Calling it “streaming” is doing it a favor here… but mesh/texture streaming v1 is the highlight from the past couple weeks work combined. Very simple and slowed for demo/testing purposes. Already fixed a couple bugs in my resource system youtu.be/zAoHRLK8eo
Posts by DoctorGurke
Vulkan Descriptor Heap extension looks so cool, just gotta work out how to make it work with shader-slang…
I spend way too much time just messing around with debug views, but it's just so neat
My collection of fun graphics programming bugs is growing steadily.
Here's incorrect vertex/index offsets (bytes vs elements)
Mainly trying to go as bindless and gpu driven as possible. Traverse Research has some slides and GPU Zen 3 shows the bindless/indirect architecture of the anvil renderer in some recent-ish Assasin's creed game iirc. Also trying to make good use of shader-slang with all of its features
RenderDoc gore
That shader sure compiled fine…
Silly diffuse shading courtesy of @lisyarus.bsky.social
Things are starting to come together with my vulkan renderer, been having a lot of fun tinkering on it and researching modern strategies to create a solid renderer.
-- JOB SEARCH POST/RT APPRECIATED --
Hello everyone!
I am available for work (full time position/internship) anywhere in the world with priority going to the EU, starting June 2026. 🧵
new video is out now! it's my birthday so you have to watch it and also agree with everything thanks
www.youtube.com/@Acerola_t
lol just walked past this and did a double take 😂 saw your post shortly before we started exploring the city
MVP
Having the error shader in screen space is a great idea
Reminds me of these three in Turin.
Egyptian museum in Turin is so awesome, took hundreds of pictures of Artifacts 🤩
Too much politics, here’s a cat pic
I saw those, felt like bots ngl. Especially one marked as rude by Bsky and having “(not rude)” in the name lmao
Bluetooth on windows is hell
It’s a theme you can set
having your debug renderer also be an OBJ-exporter is nice because i can "draw" random debugging crap in the middle of any unit test, without the need to set up a graphics context. example - debugging frustum splits for shadow cascades.
Presentation slide from GPC 2024 in Breda.
Reminds me of a talk from GPC 2024
live in about 10 hours from now - subscribe/mark your calendars/tell your friends/share etc. c:
Generative AI is a Parasitic Cancer
www.youtube.com/watch?v=-opB...
Check out psytrance
Your talk was amazing!
Breda here I come 🤩