We are excited to announce that we can successfully use Rust's std::thread on the GPU. This has never been done before.
www.vectorware.com/blog/threads...
Supporting Rust's std::thread enables existing Rust code to work on the GPU and makes GPU programming more ergonomic.
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1 week ago
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Haven't focused on perf yet, but single-threaded perf is comparable to single-threaded CUDA C++.
1 month ago
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We are excited to announce that we can successfully use Rust's async/await on the GPU. This has never been done before.
www.vectorware.com/blog/async-a...
Supporting Rust's async/await (and futures) enables existing Rust code to work on the GPU and makes GPU programming more ergonomic.
1 month ago
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We are excited to announce that we can successfully use Rust's standard library from the GPU. This has never been done before.
www.vectorware.com/blog/rust-st...
Supporting Rust's standard library enables existing Rust code to work on the GPU and makes GPU programming feel normal.
2 months ago
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