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Posts by Flechs

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v1.5 (Bugfix) (Corrected behavior) FLOSS v1.5 fixes a bug where a target did not receive partial cover from a prone attacker at the same LOS level...

FLOSS v1.5
flechs.itch.io/floss/devlog...

1 month ago 1 0 0 0

If anything, minimum experience level is players who’ve played _so many Grinders_ their preferences for casual play is something with at least a little teeth. ✌️

1 month ago 0 0 0 0

Saw a post describing this as a grinder alternative — it’s very much not: not for convention play, not for a big group; not for walk up new players (there’s force building). The resemblance is almost entirely just in ‘lose a dude get a dude’.

1 month ago 2 0 1 0
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The Grinding Ships of Theseus by Flechs A casual BattleTech format/scenario for two players

Freebie #BattleTech scenario/format:
flechs.itch.io/the-grinding...

A pick-up format lightly aimed at players of different skill levels; a war-game inside a war-game at the NAIS.

Some thoughts here: flechs.itch.io/the-grinding...

1 month ago 6 3 0 1
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Flechs Command Console Docs | Notion Version 0.17.x

Lastly, extremely preliminary docs:
glowing-seatbelt-772.notion.site/Flechs-Comma...

At the moment these mostly collect links to posts about feature additions, but it's so much better than nothing I'm posting now.

1 month ago 0 0 0 0
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Related to input popover dragging, It's been possible for a long time to manually mark things in the details view even in the middle of an event (!), but that capability was often literally hidden by event panels. No more.

1 month ago 0 0 1 0
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👌 Off screen indicator.

1 month ago 0 0 1 0
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Draggable popovers, smartly placed next to units (Chrome 125+, Safari 26+); and the ability to bounce to another unit to resolve strikes without having to dip into their details.

1 month ago 0 0 1 0
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Random force generation now results in a force that has parity with others forces in match.

Random force generation is really just a for me doing tests, but has been handy outside of that. We'll see if this gets massaged further...

1 month ago 0 0 1 0
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Mid-match deploy and recall

1 month ago 0 0 1 0
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Flechs Command Console updates (🧵)

🫳 Bulk actions with roster selections.

#BattleTech

1 month ago 5 0 1 0

Uh, what the what, @bsky.app video player?

1 month ago 0 0 0 0

Derp.

One of the bug fixes failed to make it in to v1.3 but is in now as of v1.4.

Itch: flechs.itch.io/floss
Ko-Fi: ko-fi.com/s/90c5af4b4f

2 months ago 0 1 0 0
App icon for FLOSS

App icon for FLOSS

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FLOSS >>> 1.3
Bug fixes and new icon.

Details: ko-fi.com/post/FLOSS-v...

Download:
@ ko-fi: ko-fi.com/s/90c5af4b4f
@ itch: flechs.itch.io/floss

2 months ago 0 0 0 1

Flechs Sheets v7.4.32 includes a preemptive fix for an issue displaying attack roll results in the upcoming Chrome 144 release. ✌️

3 months ago 0 0 0 0

🔔🚧 Maintenance 🚧🔔

If you experience any issues accessing Flechs Sheets the next 48 hours, please try:

flechs-sheets.web.app

If you have issues accessing supporter only content, don't hesitate to DM.

Apologies for any inconvenience.

3 months ago 0 0 0 0

I literally just spent 90 min trying to figure out why SVG <use> elements are breaking in Chrome 144+, so there’s _that_.

: /

3 months ago 1 0 0 0
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Flechs Command Console v0.17 Flechs published a post on Ko-fi

Command Console progress!

Mag-clamps clamping etc.

Support for standard-tech BattleArmor beyond standard Clan Elementals.

Details: ko-fi.com/Post/Flechs-...

#BattleTech

3 months ago 3 0 0 0
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Flechs Command Console progress...
Attack to-hit etc. summaries 👌

Pardon the text-wrap dust around MMLs. 😬

Details: ko-fi.com/post/Flechs-...

This one took me on a "fun" detour into the HTML inline-layout spec. Did you know that 'line-height' is actually _preferred_ line-height? 🫠👍

4 months ago 2 0 0 0

Fitting some arbitrary element to a page size for printing may be adjacent in scope but perennially difficult.

5 months ago 0 0 0 0

Happy it's been useful!

Re: Vehicles:
Relevant to your interests:
flechs.net/command-cons...

5 months ago 0 0 1 0
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Flechs Command Console >>> v0.16.2...

The short: Added mech shield UI to combat summaries, improved shield logic, a new unit details view for the match setup screen, and a variety of bug fixes.

Details: ko-fi.com/post/Command...

5 months ago 9 2 0 0

Even so, 'flow' strongly connotes movement rather than arrangement, no? And outside of exceptions like 'bowling lane', the things that 'flow' in lanes are typically self-locomoting agents rather than inanimate items, right?; compare to track, channel, gutter, corral, etc.

5 months ago 1 0 0 0

Like, almost all senses of the word, especially its most common, involve self locomotion.

5 months ago 0 0 0 0
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Isn’t lane a metaphor?

5 months ago 0 0 2 0
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🙅‍♂️ 🛡️ ←

6 months ago 2 0 0 0
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Flechs Command Console v0.16 Details Flechs published a post on Ko-fi

Flechs Command Console 0.16

Skip Event 👌

ko-fi.com/post/Command...

7 months ago 2 0 0 0

👀

7 months ago 0 0 0 0
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Flechs Command Console v0.15 details. Flechs published a post on Ko-fi

Boring but valuable Command Console progress squashing bugs:

ko-fi.com/post/Flechs-...

8 months ago 0 0 0 0
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Recent Command Console progress:

Improved init / move tracking and marking: ko-fi.com/post/Command...

Inventories in combat summary cards: ko-fi.com/post/Command...

8 months ago 7 1 0 0