The steam page is finally up! I'm excited to announce that I've partnered with MicroProse to publish the game. Checkout the trailer.
If you could wishlist and share the game that would mean the world to me. Thanks for all your support so far.
store.steampowered.com/app/1574290/...
Posts by Apoc
GPU Particles + Terrain painting + Environment GPU collisions
mechs
Model is in game, shes a HUGE girl.
The back can be swapped out to carry different things or just racks that can hold and release mechs.
Working on dropships
The epub and pdf version is now available through our merchandise storefront.
shop.stellarjockeys.com/products/boo...
I've been doing a bunch of behind scenes work for the campaign so not much to show there.
Today to do something fun again, I added support for ricochets. Here is a slowmo clip.
#gamedev #mech #mecha
Hope Driven Development
A screenshot from the latest Thunder Helix beta, showing the new monitor options in action.
Thunder Helix 0.611a (beta) is now available on the 'preview' branch. #gamedev #lowpoly #solodev #flightsim π
More info here: steamcommunity.com/app/1906230/...
Yeah its all tweakable
Really fun writing layout systems for tab/docking of panels/windows
Vertex colors to splat map the different textures?
Always forget to post here too...
Rewrote the shell casing system.
I disabled the previous one ages ago when it couldn't handle the increase in the number of AI. Should be good nowπ
The first Brigador Killers #gamedev update for 2025 is up
On @steampowered.com store.steampowered.com/news/app/903...
On @itch.io stellar-jockeys.itch.io/brigadorkill...
The topic? Ghost lights.
Screen shot of a user interface resembling Windows 3.1. Showing two buttons and a menu bar.
Since I enjoyed finishing my maths library so much, I thought I'd try and finish my UI toolkit next. Working on menus, the next step is to get the > sub-menus working.
Been chugging away at this lil engine. Just got components in and migrated my scenes over to use them.
#solodev #gamedev #indiegame #enginedev
lil engine I wrote over the holidays
The Christmas holiday enginedev bug has got me
The little guys are finally safe βΊοΈ
#mech #mecha #gamedev #indiegame
Added:
- AI attack patterns
- Tracking missiles
- Missile pre-activation parameters
#mech #mecha #gamedev #indiegame
Explosions are driven with parameters that alter their visual and physics.
Added fuel, activation time, and tracking to missiles. Also added parametric explosions. Tomorrow I'll create a few missile models π
#mech #mecha #gamedev #indiegame
The Vehicle Sandbox has been released! The entire project's page is basically a devlog of what I learned and what was interesting about the project so there's plenty of juicy details for those that are curious about it. Feel free to ask me questions!
Download here:
why485.itch.io/vehicle-sand...
Practicing my katana quick draw
#mech #mecha #gamedev #indiegame