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a monstrous ball of hands with crooked teeth in the dark space between all the shoulders and elbows

a monstrous ball of hands with crooked teeth in the dark space between all the shoulders and elbows

Unnamed Hand Monster

#pixelart #украрт

9 months ago 417 84 18 0

yes thats better to find a good idea that deserves a longer development time.

That's a good reason to participate in game jams too.

7 months ago 0 0 0 0

I'm used to just apply discipline and work no matter what.

The challenge also is to make the fun last for long enough.

When makin a game I often feel that some parts are fun, or have potential, but then it gets boring fast and I don't want to play anymore.

7 months ago 1 0 1 0

But if you make a game you want to play, you are aiming at the market niche you belong as a gamer, so it seems to be a better business decition than making a game just because your developer personality wants to make it.

7 months ago 0 0 0 0

I think that game developers have 2 personalities: the game dev personality and the gamer personality, and they can think in totaly oposite ways.

Sometime as a solo dev you can create a game you want to make, but have no interest in playing.

#gamedevelopment #indiegamedev

7 months ago 10 1 3 0

A good example of innovation done right is Batman arkham asylum, it introduced the one button click combat, where previously in traditional 3rd person combat games you had to lock on enemies and had other complex or clunky action systems for combat.

7 months ago 1 0 0 0

Another good example is Elden Ring, it introduced the stealth mechanics, which I really loved, but it only made sense to use it in a very small ruins section of the first map zone, I guess the devs realized the dark souls formula is about combat, not stealth.

7 months ago 0 0 1 0

A good example about why innovation is risky is Diablo 3, it tried to change the Diablo 2 formula, but ended up dissapointing everybody.

I'm not saying innovation is bad, I love innovation and originality, but it also has to be done carefuly, when its needed.

#IndieGameDev

7 months ago 3 1 1 0

I also think that I buy more games than everybody else because since I make games I'm more curious about the ideas of other games and their design.

7 months ago 0 0 0 0
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I think this is because they are over saturated with games they LOVE, they have too many choices already, both in the older games, their backlog of games they love, and new games they LOVE.

7 months ago 0 0 1 0

Maybe most people are like that too, nobody accepts anything less that the best of the best, something that they truly LOVE.

You can't make an OK game and hope people "like" it, if you create something less that something they LOVE they won't pay any attention to it.

7 months ago 0 0 1 0

I've been thinking lately about the increasing over saturation of games and my own gaming experience.
I think that as I get older I've less time and energy to play, so I only buy and play games that I absolutely LOVE, I've no time for less.

#gamedev

7 months ago 9 3 1 0
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Lady Agrias comm repost!

8 months ago 78 16 3 2
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Have a nice system for adding bones to existing skeletons extending BoneAttachment, been working on some swappable cosmetics. Automated placing footstep sounds and somewhat decent way of marking swing / windup / recovery windows using motion curve data. #godot

8 months ago 28 7 3 0
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I painted this too, its a re-interpretration of a magic card. #illustration #card #fantasy

8 months ago 3 0 0 0
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I never shared this here. I can paint digitaly too.

8 months ago 1 0 0 0

Question, how would you feel about this being made into an asset pack?

8 months ago 82 10 10 0
chicken breed pixelart!!

chicken breed pixelart!!

Who can send me more chicken breeds? I need em!!! #pixelart

8 months ago 359 98 30 3
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#pixelart

8 months ago 153 23 1 1
Bosca Ceoil: The Blue Album. One year later. First release: July 11th, 2024.

- Over 37k downloads
- ~1k USD gross (it's FREE though)
- 704 GitHub stars
- 5-star rating on itch.io (based on 64 reviews)
- 100% positive on Steam (based on 19 reviews)

Bosca Ceoil: The Blue Album. One year later. First release: July 11th, 2024. - Over 37k downloads - ~1k USD gross (it's FREE though) - 704 GitHub stars - 5-star rating on itch.io (based on 64 reviews) - 100% positive on Steam (based on 19 reviews)

🎉 A little under a year ago I released the first stable version of Bosca Ceoil Blue!

🎶 It's a free music tool, suitable for beginners and those without musical prowess (like myself!)

Here are some numbers to commemorate this occasion :)

8 months ago 39 5 2 0
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Here's how much our favorite 🍌 Banana has changed over the past 5 years!

#gaming #indiegame #gamedev

8 months ago 26 9 0 0
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3D handpainting tips part 2✨

Heres an overpaint I did for a friend with some additional thoughts that could guide your decisions when painting a surface
(1/3) #3d #gameart

8 months ago 179 46 3 0
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A snow-covered forest, bathed in moonlight. 5 colors

8 months ago 213 56 3 0
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happy birthday metroid! brinstar in my style

#メトロイド #metroid #pixelart #ドット絵

8 months ago 472 125 3 1
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BEWARE!

8 months ago 240 49 6 0
Games by Christian Ibarra

I updated my website with many other games I did, some where made with a team of freelancers, check it out:

chrisibarragames.com

#indiegames #IndieGameDevs

8 months ago 2 2 0 0
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Some new enemies are in progress

#SteamGame #IndieDev #GameDev #BeforeAndAfter #IndieGame #SteamCapsule #GamingCommunity #VisualDesign #RPG #Roguelite #indiedev

8 months ago 22 7 2 0
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Would you play a game with this kind of aesthetic?
I know using dot patterns is always a bit risky, but this one's meant to be played in a small window, like an idle game. I personally like it.
Hard to show properly in images or video though, anti-streaming/YouTube game hahaha

8 months ago 36 8 7 0
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Play my game free here: chrisibarra.itch.io/warriors-loop

#indiegames #indiegamedev #pixelart #lowpoly #roguelite

8 months ago 10 1 0 0