TheNexusAvenger is so articulate with the issues surrounding long-term game dev on Roblox:
thenexusavenger.io/article/43/r...
Posts by Crazyblox
Despotic Ruins’ OST has made pretty good progress lately that I feel comfortable making this post talking about it.
Been a while since I’ve done music production, and the creative process is kicking some joy back into my life.
As usual, no quantifiable implications of a release date, hold tight :)
Welp, Roblox has officially crossed the line of being able to recommend for creation anymore as you now require not just an ID, but also a subscription (Roblox Plus) in order to be able to publish.
The barrier to entry has been raised again.
The world I lived in has gone.
Just fucking get Godot.
Self-hosting is great, always do it if you can.
If you're able to get what you want out of something on your own devices rather than phoning out to a subscription-based service, then you benefit from owning it, and also saving money.
Crazybloxplsaddme
There is!
Develop the tools you need to make stuff which doesn't depend on platforms that do this type of behaviour :)
Sadge:
Roblox forced dynamic heads
Steamhappy:
Roblox is making it easier to make your own legally distinct avatars which everybody else prefers, in your own projects
It's getting off the ground...
DLSS 5 is great news for anyone who doesn’t own an Nvidia card
We want to work on our game, not what Roblox wants our games to be
We didn’t consent to dynamic heads, so they’re not in the game
I was making some good progress today then I realised that Luau’s require implementation is absolute hell to a newbie
Somehow I have a specific answer to your specific question
Uses a fair bit of YM2612
youtu.be/BIG4IeOStjM
Also worth mentioning that these side-quests I’ve been doing with shaders, gameboy emulators etc. have been an effort in just sharpening my skillset so I can better approach doing code implementations in game dev.
I used to learn things on a need-to-know basis. Now it’s on a good-to-know basis.
More formal announcement coming soon but we are looking into writing our own tooling for everything web-server related with FE2/CM purely so that Roblox stops fucking breaking our game every other week or so
I'm fucking starving for runtimes bro
Made a Data Import plugin which allows me to directly load any file into studio as a self-decoding module, allowing me direct access to the file as a Luau buffer.
Wont be useful to you unless you work with buffers in Luau, but feel free to get the plugin here: devforum.roblox.com/t/plugin-dat...
How things are going rn
yeah!
More progress
ye
Been tinkering on the gameboy emulator that @maximumadhd.github.io had ported to Luau a while back; the things I've been working on so far is my own filter, improved timing and an audio device to handle playback!
FE2CM is 'fixed/ for now. Don't expect your characters heads to look normal though, I'm spiteful enough to tell Roblox to fuck off whenever they make breaking changes against my games code because of how long I've been playing this game of cat and mouse with them. Not interested.
For anyone curious about FE2CM's death loop, this change was made by Roblox against my consent; they forced a different part type for the avatar's head loaded in.
FE2's code seems to handle the breaking change better; when FE2CM gets updated to the latest FE2 version, it should be 'resolved'
Been playing my game boy again recently :)
needed vs wanted
The person who provided this shader for Penumbra also did a great optimisation pass on it
shaders can now pass full framebuffers to the next subsequent shader