That's nuts. Big fan of Murderbot.
Posts by Patrick Lipo
I'm still having fun, but trying to get my head into what I expect Indy to be like. As a game it's a really great creation.
Playing through the Indiana Jones opening that I've watched a hundred times, we got to when Indy whips the gun out of the guide's hand and his face is revealed... I *audibly gasped* when I saw that I was controlling such a loving replica. Then I spent the evening... stealing wallets from Italians.
Had a great time showing Orion Drift off to the public for the first time ever in a limited-time stress test this week. Was fun meeting a bunch of new fans! youtu.be/bTOe78j8Z9g?...
A number of artists and creators have made their home on Bluesky, and we hear their concerns with other platforms training on their data. We do not use any of your content to train generative AI, and have no intention of doing so.
Like everyone else I’m out of that other platform. I wasn’t active but I wanted to keep my channels open and maybe keep an eye on the opposition but it became a more and more negative element my life. Glad to be here.
Heretic II 25th: Coming out of the concept phase, we printed up a mini-storybook to send to executives at Activision. A bit cheesy but it shows how amped we were about what we were making. You can read the whole thing here: www.patricklipo.com/2023/11/24/h...
#gamedev 4/4
Heretic II 25th: We managed to get Brom to provide the cover art, so marketing mocked up boxes using various bits of his original art to whet appetites. I still like the tagline "Welcome to your new religion". #gamedev #thirdperson #quake 3/4
Heretic II 25th: My fine compatriot and Project Lead Brian Pelletier gave me this fine original pencil sketch concept of Corvus when I departed Raven Software many years later. It was a really amazing gift, and means a lot to me. #gamedev 2/4
Happy 25th anniversary to Heretic II! My first time directly working with any #quake engine, it’s still the most fun project I’ve ever worked on. I dug up some fun trinkets from the archives…. 1/x
Thanks, it's nice to have my stuff remembered! I see enough folk drop out of the industry that yeah I do feel a bit of a... rarity? Or maybe because it took a lot less people and time to make a game back then. :-)
If you're games industry and following some folks already, reply with who you are and what you do, and then re-post this or whatever it's called. Let's try and find each other on this new place
Finally made it! I'm Patrick, most recently Lead Designer at Harebrained Schemes, working on my car combat roguelike Auto Fire between gigs. Been in the industry for juuuust over 30 years now... Made a number of boomer shooters but would like to think that the real golden age is still now?