A prototype Split Head plushie photographed with some printed fabric. The fabric prints are uncut pieces of Split Head's pattern pieces. It's tricky creating so much print because I don't know what my art will look like in the final product until it gets made. Are the colors going to print okay? Is the positioning of print going to be in the correct location once the fabric gets sewn? I still don't really know; I have yet to hold the completed plushie in my hands. I have to assess my work through photographs on a probably-inaccurately-calibrated computer screen.
The turnaround for Split Head. It's a drawing of the plushie from different angles. Most of the drawings don't have texture so the shapes are clearer. The hind legs were particularly difficult to realize in the drawing and in sewing. I was trying to emulate how Split Head's legs look in the game, which is kind of splayed out at an odd angle.
A photo of a sample hind leg I made. The factory was having trouble understanding it because a normal animal wouldn't have legs bent like this.
A photo of my test of Split Head's zipper mouth construction. I unfortunately made it pink. It was important for the mouth to be round enough or else the internal fabric of the zipper would start objecting to the sudden changes in angles.
Alright you cretins, come at me. I was responsible for Fangamer's Split Head plushie! www.fangamer.com/products/spl... I didn't make a full prototype myself, but I drew the turnaround, created the print texture, and figured out some of the troublesome construction elements.