Posts by Seco
For the background, I used a site called texture. ninja and ambient CG and for the weapons and props, I mostly created them in Blender.
And Thank you so much!
The cannon...
#retro #godot #gamedev #indiedev #FPS #solodev #sci-fi
I really love train level in FPS games.
So I decided to include it in my game as well!
domi236.itch.io/backroad-out...
New banner!
#blender #retro #ps1 #blender3D #lowpoly #rally #racing #indie #gamedev #indiegame #solodev
#retro #godot #gamedev #indiedev #FPS #solodev #sci-fi
End of the jungle, beginning of the train section.
*Marv scream sfx*
#retro #godot #indiedev #gamedev #FPS #solodev #sci-fi
1,000 Followers. Thank You everyone!
secordrian.github.io/Klostyn/
#retro #godot #gamedev #indiedev #FPS #solodev #sci-fi
Organic Weapons
And I’m spending a lot of time crafting the jungle look.
Yes, this part was inspired by Descent. It’s a classic... Thank you!
Thank you! Yes, I did all of the art myself, except for the background textures.
(For those, I used assets from various sources like AmbientCG, and some of them I also drew myself.)
Gunman chronicles and quake!
#retro #godot #gamedev #indiedev #FPS #solodev #sci-fi
Cave & Mine chapter development and small cutscene work
Yes, you can check out the Steam page here:
store.steampowered.com/app/3610210/...
A playable demo is available as well!
#newyear #blender #retro #ps1 #blender3D #lowpoly #sci-fi
Happy New Year!
I hope everything goes well for everyone in 2026!
These are some low-poly models I made in 2025.
It doesn’t include everything I created that year, just a few things I shared on Bluesky.
#christmas #Retro #pre-rendered #blender #cinematic
Merry Christmas everyone, and Happy New Year!
I made a short cinematic video to celebrate Christmas!
youtu.be/GQLXzLAymv8
And regarding the set piece transitions, you’re absolutely right.. That’s something I need to improve.
Thank you very much for the detailed feedback!
And Merry Christmas!
The tribes are intentionally silent because they are meant to be controlled.
As for the player sticking to the ground, that was done to prevent unnecessary fall damage when moving downhill.
Thank you! And yes, feedback is always welcome.
Happy Birthday!
#retro #godot #gamedev #indiedev #FPS #solodev #sci-fi
Added texture filtering option, hoverbike chase scene.