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Posts by Comi

"Washing machine simulator 2025" ๐Ÿ’ธ

5 months ago 1 0 0 0

Luckily finally expired

5 months ago 1 0 1 0

Tecleabas con que?! ๐Ÿคฃ

5 months ago 0 0 1 0

*Fixed

7 months ago 0 0 0 0

Love it! Did you spend any time doing optimizations or it the plain PC version? I guess removing shadows or post-processing (if any) would help a lot

7 months ago 1 0 1 0
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Hello Tracy, we meet again

7 months ago 1 0 0 0
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Saturdays are for stressing the animation system, right?

#screenshotsaturday #solodev #indiedev #gamedev #customengine

7 months ago 15 2 1 0
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Root motion is officially driving the physics simulation and the character can now collide with the world. And by "the world," I mean BALLS. #gamedev #indiedev #solodev #customengine

7 months ago 22 3 1 0
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Blender is everywhere and I'm loving it

7 months ago 1 0 0 0

Sadly I had no luck with it since I have a really uncommon armature. In the end I parented lots of empties in the source armature and used them as bone constraints in the destination armature. Lots of manual work but once set up it's not too bad

7 months ago 3 0 0 0
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๐Ÿป Fixed a (huge) bug in the calculation of the root motion rotation, and now I can celebrate with the first mocap animation I managed to re-target in Blender #gamedev #indiedev #solodev #customengine

7 months ago 24 3 2 0

๐Ÿซ‚

7 months ago 0 0 0 0
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Are you tired, uh?

7 months ago 1 0 1 0

Massive milestone ๐Ÿ‘

7 months ago 1 0 0 0

I've postponed this as long as possible, but now I've finally started importing, cleaning, and retargeting around 100 animations in Blender. This is going to take *ages*. Send hugs pls

7 months ago 2 0 1 0

"tu trabajo de verdad" ๐Ÿซ 

7 months ago 1 0 0 0
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Finally got root motion and a decent animation state machine working! With animation nodes, transitions, and a (very hacky) editor, I can now preview and adjust how the animations blend into each other. Did I already mention no more foot slipping? โœŒ #gamedev #indiedev #solodev #screenshotsaturday

8 months ago 14 4 0 0
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a cartoon chipmunk says " you monster " in a dark room ALT: a cartoon chipmunk says " you monster " in a dark room
8 months ago 0 0 0 0
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The new in-game UI is finally taking shape: core elements like images (with optional 9-slicing), text, and buttons are now working ๐Ÿฅณ I've also built a flexible layout system where each component can define its anchor point relative to its parent container #screenshotsaturday #solodev #indiedev

8 months ago 15 0 0 0
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I duct-taped some old code together, and voilร ! Here's the jankiest 'transformation gizmo' ever #screenshotsaturday #gamedev #indiedev #solodev

8 months ago 10 2 0 0
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First off, I need at least some ways to display text, have buttons, and have panels like node hierarchy and inspector. Immediate mode UI are simple to implement and a good fit for the quick iteration workflow I'm aiming for. And yes, I absolutely still need to clip the text in the hierarchy panel

8 months ago 0 0 0 0

Okay, I've hit a wall trying to edit scenes and assets with just code and JSON files: it's getting far too complex and error-prone. I guess this means I'm building a game editor now. Time to go down another rabbit hole!

8 months ago 1 0 1 0

Ship it ๐Ÿ’ธ

9 months ago 1 0 0 0

Blender evolved tremendously over my 15 years of using it, but I tend to use a very limited feature set to keep game engine compatibility. Toying with the idea of making a smaller tool only for gamedev, think Aseprite but for polygonal models. Does something like that already exist? Worth doing? ๐Ÿค”

10 months ago 9 0 3 0

Hola ๐Ÿ‘‹ @cominu.bsky.social

10 months ago 1 0 1 0

Back to a semi-normal sleep schedule, so itโ€™s game dev time again! Feels like a fresh start and celebrating by installing Linux on my main PC. Windows is now just for the few tools that need it. 2025 is finally the year of Linux on the desktop, right? RIGHT?

10 months ago 5 0 0 0
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Everyone warned me, but wow, newborn sleep deprivation hits hard. Babyโ€™s adorable, Iโ€™m useless. Send coffee. Please.

11 months ago 3 0 1 0
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Making Video Games in 2025 (without an engine) Thoughts, tools, and libraries I use to make games

I've been making video games in some form for 20 years, so I wrote an article about my process - and why I don't use an engine.

noelberry.ca/posts/making...

11 months ago 1048 234 44 13

Pelazo

11 months ago 1 0 0 0

Looking forward to naming and adopting as many little bugs as possible on Saturday

11 months ago 2 0 0 0