At the top, an illustration from the cover of Blade's 68 for Blades in the Dark. Various 60s-inspired characters appear in concentric rings of grey, blue, orange, and yellow. This is followed by a manifesto of player advice.
HOW TO PLAY HARD AND HAVE FUN IN '68
1. GO IN BOOTS AND ALL. The campaign will be shorter than you think. Make stuff happen now. Don't wait, pull the trigger.
2. DIG THE OTHER CHARACTERS. Dial in on the other player characters, pay attention to their narrative, and get your own character involved. Be their fan, or be their foil.
3. MAKE THE GM SWEAT. Think of the game like a physics toy, and push the levers you have as hard as you can, just to see what happens. Rattle the cage, jump out the window, don't look down. Move so fast the GM can't keep up.
4. SELL THE PUNCHES. Always choose the bigger reaction. Let your character be changed by the world and by other characters. Let them be upset, emotional, irrational.
5. FUCK AROUND AND FIND OUT. If your character dies, they can come back as an echo. If they have to retire, you can always make a new character. The crew cannot be stopped. Act first and think later, make bad decisions, let the chips fall where they may.
6. LEARN TO STOP WORRYING AND LOVE CONSEQUENCES. Most rolls are going to have consequences. Wouldn't it be boring to succeed all the time? Embrace consequences, and create consequences, then roll them up in a giant ball of chaos and surf on top.
Following this manifesto is an illustration in monotone orange, yellow, and black of a muscle car jumping in front of a speeding tractor-trailer. A woman brandishing a pistol leans out the window of the muscle car and fires toward the truck.
Listen, it wouldn't be the radical, swinging 60s if there wasn't a manifesto.
Blades '68.
Get in, buckle up, and lean forward.
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