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Posts by Samuel Morais

I am a big fan of Pele and to us, Brazilians, the list of “goals Pele didn’t score” is always remembered not as a bad thing, but as one of the memorable moments only he was capable of making.
“nobody lost so beautiful goals” is what we say.

1 year ago 2 0 0 0

He is referring to one of the “goals Pele didn’t score”, in case, this one: bsky.app/profile/sang...

1 year ago 8 0 1 0

Very good. This field is interesting. If you post I’ll check it out.

1 year ago 0 0 0 0

Cool! Looks like a DICOM is the best format to use.
The original idea of my project was to render from the raw DICOM data, using some shader.
But I found it very complex to implement a metal shader and honestly I don’t have enough experience with shader / low level mesh yet.

1 year ago 0 0 1 0

Hi, your project is very nice. Congrats!
Out of curiosity, if you want to share of course, what kind of data do you use for rendering the brain image?

1 year ago 0 0 1 0
Post image

Bluesky now has over 10 million users, and I was #129,883!

1 year ago 1 0 0 0

Sim!

1 year ago 0 0 0 0

Sim

1 year ago 0 0 0 0
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A favor

1 year ago 0 0 0 0

Completamente a favor!

1 year ago 0 0 0 0

Volta, Por favor!

1 year ago 0 0 0 0

This is my submission to the #VisionHack (Apple Vision Pro hackathon worldwide).
www.dropbox.com/scl/fi/o1e5j...

1 year ago 0 0 0 0
Preview
Premier League Player Takes You To The VR Soccer Pitch in Late 2024 Rezzil has partnered with the English Premier League on Premier League Player, an officially licensed soccer game coming to Quest.

Premier League Player is an officially licensed VR soccer game, and it's coming to Quest this year:

1 year ago 3 1 0 0

Pois é, realmente é desconfortável.
Foi a única forma de conseguir embutir o processador, memória, lentes etc dentro do aparelho.
Mas dizem que poderia ser mais confortável se o peso fosse melhor distribuído.
A estratégia daqui pra frente parece ser separar o processamento para uma unidade externa.

1 year ago 0 0 0 0

O Apple Vision Pro foi destinado a desenvolvedores (também conhecido como “dev kit”). Por isso, foi lançado sem muito alarde - apesar do hype.
A Apple já entendeu que uma versão viável deve ser muito mais leve e barata e o desenvolvimento desse novo modelo deve terminar somente em 2026/27.

1 year ago 2 0 1 0

Hello everybody,
I am a Senior Unity AR/VR Engineer since 2017 and Unity dev since 2009, having developed for the platforms iOS, Android, Quest 2 and Pro, HoloLens, WebXR and now for Apple Vision Pro.
I like to think about solving real problems in spatial computing and also to network with people.

2 years ago 2 0 0 0

Great idea of game design and mechanics.

2 years ago 1 0 0 0

I’m here for AR / VR / XR.
Please follow me if you are also focused on this subject.

2 years ago 5 0 0 0
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