My favorite bizarre thing with aseprite is that it used to switch to a completely different set of keyboard shortcuts, like with line tool being a double tap on 'M' instead of 'L' . Turns out that it just happens when your typing language is set to some non-english languages, no idea why
Posts by kornodd
His two podcasts with Boghog and Aktane are basically that and they are both great, especially the one about TLBs
The WORLD-EGG has begun its descent!
Our sword action shooting game BIRDCAGE, launches on PC; Tuesday November 18th.
Play our new DEMO on Steam, right now!
store.steampowered.com/app/2618150/...
THE ABADDON FIGHTER
I really like dynamic rank systems in shmups as a way of dealing with the need for varied difficulty. You don't need to guess what the game means by a difficulty level before playing it, and it's much more reactive and granular.
Granted it's difficult to make that work in a context of a platformer
Hey, it has been a year already since the release of the demo, so I figured I should do an update on how things are going with Rainchaser.
Still working on it and pretty happy with how things are shaping up, but there's a lot of work to do, so I can't say anything about when it will be ready yet.
FOSSIL MAIDEN
youtu.be/oKED6xhcq8A
I use GameMaker, which has it's own coding language. It's pretty easy to get into and flexible enough so I don't feel restricted while developing things, so I'm quite happy working with it overall
Merry Christmas!
Bee!
Thank you for your work! YKK really deserves it
Oh, yeah, that sounds like a very good method to keep you from sticking to the same path every time but still leave you with a choice. I really should get around to playing GnGR
I feel like this also works especially well with routes, because then you have RNG variation on top of variation based on concrete choices of how you go through the game, so then your runs can get very different from one another.
Something like that is quite difficult to do because it's scary to not be able to predict how your own game will play out, even though it's very worthwhile if you nail down the execution of RNG elements.
Since I'm new to bluesky - I'm working on ARMED DECOBOT, a game where throw dudes into dudes, my favorite thing in gaming. You also shoot & punch dudes, which are my other favorite things in gaming. It's a top down shmup/beat em up hybrid
store.steampowered.com/app/3159150/...
It's a really good genre! I would recommend ZeroRanger and Blue Revolver for going further into it.
Oh, and also Radiant Silvergun, it's made by the same studio as Ikaruga.
Thanks for trying it out! The disappearing is mostly to avoid the hud elements obstructing your view, might make the hitbox for that stretch more horizontally to make it more consistent.
The demo is on both steam:
store.steampowered.com/app/3169340/...
and itch:
kornodd.itch.io/rainchaser
I used to mostly draw things, but right now I'm focused on developing a vertical STG Rainchaser!
There is a demo for it now, so please give it a try if you are interested.
Also shoutouts to @motijan.bsky.social who is making music for the game!
Hey!