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Posts by Lucky Dee

Welp, Take Two canned my division weee : D
Time for job hunting... again! 🥳 😢🥳

TA/ ENG if anyone's looking with many years of exp! www.thisgoodboy.com

Also the side game's on pause while i'm busy stressing

2 weeks ago 0 0 1 0
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context aware land height change wip

2 weeks ago 0 0 0 0

Instead of a - make button style template , drop down search for property you wanna have , if nothings found pull up a shader glsl pass and put it in its own draw function . I basically want what p5js has and have a lot of utility names for common props lol

2 weeks ago 1 0 0 0

For sure , and the ability to edit in game since it’s a finicky thing . ATM it feels like a bunch of dev tools with all the sliders exposed . A lot like UE tbh , one of the reasons I didn’t like UEs UI too , millions of sliders , but if you want something custom you gotta make seperate components .

2 weeks ago 1 0 0 0

Yeah I mean styling wise python qt has a similar thing , but I agree it’s implemented in a bass ackwards way . For responsive games like phone and desktop I like it ; but it has crashed Unity multiple times while trying to just launch the editor window for it too , it’s roughhh

2 weeks ago 1 0 0 0

wait you mean the general ui, not setting up ui for games, disregard lmao

2 weeks ago 0 0 0 0

this is why i like the new ui toolkit, because despite being buggy as shit at least i can write css-ish and not have to open unity to do it
But yes the layout editor is a fun game of "does it work now? How bout now" "Great works " "shit it broke on this ratio"

2 weeks ago 0 0 1 0
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can drag buildings around

3 weeks ago 0 0 0 0
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road weights wee

3 weeks ago 0 0 0 0
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seems to perform well and even tho the agents are in ecs, im stuck with main thread nvmesh so why not xD

3 weeks ago 0 0 0 0
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was too laggy to generate land in ecs (below even with burst) so i reverted to just having a generic mesh i live edit in game

3 weeks ago 0 0 0 0
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back on my unity bullshit remaking my builder game for a third time, this time with ECS while learning it 💀 if cant do it this time ill go back to game more my brain level

1 month ago 2 0 0 0
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another hack , but looks like posterize also works
Still a hack tho

5 months ago 1 1 0 0
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still working on the ms paint for vectors clone lol
History management / saving snapshots is an absolute pain in the ass #flutter #dev

5 months ago 2 0 0 0
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eyy starting to work on a timeline wee

#flutter #dev

5 months ago 2 0 0 0
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doing paint by numbers to figure out the logic of when to flip the beziers / how they get influenced by prev next points
wee reinventing the wheel
#flutter #dev

6 months ago 1 0 0 0
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learning flutter by making my own illustrator but free 💀
(If i get anywhere with this ill make the builds free :D)

History saving is a bigger pain than i thought

6 months ago 0 0 0 0
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well work just had a big restructuring so I'm looking for gigs.

If anyone needs a #TechnicalArtist / Tools / UI Dev , on a long term contact / FT basis, let me know! I do #Unity, #WebGL, #Unreal, #Roblox even :P Ok end of plug! Here's some more recent random tools i made
#jobseeking #gamedev

7 months ago 7 2 0 0
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welp this year i made a side game in #roblox, #godot and looks like you can do game dev in #flutter too xD Kinda

8 months ago 0 1 0 0
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Got ramp jumps sorted (alignment with surface was fighting with inertia when flying north) , still buggy as hell but kinda fun lol

#godot #gamedev

10 months ago 5 1 0 0

My experience with Godot ramp collisions atm

11 months ago 0 0 0 0

do you #godot folks have tips on collision shapes for curved surfaces? Options seem to be limited and it feels bumpy :<

11 months ago 2 0 0 0
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still rough, but thinking path follow nodes might be clean user controllable way to do designable rail system .. maybe.. as long as i can figure out how to maintain the linear velocity post grind with the new direction taking into affect

11 months ago 2 0 0 0

Thank ya ! Yeah the docs are fantastic , love the examples pages , ty for all the work figuring out spring arm / collisions for us !

11 months ago 0 0 1 0
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Phantom Cam from @marcusskov.com is great, saved me a week of messing with camera :P Using a trick he mentioned on the forum for angles (github.com/ramokz/phant...) #experiments #godot #skate

11 months ago 18 1 3 0
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messing around with Godot on my time off
thats my beautiful art on the ground plane xD

11 months ago 3 0 0 0
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well finally got multiple levels setup
Learned that Roblox doesnt let you dynamically swap parts of levels like sub scenes, and doing .Parent = x is performance hit
But if you do Stage2.CFrame = BlankPartAtRightPosition.CFrame , Cframe swapping is cheap on server

11 months ago 1 0 0 0
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idk how actual roblox devs debug servers but managed to do some success by putting text boxes for whenever the AI changes brain states.

#gamedev #roblox #mobile

11 months ago 8 2 0 0
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Got some dumb bots kinda working, npc brains are harder than i thought and roblox's pathfinding algo is.. interesting
wee

#lua #gamedev #roblox

1 year ago 10 3 0 0

Depends on target platform (mobile / desktop) + device device age , file space restrictions + other factors… depends

1 year ago 1 0 1 0