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Posts by Oliver Mackenzie

Switch 2’s rendition of Pragmata hits solid marks in most respects. Unfortunately, an unlocked frame-rate will make it a hard recommendation for many discerning players.

4 days ago 26 0 2 0

I can't help but think Starfield on PS5 is a disappointment. Lingering performance woes, new configuration quirks, and frequent crashes conspire to make this a surprisingly troubled AAA port.

1 week ago 43 0 1 0

These are a bit harder to spot but they are there. Otherwise the game generally relies on less demanding reflection techniques like SSR and cubemaps.

1 week ago 17 0 1 0
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Addendum to this video: both PS5 Pro RT modes do feature some environmental RT reflections on very glossy transparent surfaces. These tend to be tucked away on concession machines and certain doorways, and don't generally apply to larger transparent faces like building windows.

1 week ago 18 0 1 0

Cyberpunk 2077's legendary run of support continues with its long-awaited PS5 Pro patch. Advanced ray tracing and PSSR combine to make this quite the upgrade.

1 week ago 48 1 3 0

:(

2 weeks ago 1 0 0 0
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In the latest DF Direct Q+A show, the team grapple with the concept of a $600 PlayStation 5 and the PS5 Pro vs PC price comparison questions emerge once more. Plus: Ocarina of Time remake and much more: youtu.be/T-yqMN_gqb4

2 weeks ago 67 4 3 0
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DF Direct Weekly #247 is live, testing Fallout 4's new DLSS upgrade on Switch 2, the games that caught our attention at the Xbox Partner Preview, Kena Bridge of Spirits Switch 2 mini-review, Forza Horizon 6 RT and much, much more: youtu.be/otRnMhwMvg8

3 weeks ago 57 3 3 3

You have until April 2 to snatch one at the old price!

3 weeks ago 2 0 0 0
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The new PSSR provides a substantial boost for existing PS5 Pro software, with great image quality wins and scant regressions. A PC-quality upscaler is finally available on home console hardware.

3 weeks ago 40 0 2 0
DF Direct Q+A: The Future Of PSSR, Crimson Desert Intel Issues, DRS vs Dynamic Frame-Gen
DF Direct Q+A: The Future Of PSSR, Crimson Desert Intel Issues, DRS vs Dynamic Frame-Gen YouTube video by Digital Foundry

The latest episode of the DF Direct Q+A show is out, fielding questions on the future of PSSR, Crimson Desert launching without Intel support, dynamic res and multi-frame gen, plus what's going on with Xbox coverage: youtu.be/9hf4yx7lK6Q

3 weeks ago 67 4 0 1

Glossy!

4 weeks ago 0 0 0 0
How Will Games Evolve Beyond Ray Tracing/Path Tracing?
How Will Games Evolve Beyond Ray Tracing/Path Tracing? YouTube video by DF Clips

Oh and here’s something I pulled out for today’s Q&A video - a clip of me describing something (in broad strokes) rather DLSS 5-like 2 years ago. This kind of AI transformation of game visuals has been on people’s minds for a while.

youtu.be/RnJVUuLx-Ig?...

1 month ago 11 0 3 0

Conversely of course, in games that already have stable reflections/shadows/GI, the lighting changes from DLSS 5 demand less screen-space information and will be more stable, but likely will provide a more moderate change or improvement.

1 month ago 13 0 2 0
NVIDIA DLSS 5 Hands-On: It Doesn’t Look Like A Game Anymore
NVIDIA DLSS 5 Hands-On: It Doesn’t Look Like A Game Anymore YouTube video by HotHardware

Video is from hothardware
youtube.com/watch?v=LHp9...

Good idea to watch the full vid (not sure why it's only in 720p though!)

1 month ago 11 0 1 0

As I mentioned in DF content, I think DLSS 5 may produce the most compelling results in older games or less technically sophisticated ones. In these titles, introducing what is essentially very advanced screen-space lighting with very little integration cost is highly apppealing.

1 month ago 17 0 2 0

Overall image stability is still very impressive relative to what I'm used to seeing out of video-to-video models, but it will prove distracting in some instances. Aliasing and other non-neural visual breakup is not generally an issue though.

1 month ago 12 0 3 0

At the same time, this new lighting heavily relies on screen-space information, so occlusion is a major issue. In games that don't already have stable GI/reflections/shadows, this will manifest as a lot of screen-space breakup.

1 month ago 12 0 1 1
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Video

Here's some of the DLSS 5 material we saw in the demos but didn't get a chance to film. Here I think you can see the strengths of DLSS 5 - reflections become much more attractive. Starfield doesn't have great lighting to begin with, so the differences can be profound.

1 month ago 64 0 13 2

Alan Wake 2 with the upgraded PSSR has smooth, clean imagery. Aggressive upscales are very doable with Sony’s new tech.

1 month ago 51 0 1 0

More thoughts on DLSS 5 from myself, Rich, and Alex.

1 month ago 59 0 6 0

Nvidia's new DLSS infers incredible new lighting detail into games - and it may represent the future of game visuals.

1 month ago 23 1 33 4

The upgraded PSSR is a huge improvement over the original - and it will have a profound impact on PS5 Pro software going forward.

1 month ago 59 1 2 0
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DF Direct Weekly #255 goes live a day early, with reaction to Microsoft's GDC reveals, Crimson Desert console chat, Oliver's new Apple display, Intel's value-driven Core Ultra 200S Plus chips and The Witcher 4's path tracing: youtu.be/bTWwlpphEGo

1 month ago 86 13 2 0
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DF Direct Weekly #254 is live, looking ahead to the Project Helix Xbox GDC disclosures! We're also discussing the Sony/PC reports, Marathon impressions and Pearl Abyss's comments on Crimson Desert on consoles! youtu.be/ddiqHSD1DSU

1 month ago 72 7 0 1

Switch 2 lands another quality pair of AAA ports. With a couple of tweaks to ensure consistent performance, there would be little to complain about.

1 month ago 49 0 0 0

It’s very expensive yeah. At least it comes with the height adjustable stand which wasn’t the case before.

1 month ago 3 0 1 0
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In any case, as long as the M5 Ultra isn’t extortionately priced I think I am in on a new Studio. Based on my M3 Ultra benches, I’m expecting something that is reliably 2x as fast as my M1 Ultra in typical video production tasks.

1 month ago 10 0 0 0

I’ve been contemplating an upgrade from my Studio Display 1st gen and M1 Ultra Mac Studio this year and I think I will. Curious to see what M5 Ultra looks like though: I’m presuming it will be roughly 2x M5 Max but through UltraFusion or something more chiplet-oriented?

1 month ago 9 0 1 0
https://www.apple.com/newsroom/2026/03/apple-debuts-m5-pro-and-m5-max-to-supercharge-the-most-demanding-pro-workflows/

Keen on the new MBPs as well, which feature a dual-die SoC design that seems to split CPU/GPU. On the CPU front they are moving towards 6 “super cores” (!) plus 12 performance cores which should be a fantastic config.
t.co/AY06JRn8WY

1 month ago 9 1 2 0