True, the more I think about the point-based system I mentioned, the less I like it.
If there are 20 criteria, it would be more difficult to check why an avi ended up as "poor", and what really needs to be improved.
With the current system, it's easy to check, "ah yes, I have too many meshes"
Posts by MyroP
The rest of the thread can be found here (by deleting that post, the thread got disconnected....) bsky.app/profile/myro...
I deleted one screenshot since it contained some wrong information, here's the updated version
(1/4) Since VRChat announced avatar performance-gated group instances, I saw many discussions related to the current avatar performance ranking system. I decided to make this post since I've noticed a few misconceptions.
(Sharing text screenshots because of character limit...)
And it gets worse the more meshes/materials the avatar has
Yes there are indeed many things in worlds that can heavily worsen performance when there are a lot of players in the instance, like real time lights etc. Basically anything that causes avatars to be drawn multiple times (from different shader passes).
A nice use-case of stencils here, which is a feature some shaders support, like Poiyomi.
Nice, I'm glad to hear you found my thread useful. 👍
It's a really cool idea of using stencils here.
An excuse to show off what I'm making? Hell yeah!
Last few days I've started working on a new world, not seen much of this aesthetic in VRC and thought it'd be cool to see if ppl would like it as a hangout spot. (As if there's not enough of those already xd)
Nice, looking good so far!
The last time I asked that question was two years ago, time for an update!
What's everyone working on in VRChat right now (Avatars/worlds)? Or what did you release recently? Share some screenshots/infos in the replies!
#VRChat
There are ~500 of them (~100 on Quest), I personally didn't notice any major frame drops, they get rendered in a single draw call.
...seems like some of them ended up in my VRbomber world, I'll remove them tomorrow.
Amazing work, as always 👍
Little Unity/Bakery tip : Bakery supports subsurface scattering, the effect of light penetrating through a mesh.
Great for translucent objects, like frosted glass, thin fabrics (curtains...), skin etc.
Just add the "Bakery Lightmap Group" component on the mesh, and check "subsurface scattering"
Basically, people had to use a flying avatar to grab the stuck donut, which wasn't great, even though it only needed to be done once to fix the issue.
I have no idea what actually broke. Basically, the donuts were spawning correctly, but they were stuck in the air as if "Is Kinematic" on the RB was set to true.
Physics would only start working again after grabbing a donut once, then no more issues
Also, the issue never happened to the master.
3) I decided to use my VRChat group to host weekly hangout events
Today, in about 4 hours, I'll host an instance in the "FISH!" world.
If I can, I'll try to pick up anyone who doesn't have a boat yet.
If you're interested, you can join my group here : vrchat.com/home/group/g...
2) I fixed the floater spawner in NUCLEUS
The floater spawner has been broken for more than a year due to CyanPlayerObjectPool breaking after a VRC (Networking?) update
Now, I fixed the issue by using PlayerObjects, and the world can be explored again in larger instances!
vrchat.com/home/world/w...
Furality email screenshot
3 quick announcements :
1) This year, I got accepted as a panelist at Furality!
"Light baking" will be one subject of that panel.
I will still work on "NUCLEUS II" at the same time, but expect slower updates till June since I will also be focused working on that Panel.
#VRChat
Oh wow, that's good to know, thanks!
I forgot to mention that the prefab works with VRCStations, so it comes with some annoying limitations, but that's the only way to increase player position synchronization speed...
Really cool so far! But since it's a fast paced game requiring low latency, the synchronization will be difficult to implement (you could try this package, although I was told it's still WIP and a bit buggy github.com/Ikeiwa/Bette... )
UX design on VRChat is not easy, walls of text are bad, but at the same time, I still need to convey information somehow...
By the way, Nidonocu had a nice Panel about "UX/VR World Design" at Furality last year www.youtube.com/watch?v=PJuz...
In my NUCLEUS world, I noticed that sometimes people missed the setting panel, or didn't know what to do and where to go.
So for my next NUCLEUS II world, I've been thinking of adding an "Initial setup" room showing some basic settings + recommendations🤔
There are currently 4 pages to click through.