that was the daily seed on the 12th. the numbers are year-month-date
Posts by keepee⚫
sobosuba
my current main project
store.steampowered.com/app/1946560/...
metal
while !ducks_sorted(): duck_sort()
this was the main inspiration :)
alt
aprilshader6
the initial idea sparked from a way to get randomly lengthed lines:
multiply uv.y by the amount of lines you want, then floor it for line indices, then use that as a seed for a random float which determines the lines length, which then goes into a step function against the uv.x
duck sorter
procedural animations
aprilshader5
aprilshader4
aprilshader3
aprilshader2
Decided to regain a lost skill and create one shader artwork a day for april. Many are recreations of old ones i did in unity years back, I use godot now!
aprilshader1: