Welp, Take Two canned my division weee : D
Time for job hunting... again! 🥳 😢🥳
TA/ ENG if anyone's looking with many years of exp! www.thisgoodboy.com
Also the side game's on pause while i'm busy stressing
Posts by Lucky Dee
context aware land height change wip
Instead of a - make button style template , drop down search for property you wanna have , if nothings found pull up a shader glsl pass and put it in its own draw function . I basically want what p5js has and have a lot of utility names for common props lol
For sure , and the ability to edit in game since it’s a finicky thing . ATM it feels like a bunch of dev tools with all the sliders exposed . A lot like UE tbh , one of the reasons I didn’t like UEs UI too , millions of sliders , but if you want something custom you gotta make seperate components .
Yeah I mean styling wise python qt has a similar thing , but I agree it’s implemented in a bass ackwards way . For responsive games like phone and desktop I like it ; but it has crashed Unity multiple times while trying to just launch the editor window for it too , it’s roughhh
wait you mean the general ui, not setting up ui for games, disregard lmao
this is why i like the new ui toolkit, because despite being buggy as shit at least i can write css-ish and not have to open unity to do it
But yes the layout editor is a fun game of "does it work now? How bout now" "Great works " "shit it broke on this ratio"
can drag buildings around
road weights wee
seems to perform well and even tho the agents are in ecs, im stuck with main thread nvmesh so why not xD
was too laggy to generate land in ecs (below even with burst) so i reverted to just having a generic mesh i live edit in game
back on my unity bullshit remaking my builder game for a third time, this time with ECS while learning it 💀 if cant do it this time ill go back to game more my brain level
another hack , but looks like posterize also works
Still a hack tho
still working on the ms paint for vectors clone lol
History management / saving snapshots is an absolute pain in the ass #flutter #dev
doing paint by numbers to figure out the logic of when to flip the beziers / how they get influenced by prev next points
wee reinventing the wheel
#flutter #dev
learning flutter by making my own illustrator but free 💀
(If i get anywhere with this ill make the builds free :D)
History saving is a bigger pain than i thought
well work just had a big restructuring so I'm looking for gigs.
If anyone needs a #TechnicalArtist / Tools / UI Dev , on a long term contact / FT basis, let me know! I do #Unity, #WebGL, #Unreal, #Roblox even :P Ok end of plug! Here's some more recent random tools i made
#jobseeking #gamedev
welp this year i made a side game in #roblox, #godot and looks like you can do game dev in #flutter too xD Kinda
Got ramp jumps sorted (alignment with surface was fighting with inertia when flying north) , still buggy as hell but kinda fun lol
#godot #gamedev
My experience with Godot ramp collisions atm
do you #godot folks have tips on collision shapes for curved surfaces? Options seem to be limited and it feels bumpy :<
still rough, but thinking path follow nodes might be clean user controllable way to do designable rail system .. maybe.. as long as i can figure out how to maintain the linear velocity post grind with the new direction taking into affect
Thank ya ! Yeah the docs are fantastic , love the examples pages , ty for all the work figuring out spring arm / collisions for us !
Phantom Cam from @marcusskov.com is great, saved me a week of messing with camera :P Using a trick he mentioned on the forum for angles (github.com/ramokz/phant...) #experiments #godot #skate
messing around with Godot on my time off
thats my beautiful art on the ground plane xD
well finally got multiple levels setup
Learned that Roblox doesnt let you dynamically swap parts of levels like sub scenes, and doing .Parent = x is performance hit
But if you do Stage2.CFrame = BlankPartAtRightPosition.CFrame , Cframe swapping is cheap on server
idk how actual roblox devs debug servers but managed to do some success by putting text boxes for whenever the AI changes brain states.
#gamedev #roblox #mobile
Got some dumb bots kinda working, npc brains are harder than i thought and roblox's pathfinding algo is.. interesting
wee
#lua #gamedev #roblox
Depends on target platform (mobile / desktop) + device device age , file space restrictions + other factors… depends