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Posts by brig

wish me luck

1 day ago 1 0 0 0

special irregular meeting of furry karaoke in observation of the holiday

1 day ago 0 0 1 0
Fan comic of 1968 TV series The Prisoner.
NUMBER TWO: Good mowning, Numbew Six. Hope you awe appweciating anovew beautifuw day in ouw wondewfuw viwwage.
NUMBER SIX: Numbew two. May I ask you a qwestion.
TWO: Cewtainwy.
SIX: Why awe you speaking wike that.
SIX: Actuawwy, why am I tawking wike this? What sinistew devewopment in towtuwe is this? A dwug? Some new bwain appawatus?
TWO: You sound nowmaw to me, my good fewwow. Wiww See you water.

Fan comic of 1968 TV series The Prisoner. NUMBER TWO: Good mowning, Numbew Six. Hope you awe appweciating anovew beautifuw day in ouw wondewfuw viwwage. NUMBER SIX: Numbew two. May I ask you a qwestion. TWO: Cewtainwy. SIX: Why awe you speaking wike that. SIX: Actuawwy, why am I tawking wike this? What sinistew devewopment in towtuwe is this? A dwug? Some new bwain appawatus? TWO: You sound nowmaw to me, my good fewwow. Wiww See you water.

brain can't stop producing fan episodes of this goofy show

3 days ago 0 0 0 0

flat girth theory

2 weeks ago 2 1 1 1

the reason god does not intervene in the affairs of the world any longer is he found the daoist case for wuwei very persuasive

6 days ago 4 1 0 0

I think I determined it was too much to fiddle with for a skirmish tactics game which in hindsight should have been obvious. But I think it might be in an acceptable level of fiddly for an adventure/action game where you play one character. to my sensibilities anyway

6 days ago 0 0 0 0

but this is of course speculative/essentially aesthetic on my part right now until I actually playtest a game with these types of mechanics.

6 days ago 0 0 1 0
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the main takeaway is I like curved distributions but I also like rolling against targets more than static success thresholds. and I think you can get some of the same benefit (as curved+static thresholds like pbta) by having degree of success/failure based on distance from the target number.

6 days ago 0 0 1 0

also toying with shortfall on failure being a GM resource for consequence, either spent in the moment, hoarded in a pool to be spent later, or banked in clocks/meters with narrative consequences on their completion

6 days ago 0 0 1 0

back to thinking about a game with core toy 2d10+X vs TN with rollover being a resource you spend for additional effect depending on the action. damage or knockdown on attacks, effect duration or intensity on applying debuffs, etc

6 days ago 1 0 1 0

of course you want recharge conditions to often be more interesting probably. wrote an item once that was a song you recharged by singing it loudly for a turn, which makes stealth impossible and increases the rate at which you encounter wandering monsters etc

1 week ago 0 0 0 0

eg: magic flaming sword can hold 3 dice, gets +1 to damage for each, on hit can expend die to deal 1d6 extra damage, regains a die for each dungeon turn/ten minutes spent in a fire. magic compass can hold no dice but can use one from any item to point towards a named destination for 1d6 minutes

1 week ago 0 0 1 0

another iteration of the stat inventory game has essentially item-sacrifice/fuel-based magic resource. that spell you like takes incense to cast, which stacks up to X number in a slot and may work for some of your other spells, etc. that big spell requires the sacrifice of a pure white ox, etc

1 week ago 0 0 0 0

with some more complexity in behavior than mausritter's tablets: some items can use dice from other items, or grant passive benefits for containing dice, etc.

1 week ago 0 0 2 0
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the stat inventory game I have been working on sporadically for a few years is in some iterations this: magic items (which may be spells if they're mental items, but may be other kinds as well) have recharge conditions and can hold some number of dice.

1 week ago 0 0 1 0

I like... is it mausritter? where spells are physical items that have their own pool of usage resource/spell dice, and unique recharge conditions. I want to play with that a little bit but it's approaching something I like

1 week ago 0 0 1 0

I almost like OSR spell dice systems, but they're often just fuzzy spell slots, eg a system where my mage has X dice per day refreshed each morning, even though I might only lose a die on a roll of 4+ or something, it's very similar to slots.

1 week ago 0 0 1 0

I've never liked spell slots, but Some resource limitation is probably good. But I've never liked "spellcasting is just always exhausting" or "MP pool" as options either.

1 week ago 0 0 1 0

always designing & reworking ttrpg magic systems in my brain

1 week ago 2 0 1 0
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This is the line of division / Terminus Est

Severian and Thecla from The Book of the New Sun

1 week ago 2791 685 26 11

quince... kili pi wile seli pi kon suwi. idk I try not to stack pi bc idk if people will nest it or not. also just very out of practice at this point. kili suwi pi wile seli probably fine

1 week ago 0 0 0 0
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I guess given the quince will just be cooking liquid it could go straight into carboy(s) and not need a bucket. so I could do one or two gallons of quince wine without issue probably. the persimmons will probably want to actually be in there though and I only have buckets sized for 3 or 5 gal

1 week ago 0 0 0 0

combining two fruits I haven't used before for a single wine seems like a bad idea but I do not have enough of either persimmons or quince for a full batch of wine... hm

1 week ago 0 0 1 0

way easier and less likely to explode glass bottles in my house also

1 week ago 0 0 0 0

i want the strawberry wine to have at least a little sweetness (my bone-dry first attempt at strawberry wine was... not especially well-received) and while stabilizers and back-sweetening is an option it might just be fun for the strawberry wine to be like 16%

1 week ago 0 0 1 0

internet saying "you really can't drink the quince wine for at least two years" which is nuts to me. all the other fruit wine is getting worse by that point??

1 week ago 0 0 0 0

yeah honestly recent projects (berry port, carrot wine) and upcoming projects (quince wine, strawberry-rhubarb wine) no other way to put it

1 week ago 1 0 0 0

had to bottle them to make space in carboys for persimmon and quince from last year (not sure yet what i am doing with them, but it better be soon) and of course strawberries (coming up!)

1 week ago 0 0 0 0
a gloved hand holding a bottle of homebrew carrot wine and a bottle of homebrew metheglin (herbed mead)

a gloved hand holding a bottle of homebrew carrot wine and a bottle of homebrew metheglin (herbed mead)

worst wines yet: carrot on the left (could be worse, but pretty bad), metheglin on the right (technically a mead not a wine, just awful, no good at all)

1 week ago 0 0 2 0

also, i made a section in my notes for the meads, but didn't write anything down, so what all is in it is speculation. I appear to at least have bough artemisia and bitter orange peel from the brew supply place around the right time.

1 week ago 0 0 0 0