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Posts by Crazyblox

TheNexusAvenger is so articulate with the issues surrounding long-term game dev on Roblox:

thenexusavenger.io/article/43/r...

4 days ago 18 0 1 0

Despotic Ruins’ OST has made pretty good progress lately that I feel comfortable making this post talking about it.

Been a while since I’ve done music production, and the creative process is kicking some joy back into my life.

As usual, no quantifiable implications of a release date, hold tight :)

5 days ago 23 0 6 0

Welp, Roblox has officially crossed the line of being able to recommend for creation anymore as you now require not just an ID, but also a subscription (Roblox Plus) in order to be able to publish.

The barrier to entry has been raised again.
The world I lived in has gone.

Just fucking get Godot.

1 week ago 39 8 10 1
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2 weeks ago 34 1 6 0

Self-hosting is great, always do it if you can.

If you're able to get what you want out of something on your own devices rather than phoning out to a subscription-based service, then you benefit from owning it, and also saving money.

2 weeks ago 14 1 1 0
Crazybloxplsaddme

Crazybloxplsaddme

3 weeks ago 16 0 8 0

There is!

Develop the tools you need to make stuff which doesn't depend on platforms that do this type of behaviour :)

3 weeks ago 0 0 0 0

Sadge:
Roblox forced dynamic heads

Steamhappy:
Roblox is making it easier to make your own legally distinct avatars which everybody else prefers, in your own projects

3 weeks ago 20 0 2 0
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It's getting off the ground...

1 month ago 14 0 2 0

DLSS 5 is great news for anyone who doesn’t own an Nvidia card

1 month ago 12 1 2 0
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We want to work on our game, not what Roblox wants our games to be

1 month ago 5 0 0 0

We didn’t consent to dynamic heads, so they’re not in the game

1 month ago 3 0 3 0
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I was making some good progress today then I realised that Luau’s require implementation is absolute hell to a newbie

1 month ago 28 1 3 0
she - Chiptune Memories
she - Chiptune Memories YouTube video by DrSpunge

Somehow I have a specific answer to your specific question

Uses a fair bit of YM2612

youtu.be/BIG4IeOStjM

1 month ago 1 0 1 0

Also worth mentioning that these side-quests I’ve been doing with shaders, gameboy emulators etc. have been an effort in just sharpening my skillset so I can better approach doing code implementations in game dev.

I used to learn things on a need-to-know basis. Now it’s on a good-to-know basis.

1 month ago 23 0 1 1

More formal announcement coming soon but we are looking into writing our own tooling for everything web-server related with FE2/CM purely so that Roblox stops fucking breaking our game every other week or so

1 month ago 26 1 2 0
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I'm fucking starving for runtimes bro

1 month ago 17 1 1 0
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Made a Data Import plugin which allows me to directly load any file into studio as a self-decoding module, allowing me direct access to the file as a Luau buffer.

Wont be useful to you unless you work with buffers in Luau, but feel free to get the plugin here: devforum.roblox.com/t/plugin-dat...

1 month ago 19 0 0 0
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How things are going rn

1 month ago 34 0 1 0

yeah!

1 month ago 3 0 0 0
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More progress

1 month ago 19 1 2 0

ye

1 month ago 2 0 0 0
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Been tinkering on the gameboy emulator that @maximumadhd.github.io had ported to Luau a while back; the things I've been working on so far is my own filter, improved timing and an audio device to handle playback!

1 month ago 19 0 1 0
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2 months ago 31 2 1 0

FE2CM is 'fixed/ for now. Don't expect your characters heads to look normal though, I'm spiteful enough to tell Roblox to fuck off whenever they make breaking changes against my games code because of how long I've been playing this game of cat and mouse with them. Not interested.

2 months ago 26 0 1 0

For anyone curious about FE2CM's death loop, this change was made by Roblox against my consent; they forced a different part type for the avatar's head loaded in.

FE2's code seems to handle the breaking change better; when FE2CM gets updated to the latest FE2 version, it should be 'resolved'

2 months ago 22 0 1 0

Been playing my game boy again recently :)

2 months ago 14 0 2 0
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needed vs wanted

2 months ago 19 1 0 0
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The person who provided this shader for Penumbra also did a great optimisation pass on it

2 months ago 14 2 1 0
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shaders can now pass full framebuffers to the next subsequent shader

2 months ago 11 0 0 0