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Posts by kettek

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Wee, resizable editor and shell panels. Logic to be further improved, but it does work. I should probably use binary trees or BSP or whatever...

#golang #tui #ide

2 weeks ago 4 0 0 0
WIP TUI for a GUI-esque IDE experience using user-provided file managers, editors, and shells.

WIP TUI for a GUI-esque IDE experience using user-provided file managers, editors, and shells.

```
EDITOR=aight --dbus-send --with-newline --with-focus editor/active :open

$EDITOR "my_file"
```

Experimenting with virtual terminals, control sequences, D-Bus, and more to provide a specific TUI IDE user experience I'm after. Also editor and file manager agnostic.

#golang #tui #ide

2 weeks ago 5 0 0 0

D-Bus is interesting.

3 weeks ago 0 0 0 0

๐Ÿ‘‹

7 months ago 0 0 0 0
timeline ยท tangled see what's tangling

(Also checking out tangled.sh functionality)!

7 months ago 0 0 0 0
isometrically rendered cubes showing "hi"

isometrically rendered cubes showing "hi"

Silly experiment in rendering isometric cubes (3 faces) using just #CSS: tangled.sh/@kettek.net/...

7 months ago 3 0 2 0

keep on truckin'

8 months ago 1 0 0 0

๐ŸŽ‰

hopefully someday lol

9 months ago 0 0 0 0

being that close together can't be good for hygiene

9 months ago 1 0 1 0
Video
9 months ago 3 0 1 0
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Video

Also, BUGS.

9 months ago 3 0 2 0
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Some neat ideas but unfortunately SCHLUBWORLD didn't come to fruition due to having too much in too short of time (and other life happenings mucking with my timing). Some of it was enjoyable and I liked the idea -- also @birdtooth.studio made a nice logo.

#Ebitengine #golang #EbitengineGameJam

9 months ago 5 0 1 0

I beleaf

9 months ago 2 0 0 0
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Some #Ebitengine experimentation for the "union" theme game jam...

#golang #gamejam #gamedev

10 months ago 10 3 0 0
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More unit distribution/pathing work -- now with preemptive shaping based upon unit priority.

#golang #RTS #ebitengine

10 months ago 5 0 0 0
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WIP stand-alone implementation of size-based unit distribution within cells for the in-dev @mindfire.games #RTS! Much more logic to figure out, but seems to be a decent start.

10 months ago 3 0 0 0
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3D rotation preview now functional in Staxie, woohoo.

github.com/kettek/staxie

#svelte #voxel #pixel #spritestack #editor

11 months ago 1 0 0 0
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Testing out a flexible text widget for rebui, a WIP simplicity and ease-of-use focused #Ebitengine UI library.

1 year ago 3 1 1 0
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Map scrolling, lighting, and animations now mostly supported in Crossfire Mobile... getting further along. #fyne #golang #morpg

1 year ago 3 0 0 0
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Hell yeah, space trading -- enjoyed that thoroughly in Escape Velocity many, many years ago :)

1 year ago 2 0 0 0
A popup menu that allows chaining together commands to execute -- basically a menu-driven macro

A popup menu that allows chaining together commands to execute -- basically a menu-driven macro

Implemented a long-press triggered and menu-driven action "macro" system so you can chain commands together (here is the classic summon a bomb, pick it up, and throw it). Will probably also implement a dedicated action editor window, as having just a few can quickly get too long.

1 year ago 1 0 0 0
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Implemented full skill icons for Crossfire -- now the mobile client skill list looks a bit nicer. :)

1 year ago 1 0 0 0
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Crossfire Mobile skills list with progress bars implemented. Now being done are all the missing skill icons so those pesky tan boxes can go away.

1 year ago 1 0 0 0
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Care for a challenging (and perhaps enraging) platformer game written in about 6 hours for/on Valentine's Day?

Only you can help Birb save Kitty!

Written for @birdtooth.studio~

Space = jump, shift = shoot, arrows/WASD = move (controller support also works)

kettek.neocities.org/bsk/

1 year ago 2 1 1 0
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Crossfire Mobile inventory view mostly implemented. Full item examination (including click-to-examine more) acquired on select by capturing the appropriate drawext messages and appending them to the target item.

1 year ago 1 0 0 0

That's the inspiration! :)

1 year ago 0 0 0 0
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Implemented a basic minimap for the in-dev @mindfire.games #RTS game! Still much more to do.

#golang #ebitengine

1 year ago 4 1 1 0
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WIP of a Crossfire mobile client using #fyne and #golang. Command sending with message capturing and displaying now working. Movement also works via a virtual "thumbpad" on the left, but still requires refactoring map rendering.

1 year ago 2 0 1 0

Still getting that new one rolled out, so don't take too much time!

1 year ago 0 0 0 0
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Staxie now runs in the browser live @ kettek.github.io/staxie/ !

#svelte #voxel #pixel #spritestack #editor

1 year ago 2 0 0 0