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Posts by Gomorrah

Video

Breakdown 7
The heart of the project went through countless iterations until I gave in and gave raymarching a spin with custom HLSL code. Faking liquid is not the easiest task, but it came out quite nicely! What do you think?
#MadeWithUnreal #GameDev #TechArt #VFX

6 months ago 15 2 0 0

-> In substance designer.
It's not "baked" to any specific asset but "just" a 3D texture

6 months ago 1 0 0 0

Yup! Using the 3D noise and applying a curl warp per (z)layer to get 3D tiling curl noise 🙌

6 months ago 1 0 1 0
Video

Breakdown 6
The idea was to create the illusion of dense smoke that evaporated from the liquid and collected at the top of the bottle. A tiling curl noise flipbook animation and a bit of subsurface scattering for translucency - voilá!
#MadeWithUnreal #GameDev #TechArt #VFX

6 months ago 9 1 1 0
Video

Breakdown 5
Believe it or not, it’s actually volumetric smoke! Very localized to the inside of the potion bottle. A scrolling 3D curl noise texture achieves animation of smoke! And you guessed it, layering does the job again!
#MadeWithUnreal #GameDev #TechArt #VFX

6 months ago 8 1 0 0

Thank you! :)

6 months ago 1 0 0 0
Video

Breakdown 4
The project's background features hand-painted textures, creating a painterly backdrop similar to Dariya Demchenko's concept. A vignette spotlights the main motive.
#MadeWithUnreal #GameDev #TechArt #VFX

6 months ago 12 4 0 0
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Video

Breakdown 3
Trails are actually simple to set up, but since I wanted all trails to be rendered with one emitter only for optimization reasons, I had to work some math and logic!
Did you know that I hand-painted all trail textures?
#MadeWithUnreal #GameDev #TechArt #VFX

6 months ago 9 3 0 0

@vfxlabs.net Yoo, I remember you asking how I did this effect! Well this is it :D

6 months ago 1 0 1 0
Video

Breakdown 2
The flame effect is quite simple, but the desired 3D look is only achieved by meticulously layering multiple layers. This makes the effect work, no matter the camera position!
Can you feel the magic burning?
#MadeWithUnreal #GameDev #TechArt #VFX

6 months ago 14 4 1 0
Video

Breakdown 1
“Call me Bubbles, darling, everybody does!”
This is the bubble effect broken down into the different stages.
As you can see, it’s rather simple but nicely complements the main liquid effect.
#MadeWithUnreal #GameDev #TechArt #VFX

7 months ago 10 3 0 0
Video

- Concept: Dariya Demchenko -
The third detail of my newest artwork (link to my artstation in the bio)!
The Liquid effect is the heart of the whole project!! It's made with custom #HLSL code and topped with bursting bubbles for the drama!
What do you think?
#MadeWithUnreal #GameDev #TechArt

7 months ago 10 3 0 0
Video

- Concept: Dariya Demchenko -
The second detail of my newest artwork (link to my artstation in the bio)!
I achieved the flame and trail effect by carefully layering flame meshes and trails!
How do you like the effect?
#MadeWithUnreal #GameDev #TechArt #VFX

7 months ago 12 3 0 0
Video

- Concept: Dariya Demchenko -
The first detail of my newest artwork (link to my artstation in the bio)!
The dense smoke is actually a tiling flipbook animation!
Did I manage to create the illusion of dense smoke?
#MadeWithUnreal #GameDev #TechArt #VFX

7 months ago 10 3 0 0
Video

- Concept: Dariya Demchenko -
This is the money shot of my newest art project, which you can find on my Artstation (link in bio).
Multiple disciplines came together to forge this animated picture.
#VFX #Niagara #GameDev #TechArt

7 months ago 10 3 0 0
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- Concept: Dariya Demchenko -
This was a personal experimental playground that turned into a portfolio project. I pushed my own boundaries when it came to creating #VFX in #MadeWithUnreal!
The whole project is on my ArtStation now (link in bio)!
Please tell me how you like it!!
#GameDev #TechArt

7 months ago 11 2 0 0
Video

Now that my project is done, I have had the time to try out #IlluGen!
I made a #procedural sword slash mesh and #texture #effect for a test case.

What do you say?
#VFX

7 months ago 5 2 0 0
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Video

The time has finally come…
I have been waiting for this moment, and at last the date has been set: Sep 10th!
I’m excited to share a glimpse of the potion I have been brewing!
Can you guess what it is?

- Effects done in UE 5 -
#MadeWithUnreal #VFX #UE5 #TechArt #ComingSoon #StayTuned #GameDev

8 months ago 4 2 0 0

Thank you so much! It's part of a bigger project and I'm planning to post an extensive breakdown of everything once it's all done :)

11 months ago 1 0 0 0
Video

Today, I want to share a demo of a real-time magic flame #VFX that I created in #UnrealEngine5 using #Niagara. While small, this effect is a crucial detail in my upcoming project, and I wanted to ensure it felt right when viewed from the side and top.

1 year ago 14 0 1 0
Video

Hello VFX people, and belated Happy New Year!
Today, I am going to share a small work in progress of my work on a larger (personal) project.
#realtimevfx #unrealengine #substance3d

1 year ago 8 0 0 0
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ART THEFT LABELER
@arttheft.bsky.social

This has the potential to make bsky so much nicer for artists and help eliminate customers from being scammed by fake artists

Let me show you how it works ⬇️⬇️⬇️

1 year ago 9093 6037 382 173
A grey and white table titled: Formulas for Photoshop blending modes

The subtitle says: Originally created by Rogelio Bernal Andreo
"While some of the formulas are precisely what Photoshop does, others are just an approximated guess."

What follows are rows of blend modes, including their forumlas, their commutavity, and additional info. 

A link to the full webpage with machine readable text is available at: 
https://web.archive.org/web/20210526073530/http://www.deepskycolors.com/archive/2010/04/21/formulas-for-Photoshop-blending-modes.html 
This link will also be posted in the replies.

A grey and white table titled: Formulas for Photoshop blending modes The subtitle says: Originally created by Rogelio Bernal Andreo "While some of the formulas are precisely what Photoshop does, others are just an approximated guess." What follows are rows of blend modes, including their forumlas, their commutavity, and additional info. A link to the full webpage with machine readable text is available at: https://web.archive.org/web/20210526073530/http://www.deepskycolors.com/archive/2010/04/21/formulas-for-Photoshop-blending-modes.html This link will also be posted in the replies.

Shader Artists!
Here's a super handy reference for the formulas behind Photoshop's blending modes✨

1 year ago 446 129 19 5

Actually neither :) I am distorting a flame shape texture with a flow/distortion texture (two actually to break repetition). I'm controlling the strength of the distortion with dynamic parameters in Niagara to distort it with varying intensities that causes these lovely flame licks ^^

1 year ago 1 0 0 0
Video

Wohey! To celebrate moving to this platform and to say hi to all the followers flying in, I sketched up a small but cozy flame effect in #niagara #unrealengine5 #VFX

It is great to meet you all, and I am looking forward to connecting more and sharing more of my work when the time comes :)

1 year ago 4 0 1 0
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Hello 🎀
Here is my starter pack for my girls and womens 🩵
go.bsky.app/VJq7MjR

1 year ago 185 73 23 2

Thank youuu! I'm so hyped :D

1 year ago 1 0 0 0

If there is still some space on said list, I would like to join :)
I'm a tech/vfx/generalist ^^ 🔮

1 year ago 1 0 1 0

It's a secret 🤫 my personal project where I follow (almost) every rabbit hole 😅 I hope I can finish it this year but with breakdown and presentation I doubt I can publish it in 2024 still. But I also won't stress about it 😶‍🌫️
On the other hand, I wanna post something so I might do something quick :D

1 year ago 1 0 1 0

We are! But I don't have anything to post yet ┐⁠(⁠´⁠ー⁠`⁠)⁠┌
But I'm working on something!

1 year ago 0 0 1 0