Advertisement · 728 × 90

Posts by rhoeberg

Video

If ya'll could boost my game I'd very much appreciate it!

Trying to get to 50 reviews for the Steam algorithm. I already have glowing reviews from the likes of Raigan Burns (N++) and Daniel Linssen (Leap Year) and just need a handful more.

Steam: store.steampowered.com/app/3641010/...

1 week ago 274 147 10 15

Everything feels so cheaply made nowadays. Had some levis pants start to break at the seams after 6 months. Those kind of pants used to last a lifetime :/

1 week ago 2 0 2 0

For me I see them more like board games, where I enjoy to play around / try to master the systems. I usually loose motivation when I feel like I have explore it enough to see through it, but that's alright I had my fun. I definitely enjoy story based games as well though.

2 weeks ago 0 0 0 0

I'd be happy to grab one 🙃

3 months ago 1 0 0 0

Oh interesting. Reminds me of Gil Scott-Heron.

4 months ago 1 0 0 0
Preview
Get more from Loren Schmidt on Patreon creating video games + other digital art

i have a lot of trouble with self-promotion, but i lost my insurance and SNAP benefits a few months ago due to federal level hijinx, and am really struggling with the day to day right now. i could really use your help! i'm trying to get back up to $1000.

www.patreon.com/vacuumflowers

5 months ago 77 75 3 3

Funding: if your mid/large business uses Dear ImGui - and maybe you are approaching end of year budget/planning etc. - please consider reaching out (PM/email) so I can help you help Dear ImGui !

5 months ago 95 50 0 2

I completely agree and same could be said about body shaming

5 months ago 2 0 1 0

nice to hear, been crawing some sci fi survival horror after finishing the dead space remake

6 months ago 1 0 0 0

Been following the development of this on the Odin language discord, seems neat

7 months ago 1 0 0 0
Advertisement
Todool

Something like this?
todool.de

7 months ago 1 0 1 0
The Saftladen logo. It's an organge holding a gamepad.

The Saftladen logo. It's an organge holding a gamepad.

As we all know the game industry is going through very turbulent times, unfortunately this has also affected several members of our collective. The silver lining is that one of the largest rooms in our coworking space in Berlin will be available from September 1st.

More info in thread...

8 months ago 67 51 1 7

Tfw a remaster of a game is released before you got around to playing the original

8 months ago 0 0 0 0

Mass effect 2 is still in my backlog, I'm sure I will get around to it one of these days 😅

8 months ago 3 0 1 0

IO interactive still uses glacier afaik

8 months ago 0 0 0 0

Wow your game is gorgeous no wonder it did so well

8 months ago 3 0 1 0

Hooray!

For all y’all new players on Switch:
We’ve been doing A Year of UFO 50 since the initial launch, a weekly book club podcast, one game/episode per week.

We’re almost at the end, but you should start at the start!

Here’s our intro episode for the series:

eggplant.show/ep-a-year-of...

8 months ago 76 26 2 2

Tried and reviewed your game now, I loved it! I feel like at level three it escalates a bit too much, where you are introducing both moving runes and buttons/doors. I think I got stuck on level 6, which had a pretty tough jump puzzle with the jump pads.

8 months ago 0 0 0 0
Preview
beat invaders by rhoeberg build your beat, play your beat to defend the invasion

In my game rhoeberg.itch.io/beat-invaders its not possible to survive longer than 150s which for most people felt brutal. I would make sure the difficulty is scaled way down so you can get a better feel of the game before its suddenly over.
#gmtkjam #gamedev

8 months ago 6 2 0 0
Advertisement

I thought my game was simple enough for people to understand, its easy to assume when you make something yourself. Next time I want to make sure player understand whats on the screen and which inputs to use without having to read a text outside the game.

8 months ago 0 0 1 0

It has been so much fun to have people trying my game for the #gmtk jam and I'm very happy with the feedback lots of people seem to like the idea. Two things I have learned that I will make sure to improve next time:
1. ingame tutorial
2. balanced towards a 5-10min experience (depending on genre)

8 months ago 0 0 1 0

Very cool to see unity getting its run for the money against godot. Surprised there's not more people using game maker.

8 months ago 34 0 2 0

Oh no not Maschinen-Mensch :(

8 months ago 1 0 0 0
add on fiverr.com: "Stuck at vibe coding? Get matched with the right export to turn your prototype into a real, working product." With a button saying "find an expert".

add on fiverr.com: "Stuck at vibe coding? Get matched with the right export to turn your prototype into a real, working product." With a button saying "find an expert".

Seen on fiverr.com. Turns out AI creates more jobs now that programmers have to fix everyones vibe coded projects 😂

8 months ago 1 0 0 0
Preview
beat invaders by rhoeberg build your beat, play your beat to defend the invasion

Uploaded the final version of my #gmtk submission. Its a rythm game/tower defence mashup inspired by music sequencers: rhoeberg.itch.io/beat-invaders
Looking forward to trying out some other peoples games as well ✌️
#gmtkjam

8 months ago 4 0 0 0
Preview
beat invaders by rhoeberg build your beat, play your beat to defend the invasion

Managed to submit something for gmtk jam. Won't have time to do more but I'm satisfied. Check it out :)
#gmtk #gmtkjam
rhoeberg.itch.io/beat-invaders

8 months ago 0 0 0 0
Advertisement
Video

humble beginnings of my gmtk entry. A step sequencer tower defence mashup. Probably wont have time to finish it 🤷
#gmtk #gmtkjam

8 months ago 1 0 0 0

I kind of want to participate in the GMTK gamejam, but I doubt I will have much time for it. How does anyone get anything done with kids and job on the side 😪

8 months ago 0 0 0 0

Currently not the rectangle just constrains the camera so it can't go out of it. If I set the rectangle to a single screen size it would just be a single screen "locked" camera. Was considering to be able to set the camera look ahead direction

8 months ago 1 0 0 0

If I had a thousand rectangles I would consider it, but i doubt there would be more than 20 rectangles in a single level. I generally prefer a cache less method when I can afford it, less bugs :)

8 months ago 1 0 0 0