Building vertical marketing material for Shot One Fighters for the first time. Weird resolution to design for, but you can play with the margins in ways you can't with horizontal. Shaping up nicely! #fgc #indiedev #gamedev
Posts by πΎπππ π½πππππ
Showed @jmcrofts.bsky.social some progress on our roguelite fighter. He mentioned aerial combos. πΊππ ππππ, π° πππ πππ. Threw together "Aerial Rave", a new string you can discover and level up during a run, and hit a nasty 19 hit combo with it. #fgc #indiedev #gamedev
The Junkership did πππ enjoy getting beat up. I have a serious problem on my hands. π’ππΉ π½πππ ππ πΆππ. π¨ #screenshotsaturday #fgc #indiedev #gamedev
This combo is feeling so juicy. Love when all the little pieces finally start clicking together. #fgc #indiegame #gamedev #animation
New #animation is shaping up and Iβm stoked with how itβs turning out. #indiedev #gamedev #fgc
Bonus stage time! Lets go! Still have some work to do on this, but the first pass feels super fun. All the hit react #animation with the jiggling bits and bobs was a blast to put together. Super happy with how this is turning out. #fgc #gamedev #indiedev
Heads up Maya animators: don't pay $2k/year for Maya. Autodesk doesn't advertise it, but Maya Indie is the exact same software for $350/year. Only catch is you need to make under $100k. #animation #gamedev #indiedev
Volley's new moves are starting to click together in some really fun ways. Can't wait to see what players better than me do with this kit. #fgc #indiedev #gamedev
Throwing together a new #animation for Volley, it's a bit wild. This is only Lv.01 version by the way, the upgraded ones are going to feel even more insane. Loving how it's feeling so far. #fgc #indiedev #gamedev
I have a plethora of AAA titles Iβm excited to play but Iβm in no rush to pick them up. Humble Choice keeps my month to month library fresh, seasonal Steam sales cover the rest. Consumers have never eaten so good.
Indie over $4.99? Overvalued. AA over $9.99? Overvalued. AAA over $19.99? Overvalued. The industry trained me to think this way. They raced to the bottom, conditioned customers to wait for complete versions or jump into subscriptions, then wonders why nobody pays full price anymore.
Marketβs oversaturated. Cheap sales everywhere, subscriptions like Humble, complete editions if you wait. My backlogβs healthy, why rush?
π π¦π’π¨π‘π π’π‘! Fridgebot got a full overhaul! Reworked behavior, new visual feedback, and our audio engineer went off on the sound design. This encounter is finally kicking some serious ass! #fgc #indiedev #gamedev #animation
Playtesters wanted more mobility options, so I threw together some #animation and built out the moves. You can pick between Guilty Gear air dashes, KOF runs, or MvC2 double jumps during your run. Should make your kit way more expressive. #indiedev #gamedev #fgc
Playtesters really liked the double jump, so I gave it a custom #animation to improve the feel. It's pretty strong against the Godbuster. Hopefully you can snag it during your run. #gamedev #indiedev #fgc
Yeah, Evangelion for sure, and Jet Jaguar. Also pulled from those old school big boss fights like Apocalypse and Onslaught.
Hell yea! Been pulling inspiration from Galactus, Onslaught, and Apocalypse.
First boss #animation coming together and I'm stoked with how nasty this guys moveset is feeling. Pure old school arcade energy. πππͺπ€π¬ π°π§π§. #indiedev #indie #gamedev #fgc
Iβve been teaching myself how to build behavior trees in Unity, and so far the results have been great. I think this guy is going to end up kicking some serious ass. #animation #gamedev #indiedev #fgc
We're living it up at #EVO in the indie dev area (booth X10)! Come check out Kiera in a playable form and check out a preview of our roguelite mode! Cheers! π₯
youtu.be/uTuMK-ZMPVY
Itβs such a good track! πΆ
Arachnophobes beware π·οΈ This spiderβs got some nasty new attacks, and if all else fails, heβll spin to win. These were a blast to animate and are gonna feel nasty in-game. #animation #indiedev #gamedev #fgc
Whole bunch of new followers? Welcome! Hereβs some #animation I put together with help from @pcabreraanim.bsky.social, these are gonna feel so damn good in game! π₯ #indiedev #gamedev #fgc @shotonefighters.bsky.social
Really loving how this electric variantβs coming together. The knock-up #animation hits hard and feels great in-game. Definitely gonna be a menace to deal with. #indiedev #gamedev #fgc
We'll be at EVO August 1-3 showing off Shot One Fighters in Las Vegas! See you there!
Totally forgot about this cinematic intro I threw together. Kept it fast and punchy. So tired of fighting games that make you sit through the same dragged-out #animation for the 1000th time. π°βπ ππππ ππ ππππ, πππ πππππ π πππππ. #fgc #gamedev #indiegames
I hate this ππͺππ ππ£π meme so much that I had to make my own. Slapped this shit together in a blind rage this morning. π―πππ πππβππ πππππ . π€¬ #kpopdemonhunter #animation #indiedev #gamedev #fgc
Arachnophobes, don't fret! π ππ€π© π©ππ πππ¨π©ππ§π! Blam-o! π·οΈ #animation #gamedev #indiedev
Arachnophobes beware! π·οΈ You really don't want to get blasted by this guys webbing! Stoked with how this #animation turned out. #gamedev #indiedev