Would you risk exploring the trench?
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Posts by Edux
"If you write throwaway code, you must ensure you’re able to throw it away." - Game Programming Patterns by Robert Nystrom
If the charge lands before it's armed, you can pick it up and throw it yourself, or shoot it from a distance
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I just know you took one bite and the whole thing fell out the other end
Thanks! Going to add hands and recoil when I'm done modeling the arms, I'll see about lowering the gun's position for now
Guns are feeling nicer now with animations and an ammo counter
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Working on a revolver fed rifle
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While adding some animations to the Repulsor I thought it would be cool to make it affect enemy projectiles.
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Get repulsor'd idiot
And just like that, a bug becomes a feature
Not sure where to take it from here, in my head I see a MOBA style game where you buy components instead of items, but that's way out of my scope
I was inspired by @codered-dev1.bsky.social to try my hand at a noita-style spell system
That's really cool, how are you handling the interaction between spell components?