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Posts by DoctorGurke

mesh+texture streaming v1
mesh+texture streaming v1 YouTube video by Doctor Gurke

Calling it “streaming” is doing it a favor here… but mesh/texture streaming v1 is the highlight from the past couple weeks work combined. Very simple and slowed for demo/testing purposes. Already fixed a couple bugs in my resource system youtu.be/zAoHRLK8eo

2 months ago 3 1 0 0

Vulkan Descriptor Heap extension looks so cool, just gotta work out how to make it work with shader-slang…

2 months ago 1 0 0 0
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I spend way too much time just messing around with debug views, but it's just so neat

2 months ago 1 0 0 0
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My collection of fun graphics programming bugs is growing steadily.
Here's incorrect vertex/index offsets (bytes vs elements)

2 months ago 2 1 1 0

Mainly trying to go as bindless and gpu driven as possible. Traverse Research has some slides and GPU Zen 3 shows the bindless/indirect architecture of the anvil renderer in some recent-ish Assasin's creed game iirc. Also trying to make good use of shader-slang with all of its features

2 months ago 1 0 0 0
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RenderDoc gore

2 months ago 2 0 0 0
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That shader sure compiled fine…

2 months ago 2 0 1 0
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Silly diffuse shading courtesy of @lisyarus.bsky.social

2 months ago 2 0 0 0
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Things are starting to come together with my vulkan renderer, been having a lot of fun tinkering on it and researching modern strategies to create a solid renderer.

2 months ago 7 0 2 0
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-- JOB SEARCH POST/RT APPRECIATED --
Hello everyone!

I am available for work (full time position/internship) anywhere in the world with priority going to the EU, starting June 2026. 🧵

4 months ago 38 17 2 1
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new video is out now! it's my birthday so you have to watch it and also agree with everything thanks

www.youtube.com/@Acerola_t

4 months ago 264 77 14 18
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lol just walked past this and did a double take 😂 saw your post shortly before we started exploring the city

5 months ago 2 0 0 0
Preview
Making Software: What is a color space? In which we answer every question you've ever had about digital color, and some you haven't.

Well this was a delightful read.

www.makingsoftware.com/chapters/col...

7 months ago 87 19 4 0

MVP

7 months ago 1 0 0 0

Having the error shader in screen space is a great idea

9 months ago 2 0 0 0
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Reminds me of these three in Turin.

9 months ago 0 0 0 0
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Egyptian museum in Turin is so awesome, took hundreds of pictures of Artifacts 🤩

9 months ago 2 0 0 0
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Too much politics, here’s a cat pic

9 months ago 2 0 0 0

I saw those, felt like bots ngl. Especially one marked as rude by Bsky and having “(not rude)” in the name lmao

9 months ago 1 0 1 0

Bluetooth on windows is hell

10 months ago 1 0 0 0

It’s a theme you can set

1 year ago 0 0 0 0
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having your debug renderer also be an OBJ-exporter is nice because i can "draw" random debugging crap in the middle of any unit test, without the need to set up a graphics context. example - debugging frustum splits for shadow cascades.

1 year ago 34 4 3 0
Presentation slide from GPC 2024 in Breda.

Presentation slide from GPC 2024 in Breda.

Reminds me of a talk from GPC 2024

1 year ago 1 0 0 0
Generative AI is a Parasitic Cancer
Generative AI is a Parasitic Cancer YouTube video by Freya Holmér

live in about 10 hours from now - subscribe/mark your calendars/tell your friends/share etc. c:

Generative AI is a Parasitic Cancer
www.youtube.com/watch?v=-opB...

1 year ago 1754 561 73 130
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Check out psytrance

1 year ago 1 0 0 0

Your talk was amazing!

1 year ago 2 0 0 0

Breda here I come 🤩

1 year ago 2 0 0 0