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Posts by Bantle Jake

He hasn't really been able to come up with or identify any new ideas since his first one, which shows with this concept and the whole metaverse debacle. But he's a billionaire, so he's not going away and we keep having to listen to his ideas all the same.

7 months ago 1 0 0 0

Zuckerberg has struggled to come up with anything relevant since making Facebook. In the book Careless People, Sarah Wynn-Williams claimed that all the companies bought by Meta over the years (whatsapp, instagram, etc) were due to Meta monitoring download stats and picking the most popular apps.

7 months ago 2 0 1 0

It feels like an industry, where investors want record profits at a 100% predictable rate. Put in XX$, get XXX$. As if an industry dependant on creatives could ever work like that. Honestly, no industry works like that. The factory burns down, war breaks out and people get bored with superheroes.

8 months ago 9 0 1 0

Everyone I know have either been fired or haven't been able to get a job since graduation.

8 months ago 4 0 0 0

Braid is a platformer with time manipulation, yeah. But it's a decade old at this point. Check out some gameplay videos and see what separates your idea from it and explore your concept further! Always cool to stumble upon a cool idea through experiments :)

9 months ago 1 0 0 0
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Group assignment

11 months ago 1 0 0 0

If it has any interest, I am happy to share the list of channels I have found so far ✌️

11 months ago 0 0 0 0
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Hey, folks.
I'm looking for youtubers/bloggers, big or small, that review indiegames focused on narrative and experimentation. Hoping of course that some of them will cover the game I'm working on, when it comes out this fall. Any recommendations out there? :)
#gamedev #indiedev

11 months ago 6 3 1 0

The name is dreadfully boring and the screenshots are too, but we only managed to upload our build with 3 minutes to spare, so it is what it is πŸ™ƒ

1 year ago 0 0 0 0
Preview
Matches by Bantle Use your matches wisely

Me and my partner were part of the DTJ gamejam over the weekend. It was only 36 hours and we were just two people, but I think we managed to make a pretty complete little game :)

Check it out here: bantle.itch.io/matches

1 year ago 2 0 1 0

I think the frustration from developers stem (in part) from successful games being extremely valuable for large publishers, but the people making them are treated poorly and struggle to make a living.
Of course, it affects every creative industry ie. Music, acting, painting, etc.

Just advocating ;)

1 year ago 1 0 0 0

Yea, of course you shouldn't be paid for practicing in your room, but I'm trying to extrapolate it to the wider industry, where new developers passion and drive can be used against them.
"send us a test narrative"
"we can give you an unpaid internship"
Which sometimes leads to a job, sometimes not

1 year ago 1 0 1 0

While I agree that "breaking in" is a rosy misconception, I can't help but think it comes from a sense of wrongness about how creativity is treated in the industry. While it takes time to gain skills and become great, it's kinda unfair that you first must work yourself into dust 8+ years for no pay

1 year ago 2 0 1 0

Currently writing the (almost) final draft of our games manuscript with my dev-partner. It's rewarding, but incredibly hard and slow work. Committing to the final vision for the game and characters is scary!
#indiedev #dkgame

1 year ago 3 1 0 0

Since so many folks are giving their own thing a shot this year, here’s the basics on starting your own studio. All pulled from my experience starting my own. 🧡 (1/?)

1 year ago 20 9 1 1

Shoehorned is never good, but I think even trad story has a place in games. A simple narrative could make a boring movie/book, but broken up with some fun gameplay, it might work better. There must be space between people who want nothing but story and people who find it distracting :)

1 year ago 2 0 0 0
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How many members in the team?

I briefly taught a class on running dnd a few years back and put the 16 students into four "squads", that would rotate control of player characters every 5 minutes of irl time. Chaotic, but never got boring!

As a producer, do you do a lot of team building? πŸ€”

1 year ago 1 0 2 0

To me, it was the personal growth. I found it quite amazing, how a lot of the fan service in the third game managed to pull at my heart strings. Not because I love the characters, but because my own growth and effort had become part of the story and universe in a way. Great storytelling and impact!

1 year ago 0 0 0 0

Which narrative is more emotionally impactful to you in the original Dark Souls?

The story of the chosen undead, fighting their way through the realm to fulfill their destiny.

Or

The personal narrative of overcoming difficulty and becoming powerful through mastery of the game and world?

#gamedev

1 year ago 4 0 1 0

Really want to find a job after the summer, am based in Copenhagen.

-Programming
-Game design
-Writing and narrative design
-A bit of audio work, still learning
-Not afraid to voice-at. Results vary.

If anyone feels like sharing what they did/are doing themselves, that's cool too!

1 year ago 1 1 0 0

So I got my bachelors, made a handful of student projects and one big one. In the summer I'll be finishing up work on a 2,5 year practice-game project I made with a partner.
Worked with unity and got a ton of skills. Where do I go from here? Any gamedev advice is appreciated!
#indiedev #dkgame

1 year ago 9 2 1 0