BTW, this is the game I’m working on right now — no worry, I’m still making progress on it.
store.steampowered.com/app/3736570/_/
Posts by duhma |《Drift Vale》now on steam
Me: I shouldn’t start another project before finishing my current game.
Also me: ( starts sketching character concepts for the next one
Physics be acting up again. 😇
#gamedevs
Every animator has their favorite thing to key. As for me— I like keying tiny chibi fingers.
#gamedev #ゲーム開発
Check more about Drift Vale and add it to your wishlist if you like!
store.steampowered.com/app/3736570/_/
A few days ago I had some friends playtest Drift Vale, and everyone really wanted a crosshair for aiming — so I made one, with animation!
Now the crosshair shape shows if your throw’s gonna hit something.
#screenshotsaturday #gamedev #ゲーム制作
Such a cozy spot. Maybe I’ll add a rainbow or something.😎
#screenshotsaturday #indiegame #ゲーム開発
🚨 BIG NEWS! 🚨
Drift Vale now has a Steam page! 🎉✨
Ready to dash, leap, and throw that boomerang in style?
Add it to your wishlist and join the adventure! 💫
store.steampowered.com/app/3736570/...
#wishlistwednesday #indiedev
I love watching this little creature struggle to flip over — honestly, I could do this all day.😍
#indiegame #gamedev
More animations for roll jumps, punches and a lil air attack. You can probably guess where some inspiration came from. Real happy with how the jump outta the roll turned out!
#GameDev #IndieDev #3DPlatformer #ScreenshotSaturday
Guess it’s time to make my first boss.
#screenshotsaturday #indiegame #gamedev #UnrealEngine
thanks for the support 😭
steam page will come out recently!
Moves with its tiny little feet. 👣
#screenshotsaturday #indiegame #gamedev #UnrealEngine
Lighting makes all the magic happen.✨
#indiegame #gamedev #UnrealEngine
Haven’t posted for a while—been stuck drawing capsule art for the Steam page. it’s taking longer than I thought. 🫠
#gamedev #indiegame
I've spent *years* researching 3D Platformer Cameras in hopes of making Slime 64's camera "not terrible."
In this thread, the White Cylinder is the Camera Target (slightly above the player!), and the Orange Cones represent the "vertical dead zone" where the camera won't follow player movement.
I'm looking for work! I specialize in gameplay programming and movement systems, but as a solo I've done it all. Unreal Engine.
Sharing appreciated 🙇
New area WIP.
#indiegame #gamedev #UnrealEngine
Here's a small compilation of Rayman animations I was working on. I tried to replicate the animations seen in Rayman Legends and Origins and bring them into 3D, Would love to jump back into this someday! #Rayman #Rayman3D
Poke the squid, face the drill. Don’t mess with the flying squid. 😢
#screenshotsaturday #indiegame #gamedev #UnrealEngine
Hey y'all! Catch us at #PAXeast2025 all this weekend at the @xseedgames.bsky.social booth (Booth 18025) to get a sneak peak of new content from The Big Catch. 🐟
That’s how a squid parks. 🚗💨
#indiegame #gamedev #UnrealEngine
抓小廢物的任務已經結束了請冷靜✋️