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Posts by Tia

Baldur's Gate 3
I hit a Disintegrate on the final boss

19 hours ago 2 0 0 0

Been Busy irl back to #Prin-Quest

2 days ago 0 0 0 0

Then its not for you??

5 days ago 0 0 0 0

Pokemon Scarlet overhated??? you got it..

5 days ago 0 0 1 0

The term "indieslop" has me sick.

5 days ago 0 0 0 0

that snake is too cute!!!

5 days ago 1 0 0 0

Hi folks! We've been silent on the the social media front but we did want to say that we're hard at work going through all of our applications. There's a lot in here that we're excited to review, so keep an eye on your email inboxes in case we have questions for you!

Thank you again for applying ๐ŸŽ‰

1 week ago 22 7 0 0

Mapping is coming along but my maps are still in their outline stage without details for now

#gamedev

1 week ago 5 2 0 0

Surprisingly got a lot done today but still thinking about map generation.

Also I'm thinking about like how to make my game Stand Out artistically cuz I like simple but simple isn't always the most attractive

#gamedev

2 weeks ago 6 2 0 0

I wanna make good games why didn't I know about game dev when I was a baby. ๐Ÿ˜ฎโ€๐Ÿ’จ

2 weeks ago 0 0 0 0
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Mapping and asset generation are so relaxing. Let's make this evil Castle pretty
#gamedev

2 weeks ago 6 2 0 0

Working on asset generation and other puzzles I'll have to let battle sit for a while because if the UI doesn't want to work with me then I'll have to work around that problem

2 weeks ago 0 0 0 0

It has got to be possible to do this UI thing I've looked at too many other GB Studio games!!!

2 weeks ago 1 0 0 0

cute lil gremlin dragon

2 weeks ago 1 1 0 0

at least Hshop still exists

2 weeks ago 6 0 0 0

how was @lazygamedev.bsky.social able to get Deep Dungeon to run so smooth
...

2 weeks ago 0 0 0 0

GBstudio and my failure to get this HP UI to function

2 weeks ago 1 0 0 0

Frustrated
#gamedev

2 weeks ago 9 3 1 0

All right another day of trying to fix this UI going to try scripting it in VM wish me luck

2 weeks ago 1 0 0 0
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I'll try it

2 weeks ago 1 0 0 0

I became aware of that today I wasn't sure what was going on yesterday but the issue is like I'm trying to do
xx / xx format for the hp and magic
and it kind of just blows up my plan for the battle UI

2 weeks ago 0 0 0 0

Exactly that I was about to give up and use actors but like I feel like that's just going to end up slowing down the processing speed

2 weeks ago 0 0 1 0

If you did have a recommendation on how to make the tiles differentiated....

2 weeks ago 1 0 1 0

Tile switching is overrated I'm using actors

2 weeks ago 1 0 0 0

It's because tile switching replaces all of the same tile even unrelated tiles that are tied to different things so now I need to figure out how to make it not do that

2 weeks ago 0 0 1 0

I've been saying similar things for years; it goes for ALL games: If a player is stumped because of something you (the dev) did, it isn't always the player's fault.

That said, you can lead a horse to a yellow ladder, but you can't make him climb it ;P

2 weeks ago 5 1 0 0
Preview
a drawing of a person with the words " is she stupid " on it ALT: a drawing of a person with the words " is she stupid " on it

still can't figure out this GBStudio bug.
#gamedev

2 weeks ago 8 3 0 1

a wyvern Griffin I kind of like that great job on the shading and the active positioning of it yeah no real notes from me I really love it

2 weeks ago 0 0 0 0
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Most of the guys that I was looking at recommended using temps but okay I'll see about doing it that way thank you

2 weeks ago 1 0 1 0

Max HP will change with level up

At present the variable set up failed a decrement test.

default tiles are the numble segment from a custom tile set and they're working fine visually.

I will double check in the morning but I believe my temp variable and max HP sections don't clash.

2 weeks ago 0 0 1 0