And any procedural generator on itch.io is infinitely better than ChatGPT or Claude in every way you could possibly imangine.
#fuckai
Posts by Tails Of Empyria [OFFICIAL ACCOUNT]
gen AI isn't even AI at all. It's just an extremely bloated and inbred version of procedural generation software. Something that has existed since the 80s and even back then was infinitely better that it's hapsburg cousin from Silicon Valley.
#fuckai
Geez it took me a while to see it but I definitely unconsciously took inspiration from the ode from soulframe for the designs of the main antagonists for my game. Especially the theater mask-like metallic helmets
#gamedev #rpg #indiedev #conceptart #villain #inspiration
Geez it took me a while to see it but I definitely unconsciously took inspiration from the ode from soulframe for the designs of the main antagonists for my game. Especially the theater mask-like metallic helmets
#gamedev #rpg #indiedev #conceptart #villain #inspiration
Ey, you’re not alone, I spent most of my day wrangling Godot trying to implement a handmade screen wipe scene transition animation in my game. Was a struggle, but I got there in the end!
Here’s the storyboard for a single cutscene in the game. Making the final version will be a lot of work but it will be worth it!
#animation #indiegame #gamedev #furry #merfolk #merfur #kemono #storyboard
Images 1-4:
Images 5-6
Here’s the storyboard for a single cutscene in the game. Making the final version will be a lot of work but it will be worth it!
#animation #indiegame #gamedev #furry #merfolk #merfur #kemono #storyboard
Images 1-4:
In the words of a famous TV Detective,
Just one more thing…
(Have audio ON)
#gamedev #audio #soundfx #indiedev #godot #TailsofEmpyria #UI #Menu
Ye, with games like this, features like that are a huge selling point for me at least. Even if it’s just a model or something!
TRUE! We’re gonna be doing that too.
That’s rather admirable! Respect 🫡
Worked pretty hard today in the engine. Got all of the main menu buttons implemented, albeit with varying degrees of functionality, but my favorite aspect of what I did?
They glow when you hover over them!
#gamedev #godot #TailsofEmpyria #coding #UI
That’s good! I wish you success in escaping there. Godot can seem a bit daunting, especially with signals, but It isn’t actually all that difficult to learn
In the words of a famous TV Detective,
Just one more thing…
(Have audio ON)
#gamedev #audio #soundfx #indiedev #godot #TailsofEmpyria #UI #Menu
Worked pretty hard today in the engine. Got all of the main menu buttons implemented, albeit with varying degrees of functionality, but my favorite aspect of what I did?
They glow when you hover over them!
#gamedev #godot #TailsofEmpyria #coding #UI
*takes notes*
Fully agree
This is so cool! Wish you nothing but success!
BIG ANNOUNCEMENT!
Heres the placeholder title graphic for chapter/verse one of Tails of Empyria! Gonna for sure make a better one later. Also, auditions are opening for voice acting roles for verse 1 in late may/early June!
#gamedev #announcement #TailsofEmpyria #voiceacting #auditions
That’s excellent!
Oh the shenanigans that would be possible!
That’s a great tip!
Nice! Love me some dominoes
Love when an old object inspires a game! Our game was inspired by a lot of the stories I would come up with when I was a kid daydreaming on the swingset in the backyard, pantomiming the scenes and such!
That’s us!
That’s pretty Neato!
*takes notes for our game*
Nice!