they were startled in their dream ๐ฅ
Posts by spzi ๐ธ
I know my texture tests are working because you can almost mistake it for source engine now!!
#gamedev
๐
texture world
since the original developer is no longer involved, we're not in a position to complete and because of that it has been cancelled.
i'm really sorry again for the wait and uncertainty around this
?????????????????
๐
that looks so good! kinda funny because I just finished the whole cheatrooms path for the first time, it was weirdly nostalgic considering the kinds of games I've been involved with.. can't wait for habitation brown!
I am seeing this project through, no matter what it takes.
I am tired of losing track of what I am making, I will not allow scope-creep to get me this time, I have to focus on what I need to get finished more than the final vision in my head, I must let it evolve as I make it or it will burn
5 billion stair
prototyping was a nightmare so i'm modeling every individual element for a modular level editor system for my game, not the most optimized but at least it can be cleaned up at the very end
if anyone is wondering what kind of visual style quantum-onyx is going to end up being, I'm aiming for something that feels like source engine, but has the fidelity of source 2 while also being very stylized in a realistic way, closest thing I can think of is mirror's edge
we have half-life at home
#gamedev #godot #sourceengine #ost
if you want to see more small teasers and tidbits for the game hop on my game development discord/fluxer !!
flux: fluxer.gg/Ezwrg99h
discord: discord.gg/J9CyqfG
dev-texture music visualizer for the silly points
#gamedev #godot #sourceengine #ost
i've been dreading programming step-up mechanics for this exact reason [fully physics based controller so it's harder] but it almost works!
#gamedev #godot #sourceengine #hl2
incredible little creatures, very valuable, very powerful
Various flavors of phonos
Speaking of the #Phonodroid, our community recently surpassed 100 members on VRChat! We hold meetings every other Friday at 10 pm EDT! You don't need the model to stop by. Come check out da phonos sometime at vrc.group/PHONO.5094
4/5
polishing up the player movement and interactions :3
lots of small behaviors to fine-tune, but still insanely fun to play around with #gamedev
a lil music teaser
#gamedev
pin-point accuracy >:3
#gamedev
gravity gun? how about an evil looking magical staff instead
entirely rigid body based but ideally it should be a hybrid of the two
In essence I have a raycast out of the camera, when it detects a physics object I store their physical traits and make a copy where I modify the properties that have the potential to freak out, I apply forces [pos and rot] on a VERY stiff dampened spring, and if it detects edge cases, it lets go
updated the scaling to match 1:1 with source engine
took me an ungodly amount of time to get to this point because I had to re-write everything with physics as a primary factor...
but oh my god I did it, I actually did it, seamless player-physics interaction with perfect pickup rotations
today is a good day #gamedev