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Posts by Kevin - McDev Games

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WIP of the Cyberpunk Vertical City Building Game.
We made some early blockouts and are unsure where we should go, fill out as much space as possible or leave some room?
Of course various infrastructure elements will be generated inbetween blocks. #gamedev #indiedev #unity #gameart #3dart

1 week ago 7 4 0 0
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Steam Page for Controversial Game Ukrainian Warfare: Gostomel Heroes Sparks Community Backlash | EGW.News A Steam page has recently appeared for a game titled Ukrainian Warfare: Gostomel Heroes, which has already sparked controversy within the gaming community.

Russian propaganda on Steam! 💙💛 You can help with reporting. They frame this as true information but praise the russian army as heroes and soldiers of piece, using phrases like "brilliant Russian airborne assault" of an ongoing warcrime. #StandWithUkraine #steam #gamedev
egw.news/gaming/news/...

1 month ago 9 4 0 0
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Update on my Game Project Explorer 🚀
It scans #Unity, #Unrealengine & #Godot projects and reports project sizes, especially temporary data.

On my machine:
📁 112 projects
💾 172 GB of Library data

Thoughts?
What’s the Unreal/Godot equivalent of Unity’s Library folder? #indiedev #gamedev #gametools

1 month ago 7 3 0 0

3rdParty tools are great. But they also make you more dependent. The more dep. you have in a project the harder it becomes to maintain and the less stable it becomes. You add more technical debt which you can not control and "repay". Think twice before including a package is my advice.

1 month ago 0 0 0 0

The issue was indeed a third party plugin:
bsky.app/profile/mcde...

1 month ago 0 0 0 0
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Recently I defended Unity and blamed 3rdParty tools for constant crashes. I was right, it was the RIVE UI plugin. I don't want to bash them, bugs happen, especially when we update engines. But avoiding 3rdParty tools has safed me so much trouble in the past! #unity #unreal #godot #gamedev #indiedev

1 month ago 7 2 1 1

We will investigate these issues, but the main difference that I can see from people having issues and the projects that I work with is the huge difference in third party tools which I avoid if I can. Also a simple memory leaking editor script can do so much damage.

2 months ago 0 0 0 0
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Don't always blame the engine, I think the main issue people have with their projects crashing are fishy (third party) scripts. #Unity has it's flaws, but I can't even remember the last crash I had before I jumped into this project of a customer, which does it always. #gamedev

2 months ago 8 2 2 0
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What is your system prompt?

2 months ago 0 0 0 0
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Some devs still use simple text editors and no propper IDEs and I think that is a mistake. Even the basic autofill suggestions can safe you 30mins per day just by completing lines like these. Testing and debugging becomes so much more productive. #visualstudio #vscode #programming #gamedev #ide

2 months ago 6 2 2 0
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Yesterday I checked GPU prices again. Net price is now greater than gross pricesa month ago. Then today I found a back payment request from the health insurance and an increase in the base rent in my mailbox. Whats your day like? #gamedevbusiness #gamedevbusiness #selfemployed #selbstständig

2 months ago 1 0 0 0
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Do you remember the "Make MMO" button that we joked about in game engine communities? I wonder how long it will take to be a reality with agentic AI. I don't mind how good or bad it might be, but the fact that it will finally exist produces mixed feelings. #gamedev #AI #indiedev #unity #unreal

2 months ago 10 3 0 0

Whether this decission was legit, studio heads who can't work together with their employees should step down or not even start that business. It's hard to make game dev work, but it's easier if you make it work for everyone involved. Yet Ubisoft is not known for good team building. #gamedev

3 months ago 10 4 0 0
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Working with two #Unity projects (20GB of assets each) and merging a sub-project into main while the core team is actively developing. I migrate folder by folder and occasionally rebase onto main while I tidy up. The .meta files do their job and GUIDs stay intact.

How'd you do that? #git #devops

3 months ago 1 0 0 0

It shows that games can be long term successes. Also Recent games make up less than 16% and more and more of those are pure slop. So these numbers make some sense to me.

3 months ago 1 0 0 0

There are still many variables and this can not predict the sales numbers that you can achieve, but based on any sales number, the price of your product and discount and localization strategy, you can fairly well find a corridor of what realistic net revenue for you as a developer will look like.

4 months ago 0 0 0 0
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🔗 steamcalculator.nubosoft.de
I made a Steam Revenue Calculator and wrote an Article since most calculators are worthless and intransparent. E.g. you can calculate your break even sales numbers and see if they are realistic to achieve. #gamedev #indiedev #gamebusiness #steam #taxes

4 months ago 8 6 1 0
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Vor allem gibt es nur Nachteile, wenn man es anders sieht. Mehr Umsatz bei gleichem Gewinn bedeutet schneller an Pflichtgrenzen zu sein wie der Soll-Versteuerung. Es gibt ja auch nur einen Zahlungsvorgang: Steam -> Entwickler. Also verstehe ich alle nicht, die überhaupt anders argumentieren wollen.

4 months ago 0 0 0 0

Es kommt immer aufs Detail an, aber bei Steam sieht die Sache so aus, dass Entwickler eine Lizenz vergeben und dafür 70% vom Nettoerlös erhalten. So stellen wir eine Rechnung von 70% und nicht 100% aus. Vom Store bekomme ich ja keine 30% Provisions-Rechnung, alleine damit scheint mir das eindeutig.

4 months ago 0 0 0 0

Der Kernpunkt ist hier, ob die Provision des Stores eine Ausgabe ist oder nicht. Für mich eindeutig NEIN, und dieses Urteil sollte das unterstreichen und so sehen es auch einige namhafte Juristen. Trotzdem herrscht Uneinigkeit und ich finde die sollten wir beseitigen, vor allem unter FinA und StBr.

4 months ago 0 0 0 0
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EuGH: Umsatzsteuerliche Behandlung der Dienstleistungen durch mobile Apps / Steuern & Recht - Der Blog zu aktuellen Entwicklungen und relevanten Neuerungen / PwC Deutschland Aufgrund eines Vorabentscheidungsersuchens des Bundesfinanzhofs hat der Europäische Gerichtshof zur umsatzsteuerlichen Behandlung von In-App-Käufen Stellung genommen. Der Streitfall betrifft die Recht...

EuGH hat zu AppStores entschieden! Entwickler und auch Steuerberater sind sich uneins, wie man Store Einnahmen korrekt verbucht, obwohl es klare Anzeichen gibt. Ich bitte den @gameverband.bsky.social hier Klarheiten zu schaffen, für bundesweit einheitliche Leitfäden.
blogs.pwc.de/de/steuern-u...

4 months ago 1 1 4 0

Skynet kommt in jedem Fall vor dem Verbrenner-Aus.

4 months ago 0 0 0 0

Thank you! There are more games than I thought there are, even LOL has outlines to some extend. But it is always rather subtle and often hard to notice.

4 months ago 0 0 1 0
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Are outlines even nice? I mean, everyone wants these Outline shaders but it's very hard to find actual games using outline shaders. And if they do, they are rather subtle. Just experimenting with styles and techniques. #unity #gamedev #indiedev #3d #artstyle #screenshot

4 months ago 12 3 1 0
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Nothing spikes user frustration faster than a UI that won’t let them click. Even a barely visible shadow can ruin everything.

Fix: Put the shadow or background graphic on a separate layer that doesn’t block pointer events.
#design #ui #qualityassurance #indiedev #gamedev #2D #unity

4 months ago 9 4 0 0
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Nearly a year ago I prototyped a grass shader. Now the grass reacts to mowing, footsteps, and object pressure. Basically there’s just a simple brush system behind it and a lot of shader nodes. Maybe it becomes a cozy garden-sim someday…

#indiedev #GameDev #Shaders #SoloDev #Unity

4 months ago 10 4 0 0
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Guess which products you ship in this logistics simulator! I recently added 3000 Cities of the world and they influence various aspects. Reddish tinted areas are suitable for production with fertile lands and within your control. #screenshotsaturday #wip #gamedev #indiedev

4 months ago 7 4 0 0