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Posts by Sir juaxix

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GitHub - juaxix/JxClaude: Lightweight API-KEY based Claude chat for Android using kotlin and your API key Lightweight API-KEY based Claude chat for Android using kotlin and your API key - juaxix/JxClaude

Just created my own app to ask Claude stuff, you can use your own anthropic api key, options to set temperature, token limits, model, thinking and so on. It formats responses with markup, you can copy texts and snippets, it shows you the tokens used, etc.
πŸ“¦ github.com/juaxix/JxCla...

2 months ago 2 0 0 0

Thanks for all the things you do for us all

10 months ago 1 0 0 0

It makes me feel good honestly! A lot of people tell me they got into game development thanks to my assets, or used them during their time at school. That does really motivate me to create more, and better stuff!

10 months ago 9 1 1 0
Want to get started in Graphics Programming? Start Here! - "r/GraphicsProgramming Wiki"

cody-duncan.github.io/r-graphicspr...

11 months ago 0 0 0 0

Beautiful

11 months ago 0 0 0 0
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New fav small mobile game πŸ¦•πŸ¦–πŸš™β›“οΈπŸŽ―

1 year ago 0 0 0 0
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dungeon crawler (but you make the dungeon)

1 year ago 11960 3478 289 132
Want to get started in Graphics Programming? Start Here! - "r/GraphicsProgramming Wiki"

cody-duncan.github.io/r-graphicspr...

1 year ago 0 0 0 0
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Agares is known for helping you level up your knowledge easily and speedy. This is how the AI pictures the description of its apareance.

1 year ago 0 0 0 0
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Space Marine 2: The AI Post-Mortem | AI and Games Conference 2024
Space Marine 2: The AI Post-Mortem | AI and Games Conference 2024 YouTube video by AI and Games Conference

youtu.be/qk_TlygEo-s

1 year ago 0 0 0 0
[SIGGRAPH 2024] Categorical Codebook Matching for Embodied Character Controllers
[SIGGRAPH 2024] Categorical Codebook Matching for Embodied Character Controllers YouTube video by Sebastian Starke

Here we go again, SIGGRAPH 2024 - deep learning high level
youtu.be/NyLRcY0c0p4

1 year ago 1 0 0 0
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Physics bug with characters over slopes in Warcraft Rumble

1 year ago 1 0 0 0
Guy with light as eyes reading a book

Guy with light as eyes reading a book

πŸ‘οΈ πŸ’‘ πŸ“š

1 year ago 0 0 0 0
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PRESENTATION: The State of Video Gaming in 2025 β€” MatthewBall.co A (free) 220 page presentation on the past, present and potential future of the video game industry.

www.matthewball.co/all/stateofv...

1 year ago 0 0 0 0

I've the first one and it's one of the bests. Can't wait compare with the other one

1 year ago 0 0 1 0

You'll need to trick the colliders of the things you step in then

1 year ago 0 0 0 0
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Unreal StateTree Bugs & Feature Requests | Notion Bugs

I've been jotting down a bunch of ideas, feature requests & bugs from the past few weeks of working with #unrealengine StateTrees:

timoxley.notion.site/Unreal-State...

Much of this will likely be obvious/todo but interested to hear thoughts cc @siggigg.bsky.social @jeanpaulsoftware.bsky.social

1 year ago 16 5 1 0
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Ace on +7 points πŸͺ“βœ–οΈ

1 year ago 0 0 0 0
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Axe throwing FP view 🎯πŸͺ“

1 year ago 0 0 1 0
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I finally did to the level 400 of sort nuts πŸ€ͺ

1 year ago 0 0 0 0

can we get the code for the presentation tool!? =)

nice talk btw!!

1 year ago 0 0 0 0

Mira en cuentas sugeridas 😘

1 year ago 0 0 0 0
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Mesh Outlines Without Post-Processing in Unreal Engine Some time ago I saw a neat solution by Cory Spooner on outlining meshes using particle sprites. The concept has been done before – but it’s interesting enough to cover it regardless for Unreal Engine....

Method for the outlines:
www.tomlooman.com/unreal-engin...

1 year ago 0 0 0 0

no me habΓ­a dado cuenta, horribles decisiones . . .

1 year ago 0 0 0 0
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Spellburst Preview - some tweaks for the combat feedback
Spellburst Preview - some tweaks for the combat feedback YouTube video by juaxix

Looks like it feels better with an outline from @t_looman :) , plus fresnels, no enemy's health bars, improved the feedback of the damage
youtu.be/cPcpuByY_Sk #spellburst #unrealengine5 #madewithunreal #gamedev #indiedev #indiegaming

1 year ago 7 0 1 0
Spellburst : improved combat feedback
Spellburst : improved combat feedback YouTube video by juaxix

Making a game with 6 magic schools, 4 spells per school, plus 3 default spells and combination of the schools is hard. But I love my electric wyrm.
youtu.be/7bRI-JnjqRQ

1 year ago 0 0 0 0
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Japanese figurine

1 year ago 0 0 0 0
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The tech is mapping the scene using different cams

1 year ago 0 0 0 0
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1 year ago 0 0 0 0
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Projecting drawings into a scene

1 year ago 0 0 0 0