Baldur's Gate 3
I hit a Disintegrate on the final boss
Posts by Tia
Been Busy irl back to #Prin-Quest
Then its not for you??
Pokemon Scarlet overhated??? you got it..
The term "indieslop" has me sick.
that snake is too cute!!!
Hi folks! We've been silent on the the social media front but we did want to say that we're hard at work going through all of our applications. There's a lot in here that we're excited to review, so keep an eye on your email inboxes in case we have questions for you!
Thank you again for applying ๐
Mapping is coming along but my maps are still in their outline stage without details for now
#gamedev
Surprisingly got a lot done today but still thinking about map generation.
Also I'm thinking about like how to make my game Stand Out artistically cuz I like simple but simple isn't always the most attractive
#gamedev
I wanna make good games why didn't I know about game dev when I was a baby. ๐ฎโ๐จ
Mapping and asset generation are so relaxing. Let's make this evil Castle pretty
#gamedev
Working on asset generation and other puzzles I'll have to let battle sit for a while because if the UI doesn't want to work with me then I'll have to work around that problem
It has got to be possible to do this UI thing I've looked at too many other GB Studio games!!!
cute lil gremlin dragon
at least Hshop still exists
how was @lazygamedev.bsky.social able to get Deep Dungeon to run so smooth
...
GBstudio and my failure to get this HP UI to function
Frustrated
#gamedev
All right another day of trying to fix this UI going to try scripting it in VM wish me luck
I'll try it
I became aware of that today I wasn't sure what was going on yesterday but the issue is like I'm trying to do
xx / xx format for the hp and magic
and it kind of just blows up my plan for the battle UI
Exactly that I was about to give up and use actors but like I feel like that's just going to end up slowing down the processing speed
If you did have a recommendation on how to make the tiles differentiated....
Tile switching is overrated I'm using actors
It's because tile switching replaces all of the same tile even unrelated tiles that are tied to different things so now I need to figure out how to make it not do that
I've been saying similar things for years; it goes for ALL games: If a player is stumped because of something you (the dev) did, it isn't always the player's fault.
That said, you can lead a horse to a yellow ladder, but you can't make him climb it ;P
still can't figure out this GBStudio bug.
#gamedev
a wyvern Griffin I kind of like that great job on the shading and the active positioning of it yeah no real notes from me I really love it
Most of the guys that I was looking at recommended using temps but okay I'll see about doing it that way thank you
Max HP will change with level up
At present the variable set up failed a decrement test.
default tiles are the numble segment from a custom tile set and they're working fine visually.
I will double check in the morning but I believe my temp variable and max HP sections don't clash.