Shiny new thing in that case is not worth it
Posts by FH
Love how head display changes between different states
Yeah this is really important when making a pixel art game. Only Vampire Survivors could afford inconsistent pixel size.
One year for me in a month.
I guess it’s believe that with 3d you can reach wider audience
Interesting choice of tech. Wouldn't it only run on Apple devices due to Swift usage?
Yeah and how suddenly those hundreds of laid off people would find funding for their projects. Indie market is already oversaturated with games and it’s not like every gamer wants to even play indie titles. I guess overlap between AAA and indie audience is rather small.
Squeeze them out
I’m writing this with heavy heart, but indies won’t save anyone, there’s whole market of people that are only interested in AAA games and indie market is already overflooded with games. Competition in indie area is crazy, not everyone can make a living from it.
Not GameMaker dev, but I’m making my own little engine, some shaders might be posted along the way
Jest potencjał, ale to prawda, wykonanie na razie pozostawia bardzo wiele do życzenia. Optymalizacja tragedia, miasto wydaje się puste, a NPCe zbytnio nie grzeszą inteligencją. Trzymam kciuki że wezmą feedback ze Steama na poważnie i wyciągną to na prostą.
Super cool! Is it for your own engine or some system for existing one?
Yes and that’s the reason I decided to go for SDL as a underlying framework. AFAIK the GPU API isn’t ported for all consoles yet but they’re working on it.
Jakieś typy co to będzie?
I don't mind the language, but working with shaders on multiple platforms is extreme pain in the ass.
I’ll look into it! But even though, shouldn’t variant be kinda better performance wise than virtual objects spread around memory? I mean data will not vary that much between objects, only behaviour. So I guess it should still be upgrade? I don’t want to make a change if it’s only syntactic.
And use dirhering FFS
Też lubię bardzo choć dla mnie na równie z Korea Town na Mokotowie
I get it, but it's stuff that is kinda obvious to have in more high level languages like C# or Python. My work sometimes requires to switch from C++ and I very often feels like I've been taken away half of the tools when I get back.
Yes, I feel it’d help me a lot to have more engagement with others but I’m still looking for community that’d be interested in what I’m doing.
To może Moonlighter
Może Enter The Gungeon?
Miłej zabawy
😬
Wiadomo, łatwo oceniać z perspektywy czasu i wiedzą jak to się wszystko ostatecznie potoczyło, aczkolwiek no, ciężko mi tego nie postrzegać jako pochopnego ruchu ze strony Eidosu. Zwłaszcza ze świadomością ile gier byłbym w stanie zrobić mając taki budżet hehe
Dla mnie najciekawszy był chyba epizod o czasach Ion Storm. Niesamowite jak dużo rzeczy tam poszło nie tak i jak od dupy strony Eidos inwestował pieniądze w studio. Milion bucksów na wypasione biuro zanim jeszcze cokolwiek zostało zrobione. Widocznie tak to jest jak się ma status gwiazdy jak Romero
For small skilled indie teams or solodevs very much. But I can’t imagine medium/large companies building their own engines from scratch now.
Yeah I read that too. Very inspiring book. It’s unfortunately a privilege now to have time and resources to tinker with your own tech. On the other hand lot of successful indie games is built on some niche tech and not Unity/Unreal.
Why is it like that?