25 minutes of original music and all the music for "C-D" is complete! super proud of it! Can't wait to release more of it (after the game launches)
Posts by cherry games
Originally was going to just let the player be trans full stop but I did add the option to change pro-nouns and gender identification in cherry's dungeon because why not after all?
We are undergoing private testing with the patreons! thank you for the help and support. and here's hoping you enjoy the demo.
free and public demo coming soon! (after private testing)
www.patreon.com/posts/patreo...
Cherry's Dungeon was approved for release by steam! hooray! public demo coming very soon
My game sometimes has a sense of humor xD
Thank you for 200 followers!
Here's a vampire girl and the bat she turns into from Cherry's Dungeon!
It's designed to be literally played with one hand comfortably for the best experience.
I know I tell you this alot but THANK YOU!!
I'm not going to post about this alot but I did start a patreon www.patreon.com/c/EricaCherr...
For anyone who wants to support the h-game development directly this is entirely optional. the only perk is a special role in the discord and a little bit more bts
just submitted "Cherry's Dungeon" to steam for review! if all goes well you will be wish listing it very soon!
finally happy with how this textbox looks!
A slime girl named jellifer can beat you up in this game if you aren't careful...
First gameplay video I've taken so far!
Excited to play?
how many adult games have an original orchestrated score???
any others but "Cherry's Dungeon?"
I would have the steam page up already except steam basically requires adult games to be mostly finished before you can even submit for having a page.
I could alter the description and start marketing a version that doesn't match the final scope but why would I do that?
Just dramatically improved and polished the cutscene system so I'm expecting to make more videos highlighting the gameplay soon. still lots to do but very good progress is being made.
We will be ramping up the marketing efforts for the game soon!
as the game becomes more complete, we will make more videos, promotional materials and of course start accumulating wish-lists on steam.
99% of my effort is still going towards the game itself rather than marketing.
MAybe a slight detour of my time and effort but we created a cutscene IDE for the project. now the characters will be much more animated and make use of their sprite variations :)
you can even record custom motions inside the editor!
way better than ren-py!
Little details like her reflection on the other girl's armor are what I'm most proud of in this game!
I don't know any innocent uses for the plastic wrap filter.
My technique for painting cum is to go in with the soft-round brush, then to apply the plastic wrap filter, then go back and blend more. maybe simple, but it creates a sticky, gooey texture that's great for cum-shots!
A work-in-progress screenshot of level2, of course there has to be at least one cute short-stack goblin in this game! I haven't decided on her name yet. what should it be?
mgta, dota2, stellar blade, and mgs4 are some games ive been playing recently!
Level 1 reached a playable state yesterday! Now to work on the rest of the 9 levels....
As an artist I was taught to hide my process to preserve the magic and impact of my artwork.
But due to technological changes which shan't be mentioned here I've decided to share a little bit of my process. my workflow is heavily digital and I use digital references extensively. but its real art.
I implemented a minor domain specific language (which I've named "dick sucking lang") into my game to script events and dialogue, It's allowing me to write tons of content into this game with less effort, even though it took me a year to set up my framework! it will have been worth it.
Programming visual effects is such a pain, I have to make so many tiny little icons and visual masks. the player map icon sums up my expression perfectly Dx
progress continues
maybe android/iphone version after the steam release.