The deadline for @bruno-simon.bsky.social Discord challenge for February was today, so I won’t be making more changes for a while : please try my game! play.huwroberts.dev/spacerift - very much open to ideas and suggestions, I learned A TON making this. three, webgpu, tsl, preact, typescript
Posts by Bruno Simon
This is it, the final devlog is LIVE
👉 www.youtube.com/watch?v=BE5J...
In this episode
- Last tweaks before going live
- Post-release troubles
- Awards and distinctions
- Announcements for what there is to come (Three.js conference?)
Onto the next quest now! ⚔️
I've been working on this during February for the @bruno-simon.bsky.social Discord challenge: Spaceship
Play here : play.huwroberts.dev/spacerift/
This is it, the final devlog is LIVE
👉 www.youtube.com/watch?v=BE5J...
In this episode
- Last tweaks before going live
- Post-release troubles
- Awards and distinctions
- Announcements for what there is to come (Three.js conference?)
Onto the next quest now! ⚔️
A little something to watch over the weekend
👉 www.youtube.com/watch?v=ZyG2...
This DEVLOG is about sound design.
One more and I'm done!
The spaceship themed game I'm making for @bruno-simon.bsky.social Discord challenge now has lasers
play.huwroberts.dev/spacerift/?s...
The game I'm making for @bruno-simon.bsky.social Discord challenge now has physics, random seed on load and specific seed through URL param and a new space-camper-van style ship I modelled 🌴🤣 Have fun bumping into rocks!
play.huwroberts.dev/spacerift?se...
☝🏼 Try changing seed!
It’s a new @bruno-simon.bsky.social Discord challenge, “Spaceship” is the theme and I am IN!
Day one : grab some assets from other projects and work on flight mechanics - live link: play.huwroberts.dev/spacerift/
🚀🪐🔭
#threejs
DEVLOG 13 is LIVE 🎉
Come check what I did to double the frame rate on my portfolio
👉 youtube.com/watch?v=EhZw...
Davinci is better than Premiere, but far from perfect.
Got multiple crashes and bugs. UX doesn't click yet with me.
Like, I hate to have shortcuts change between the views.
Fusion is really interesting. I made a whole 3D scene in that upcoming devlog just using nodes.
Devlog 13 almost done 🫠
Devlog 12 is LIVE!
👉 youtube.com/watch?v=SkZQ...
Come check how and why I built the intro and the achievements on my portfolio
You think so?
I thought the arrow, and the cursor changing to pointer would make it more obvious.
I'll fix that, thank you.
Devlog 12 is LIVE!
👉 youtube.com/watch?v=SkZQ...
Come check how and why I built the intro and the achievements on my portfolio
- Play games as you work on your project. You'll see all the gameplay and design details.
- Keep your code clean. If it's not maintainable, your project will go slower and slower. You won't even enjoy working on it.
- Understand it won't be good on the first try. Just look at the my devlogs
Oh, this long?
My M2 from 2021 loads everything in about 2s 🤷♂️
And new devlog!
👉 www.youtube.com/watch?v=YtKg...
Did you think I'd stop since the portfolio is out??
I intend to finish the series, and this got to be the biggest devlog I've made so far.
In this episode:
- A bunch of updates
- 4 new areas
What a day!
My portfolio won FOTY and FOTY People Choice on FWA! 🎉
👉 thefwa.com/editorial/fw...
Huge thanks to the jury and the community ❤️
A little bit of fireworks to celebrate 👇
My portfolio is nominated for SOTY on FWA
🎉
I would appreciate if you vote for me for the People's Choice Award
👉 thefwa.com/pca
Most online “GLB optimizers” only optimize for file size, but they still take up a huge amount of memory.
One Sketchfab example:
No compression: 39 MB file, 342 MB in memory
Other tools: 4.26 MB file, 22 MB in memory
My tool: 0.68 MB file, 6 MB in memory
Experimenting with a new grid stack for 3D volume rendering in CSS. Try it! voxcss.com/gallery/
A CSS terrain generator. No WebGL, just stacked grids and 3D transforms: terra.layoutit.com
I'm excited to share the first version of the Needle Inspector for three.js!
We're looking forward to your feedback, ideas and of course bugreports. Let us know what you think, what you're missing and what you use it for! 🔬
Launch video:
www.youtube.com/watch?v=zSFq...
@threejs.org
Ahah yeah.
I let those slip. I've talk with a few of them and they don't spoof the data, they just tweak the experience through the debug menu in order to improve the physics and car in order to be faster. Which is kind of cool.
Anyway, that's why I reset the leaderboard everyday.
Yeah... That's the risk.
I already banned 4 IPs...
Fortunately, most whispers are kind or neutral
Oh no.
No issue on my side with FireFox 145 on MacOS.
I did some updates yesterday. Is it still broken for you?
Thank you!
Also, I've pushed new version live yesterday which include a significant performance improvement on mobile.
Thanks.
Regarding performance, "quite smoothly" isn't enough.
Can you confirm that you have updated your iOS version to 26? Otherwise you are running the experience with WebGL which is a lot worse in terms of performance