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Posts by Monospace Games

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Watching Yu Yu Hakusho again, glad to see these three back for the demon world tournament. Love the undercover outfits too, especially Botan's

1 day ago 0 0 0 0

Telnet on debian got another urgent security update today

The original telnet is over 50 years old

People underestimate how hard software is

1 week ago 3 1 1 0

Hey I remember you from /r/gameenginedevs! Good luck with your engine!

1 week ago 1 0 1 0

Uhh, punch drunk love? I'm all out of ideas

1 week ago 1 0 1 0
Progress Update: April 1st, 2026

Over the last month I worked on implementing the Keyboard API, which you can read about here - the gist of it is that it allows direct access to the keyboard state, and is intended to supplement the keymap API. Afterwards I noticed some issues in the engine's sandboxing implementation, and I'm currently working on fixing them.

Progress Update: April 1st, 2026 Over the last month I worked on implementing the Keyboard API, which you can read about here - the gist of it is that it allows direct access to the keyboard state, and is intended to supplement the keymap API. Afterwards I noticed some issues in the engine's sandboxing implementation, and I'm currently working on fixing them.

Just posted a monthly progress update on my website:

#gamedev #enginedev #indiedev

1 week ago 5 3 0 0
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Another massive supply chain attack today, this time it's axios on npm.

Earlier attacks were driven by github actions vulnerabilities, but what we're seeing now is the cascading effects of earlier compromises, and previously stolen credentials being leveraged.

It's become a contagion at this point

1 week ago 2 0 0 0

Beautiful!

1 week ago 3 0 0 0

Thank you!

2 weeks ago 0 0 0 0

Tried adding a bit of shading

2 weeks ago 1 0 1 0
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Believe it or not this was supposed to be the letter A #pixelart

2 weeks ago 4 0 1 1

There's been a surge of supply chain attacks lately due to github actions misconfigurations, and it's likely to continue due to github's default settings being unsafe.

Might be a good idea to put a moratorium on upgrading from package managers that install from github directly.

2 weeks ago 1 0 0 0
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Writing code in my engine at runtime to test things out

Here I'm testing whether new elements overwrite old ones with the same name

This is used to lazy-load elements (like autoloads in emacs), so that elements can be available without actually loading them

#gamedev #enginedev

2 weeks ago 6 2 0 0

Nevermind it turns out it was my mistake lol

Couldn't isolate it in a sample program then figured out I had neglected doing key down checks in the frame after this specific scenario

2 weeks ago 1 0 0 0

It looks like there's a bug in my build of SDL3 where keyboard mod state goes inaccurate if multiple modifier keys are released simultaneously

2 weeks ago 1 0 0 1

This one seems unusual in terms of aesthetics for PC-98

3 weeks ago 0 0 1 0
Progress Update: March 1st, 2026

Last month I developed some SFX for the engine's UI, updated common menus to reflect the implementation of audio functionality, and began work on the soundboard. This month I'm hoping to continue work on the soundboard, and update the engine's handling of keyboard events.

Progress Update: March 1st, 2026 Last month I developed some SFX for the engine's UI, updated common menus to reflect the implementation of audio functionality, and began work on the soundboard. This month I'm hoping to continue work on the soundboard, and update the engine's handling of keyboard events.

Just posted a monthly progress update on my website:

1 month ago 1 0 0 0
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Some recent practice drawings

1 month ago 1 0 0 0

GNU Inetutils telnetd has been getting a surprising number of urgent security updates lately

1 month ago 1 0 0 1
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Progress Update: February 1st, 2026

January was a bit slow on the programming front, I tied up the few loose ends regarding sound work in the engine and put active development on the back burner a bit to focus on my art and sound skills. I hope to continue this approach for a few more weeks at least, and then begin work on the soundboard.

Progress Update: February 1st, 2026 January was a bit slow on the programming front, I tied up the few loose ends regarding sound work in the engine and put active development on the back burner a bit to focus on my art and sound skills. I hope to continue this approach for a few more weeks at least, and then begin work on the soundboard.

Just posted a monthly progress update on my website:
#enginedev #indiedev #gamedev

2 months ago 9 2 0 0
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Some recent portrait studies from this week

2 months ago 1 0 0 0
Progress Update: January 1st, 2026

I'm now mostly done with menu and mint sound settings and sound work in general, but there's still some testing and polish left to be done. I hope to get that work out of the way during January, and if possible begin work on a soundboard program.

Progress Update: January 1st, 2026 I'm now mostly done with menu and mint sound settings and sound work in general, but there's still some testing and polish left to be done. I hope to get that work out of the way during January, and if possible begin work on a soundboard program.

Just posted a monthly progress update on my website:
#enginedev #indiedev #gamedev

3 months ago 4 2 0 0

Apparently I'm really popular with ladies living in the Russian city of Severodvinsk because they've been bombarding me with email over the last month

3 months ago 0 0 0 0

MAPPA must've done a real good job with JJK season 2 OST because the moment I saw Mahoraga begin to rumble in the new Modulo chapter I could hear the Sukuna vs Mahoraga theme in my head

3 months ago 1 0 0 0
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Quick sketch of the day: portrait of an old man, based on a photo by Paul Strand

4 months ago 0 0 0 0
Progress Update: December 1st, 2025

Sound work continues. Last month I implemented soundset objects (which contain sound assets), and the Audio API (which allows you to play sounds & control currently playing sounds from Lua), but the last section of the work, menu sound settings, remains under development.

This month I hope to finish work on the menu sound settings and finalize the sound work.

Progress Update: December 1st, 2025 Sound work continues. Last month I implemented soundset objects (which contain sound assets), and the Audio API (which allows you to play sounds & control currently playing sounds from Lua), but the last section of the work, menu sound settings, remains under development. This month I hope to finish work on the menu sound settings and finalize the sound work.

Just posted a monthly progress update on my website:
#enginedev #gamedev #indiedev

4 months ago 6 3 0 0
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Was watching Yu Yu Hakusho and thought this was a nice frame: Botan sleeping outside Irima cave (from season 3, episode 84)

4 months ago 2 0 0 0
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How decentralized is Bluesky really? -- Dustycloud Brainstorms

There's a blog post from @dustyweb.bsky.social that I found really illuminating on atproto: dustycloud.org/blog/how-dec...

5 months ago 1 0 1 0
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Some recent work, documenting Monospace Engine's audio API's. Composed of three main parts:

1. Soundset Objects, contain sound assets
2. Menu Sound Settings, basically CSS for UI sounds
3. Audio API, general scripting interface

Still very much WIP #enginedev #indiedev #gamedev

5 months ago 8 3 0 0

Can it receive messages as well?

5 months ago 0 0 1 0

The next step of enshittification is gamblification. There has been a very strong trend of everything getting "gamblified" since 2015 or so. From gacha games to stock price behavior, to "prediction markets". It's the obvious next stage of hijacking neural pathways.

5 months ago 0 0 0 0