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Posts by MyroP

True, the more I think about the point-based system I mentioned, the less I like it.
If there are 20 criteria, it would be more difficult to check why an avi ended up as "poor", and what really needs to be improved.
With the current system, it's easy to check, "ah yes, I have too many meshes"

3 days ago 0 0 2 0

The rest of the thread can be found here (by deleting that post, the thread got disconnected....) bsky.app/profile/myro...

4 days ago 1 0 0 0
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I deleted one screenshot since it contained some wrong information, here's the updated version

4 days ago 10 3 3 0
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4 days ago 20 1 2 0
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4 days ago 16 2 1 1

(1/4) Since VRChat announced avatar performance-gated group instances, I saw many discussions related to the current avatar performance ranking system. I decided to make this post since I've noticed a few misconceptions.

(Sharing text screenshots because of character limit...)

4 days ago 23 6 1 0

And it gets worse the more meshes/materials the avatar has

6 days ago 3 0 0 0

Yes there are indeed many things in worlds that can heavily worsen performance when there are a lot of players in the instance, like real time lights etc. Basically anything that causes avatars to be drawn multiple times (from different shader passes).

6 days ago 4 0 1 0

A nice use-case of stencils here, which is a feature some shaders support, like Poiyomi.

6 days ago 17 2 0 0

Nice, I'm glad to hear you found my thread useful. 👍
It's a really cool idea of using stencils here.

6 days ago 1 0 0 0
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An excuse to show off what I'm making? Hell yeah!
Last few days I've started working on a new world, not seen much of this aesthetic in VRC and thought it'd be cool to see if ppl would like it as a hangout spot. (As if there's not enough of those already xd)

1 week ago 9 1 1 0

Nice, looking good so far!

1 week ago 1 0 0 0

The last time I asked that question was two years ago, time for an update!
What's everyone working on in VRChat right now (Avatars/worlds)? Or what did you release recently? Share some screenshots/infos in the replies!
#VRChat

1 week ago 9 4 4 0

There are ~500 of them (~100 on Quest), I personally didn't notice any major frame drops, they get rendered in a single draw call.

2 weeks ago 1 0 0 0
Preview
VRbomber by MyroP A bomberman-like PvP game․ The recommended maximum capacity is 30‚ but there's actually no player limit ǃ

vrchat.com/home/world/w...

2 weeks ago 1 0 1 0

...seems like some of them ended up in my VRbomber world, I'll remove them tomorrow.

2 weeks ago 40 6 1 0

Amazing work, as always 👍

2 weeks ago 2 0 1 0
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2 weeks ago 5 0 0 0
Subsurface scattering - Bakery GPU Lightmapper: Wiki

More info with a few more examples here : geom.io/bakery/wiki/...

2 weeks ago 7 0 1 0
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Little Unity/Bakery tip : Bakery supports subsurface scattering, the effect of light penetrating through a mesh.
Great for translucent objects, like frosted glass, thin fabrics (curtains...), skin etc.
Just add the "Bakery Lightmap Group" component on the mesh, and check "subsurface scattering"

2 weeks ago 28 2 1 0

Basically, people had to use a flying avatar to grab the stuck donut, which wasn't great, even though it only needed to be done once to fix the issue.

3 weeks ago 0 0 0 0

I have no idea what actually broke. Basically, the donuts were spawning correctly, but they were stuck in the air as if "Is Kinematic" on the RB was set to true.
Physics would only start working again after grabbing a donut once, then no more issues
Also, the issue never happened to the master.

3 weeks ago 1 0 2 0
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MyroP's group Welcomeǃ In this group‚ I'll keep you updated on new worlds and share announcements․ Additionally‚ I'll be posting details about our monthly community events‚ and our weekly hangout events․ Anyone i...

3) I decided to use my VRChat group to host weekly hangout events
Today, in about 4 hours, I'll host an instance in the "FISH!" world.
If I can, I'll try to pick up anyone who doesn't have a boat yet.
If you're interested, you can join my group here : vrchat.com/home/group/g...

3 weeks ago 3 2 0 0
Video

2) I fixed the floater spawner in NUCLEUS

The floater spawner has been broken for more than a year due to CyanPlayerObjectPool breaking after a VRC (Networking?) update
Now, I fixed the issue by using PlayerObjects, and the world can be explored again in larger instances!
vrchat.com/home/world/w...

3 weeks ago 6 1 2 0
Furality email screenshot

Furality email screenshot

3 quick announcements :

1) This year, I got accepted as a panelist at Furality!

"Light baking" will be one subject of that panel.
I will still work on "NUCLEUS II" at the same time, but expect slower updates till June since I will also be focused working on that Panel.
#VRChat

3 weeks ago 23 3 2 0

Oh wow, that's good to know, thanks!

4 weeks ago 1 0 0 0
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I forgot to mention that the prefab works with VRCStations, so it comes with some annoying limitations, but that's the only way to increase player position synchronization speed...

4 weeks ago 1 0 0 0
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GitHub - Ikeiwa/BetterPlayerSync: A Udon prefab that allows better player movement sync with lower latency A Udon prefab that allows better player movement sync with lower latency - Ikeiwa/BetterPlayerSync

Really cool so far! But since it's a fast paced game requiring low latency, the synchronization will be difficult to implement (you could try this package, although I was told it's still WIP and a bit buggy github.com/Ikeiwa/Bette... )

4 weeks ago 1 0 2 0
UI, UX and Accessible VR World Design
UI, UX and Accessible VR World Design YouTube video by Furality

UX design on VRChat is not easy, walls of text are bad, but at the same time, I still need to convey information somehow...

By the way, Nidonocu had a nice Panel about "UX/VR World Design" at Furality last year www.youtube.com/watch?v=PJuz...

4 weeks ago 8 1 0 0
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In my NUCLEUS world, I noticed that sometimes people missed the setting panel, or didn't know what to do and where to go.
So for my next NUCLEUS II world, I've been thinking of adding an "Initial setup" room showing some basic settings + recommendations🤔
There are currently 4 pages to click through.

4 weeks ago 18 2 3 0