yes! haven't read too much yet but i read through Run and Jump last year, and it really resonated with me. so when i saw this was announced i had to pick it up
Posts by sam
thank you for playing!! i'm glad you liked the config in grenadier. that is probably my favorite part of the game too :-)
i was also just going through your platformer writeup/cart. i've been meaning to make a game with pico8 and your post showed up serendipitously. i appreciate your work there!
+1, the things we care about for games that do differ across OSes don't even appear much in stdlibs! eg. windowing systems, audio systems, input handling (for keyboard, mouse, gamepad)...
you at least need to pull in (or write your own) "platform layer"
i actually do have this overlap (though i havent used beepbox for a godot game yet) & was recently thinking about how to get music sizes smaller in my games, would def be curious to see what u have
really like this idea for a site
a paperback copy of “The Impossible Reversal: A History of How We Play” by Peter D. McDonald
new book by @pdmcdonald.bsky.social just arrived, excited to read this!
THE BOMB SPLIT is half off in the Steam Spring Sale! currently only $5 if you want to play two fun and tricky platformers. get a copy, tell your friends about it, have some fun
store.steampowered.com/app/4260640/...
#platformer #steam #steamsale
ruffle is very cool but i feel like people should be working on recomp for flash
i was going to post a dōkyūsei screenshot but i believe thats the game in the first image here, +1
New blog post: A Decade of Slug
This talks about the evolution of the Slug font rendering algorithm, and it includes an exciting announcement: The patent has been dedicated to the public domain.
terathon.com/blog/decade-...
it’s funny that “cinema” (used like “kino”) is used to describe impressive or breathtaking moments (esp. those with strong visuals) in games. i think we should start just saying “Game” instead
gdc highlights so far:
- indie soapbox
- seeing a game jam game i played at demo parties
- games about games + plunderludics
- despelote talk
- hanging around yerba buena
- afterparties
- learning about a bunch of cool games
after years of thinking about Games i am more lost than everbefore
i mainly want to sit at the computer and make things forever
message in smash bros melee: "You've fought 100,000 VS. mode matches! Go outside!"
unrelated does anyone have any Interesting Instruction Sets
the puzzle cannot be datamined if the puzzle is datamining
fwiw i think other media have analogous forms of advice which are more about creating something marketable. games do have it bad, but for ex. i can certainly think of writing advice which is more in service of the marketability of a book
ie. the state space for a good puzzle is like that of an unreliable program
the properties which make reliable and good software are sort of opposite those which make interesting puzzles. in software you might want something to "eventually" happen, or "always" happen (ie. along every execution path). in puzzles you want only a few scenarios where things happen
🔴 LOVE ETERNAL is OUT NOW 🔴
Wander a castle built of bitter memories in LOVE ETERNAL, a psychological horror platformer with devious trials and an unsettling, experimental narrative. Find a way out - or live in Shelter forever more.
Available on PC, Nintendo Switch, PlayStation, and Xbox.
yes! here
bsky.app/profile/panc...
current high score for KOLYDR, aiming for 140k (highest score ive seen from pancelor)
same (going on 1.5yr), I dual boot to windows since i'm targeting the platform, but use pretty much the same software across OSes, haven't had many problems. definitely more frustrations with windows come to mind
what if we made a video game that was beautiful
there's a somewhat promising compatibility story on macOS- looks like someone got it running with crossover www.applegamingwiki.com/wiki/Whisker...
i've also see people use parallels for software development. though both of these do cost money and ymmv (user in the link has a pretty beefy mac)
RELEASE DATE ANNOUNCEMENT
Wander a castle built of bitter memories in LOVE ETERNAL, a psychological horror platformer with devious trials & an unsettling, experimental narrative.
Find a way out on PC, Nintendo Switch, PlayStation & Xbox, February 19th 2026.
store.steampowered.com/app/3010610/...
going to try to find some time this week or next to test this out
my rocket-jumping parkour platformer has been out on steam for a week! check out this trailer for some seriously cool movement #gamedev
my new weird indie game EXPLO is getting a steam release! you can get it as part of a split album video game called The Bomb Split THIS FRIDAY, JANUARY 9th!
check out the trailer below and click this link to wishlist/buy the game on steam! store.steampowered.com/app/4260640/...
#gamedev #indiegame