Advertisement Β· 728 Γ— 90

Posts by Apoc

Preview
Steel Bounty on Steam Dive into an immersive first-person mech simulation featuring extensive customization and mercenary company management. Battle for glory and wealth in a dynamic campaign where your choices shape the c...

The steam page is finally up! I'm excited to announce that I've partnered with MicroProse to publish the game. Checkout the trailer.

If you could wishlist and share the game that would mean the world to me. Thanks for all your support so far.

store.steampowered.com/app/1574290/...

4 months ago 9 0 1 1
Video

GPU Particles + Terrain painting + Environment GPU collisions

1 year ago 6 1 0 0

mechs

1 year ago 2 0 0 0
Video

Model is in game, shes a HUGE girl.

1 year ago 23 0 2 0

The back can be swapped out to carry different things or just racks that can hold and release mechs.

1 year ago 1 0 0 0
Post image

Working on dropships

1 year ago 24 1 2 0

The epub and pdf version is now available through our merchandise storefront.

shop.stellarjockeys.com/products/boo...

1 year ago 12 5 1 1
Video

I've been doing a bunch of behind scenes work for the campaign so not much to show there.
Today to do something fun again, I added support for ricochets. Here is a slowmo clip.

#gamedev #mech #mecha

1 year ago 28 4 1 0
Video

Refactoring

#gamedev #mech #solodev

1 year ago 9 1 0 0

Hope Driven Development

1 year ago 1 1 0 0
Advertisement
A screenshot from the latest Thunder Helix beta, showing the new monitor options in action.

A screenshot from the latest Thunder Helix beta, showing the new monitor options in action.

Thunder Helix 0.611a (beta) is now available on the 'preview' branch. #gamedev #lowpoly #solodev #flightsim 🚁

More info here: steamcommunity.com/app/1906230/...

1 year ago 52 9 1 0
Video
1 year ago 27 1 2 1

Yeah its all tweakable

1 year ago 1 0 1 0

Really fun writing layout systems for tab/docking of panels/windows

1 year ago 2 0 0 0

Vertex colors to splat map the different textures?

1 year ago 2 0 1 0
Video

Always forget to post here too...

1 year ago 23 1 0 0
Video

Rewrote the shell casing system.
I disabled the previous one ages ago when it couldn't handle the increase in the number of AI. Should be good nowπŸ™

1 year ago 4 0 0 1
Preview
Brigador Killers - Ghost Lights - Steam News Dave returns to help demo a new engine feature

The first Brigador Killers #gamedev update for 2025 is up

On @steampowered.com store.steampowered.com/news/app/903...
On @itch.io stellar-jockeys.itch.io/brigadorkill...

The topic? Ghost lights.

1 year ago 40 9 1 1
Post image
1 year ago 2 0 0 1
Advertisement
Screen shot of a user interface resembling Windows 3.1. Showing two buttons and a menu bar.

Screen shot of a user interface resembling Windows 3.1. Showing two buttons and a menu bar.

Since I enjoyed finishing my maths library so much, I thought I'd try and finish my UI toolkit next. Working on menus, the next step is to get the > sub-menus working.

1 year ago 14 1 3 0
Video

Been chugging away at this lil engine. Just got components in and migrated my scenes over to use them.

#solodev #gamedev #indiegame #enginedev

1 year ago 28 2 0 0
Video

lil engine I wrote over the holidays

1 year ago 8 0 1 0

The Christmas holiday enginedev bug has got me

1 year ago 20 3 0 0
Post image
1 year ago 65 4 1 0
Video

The little guys are finally safe ☺️

#mech #mecha #gamedev #indiegame

1 year ago 72 5 0 0
Video

Added:
- AI attack patterns
- Tracking missiles
- Missile pre-activation parameters

#mech #mecha #gamedev #indiegame

1 year ago 37 5 1 0

Explosions are driven with parameters that alter their visual and physics.

1 year ago 2 0 0 0
Advertisement
Video

Added fuel, activation time, and tracking to missiles. Also added parametric explosions. Tomorrow I'll create a few missile models πŸ™

#mech #mecha #gamedev #indiegame

1 year ago 126 12 6 0
Video

The Vehicle Sandbox has been released! The entire project's page is basically a devlog of what I learned and what was interesting about the project so there's plenty of juicy details for those that are curious about it. Feel free to ask me questions!

Download here:
why485.itch.io/vehicle-sand...

1 year ago 82 10 5 0
Video

Practicing my katana quick draw

#mech #mecha #gamedev #indiegame

1 year ago 120 17 2 1