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ARES OMNIKILL : heavy platform coilgun, fires superdense slugs at sonic speeds
Ammunition
Shred-Hammer: like the warhammers of old, fires flechette charges on impact. Banned in the Oort Free States.
Ammunition
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VPR Parasite: medium range rifle that fires energy leeching darts. Effective on both organic and inorganic hostiles.
Ammunition
Haze Field: deploy a cloud of nanodrones that release confounding mists and holographic illusions. Reports indicate illusions are invariably nightmarish, for reasons unknown.
Cooldown 2
Semiamorphous Bauplan: cutting edge fluid-nanite lattice allows for limited reshaping of the user's frame. Inspired by watching octopuses squeeze through cracks
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PM Anti-tank SmartRifle: Target seeking railgun. Module. Ammunition.
Credits, unstable tech
Mobile Barrier Shield: Arm mounted shield. Module. Cooldown 1.
Credits, relic
CAPSTONE: Orbital bombardment: PM warsats deploy heavy fire on a single node, destroying all hostiles within the node. Once per dive. Deployable. 5 backpack slots.
Credits, unstable tech, relic, resources: datic + mineral + chemical
Requires 6 upgrades unlocked
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Arc Thrower: Medium range, overheat mechanical systems. Module. Ammunition.
Credits, unstable tech
Defensive Discharge: Release a powerful electrical blast when you mark sync. Passive. 2 backpack slots.
Credits, unstable tech, resources: chemical + organic
ResurrectionEXE: Assign a single task to a dead hostile until whatever remains of its synapses burn out. Consumable.
Credits, resource: datic + organic
here's a lil peek at some of what I've added. Most of these are "modules" which are effectively the action ratings that you roll with when you are on a mission.