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Posts by miffrandir

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3 years ago, I quit my job and started a new life as an indie dev, thinking I would need to find another job after my savings run out. 3 years later, the little games we made sold more than 500k copies combined. I don't need to find a job anymore! THANK YOU πŸ’Œ

#indiedev #gamedev

1 week ago 744 78 32 3

this might be a skill issue on my end, but I am really looking forward to the custom_maximum_size property on Control nodes.

1 week ago 2 0 0 0
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Indie deckbuilder All Will Rise's dev joins No Games For Genocide boycott and plans to hand back funding it received from Microsoft "We encourage others in the industry to join us and take a stand."

all will rise is handing back Microsoft money & pledging @nogamesforgenocide.com β€” it’s a difficult thing to do when funding and attention are scarce commodities for indies like us, but we hope more of our fellow devs and indie studios will join us in taking a stand πŸ”₯
www.pcgamer.com/gaming-indus...

1 month ago 1284 582 27 43
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I've been running gdcparties.com for a few years now. Some shitty company BlueberryAI decided they'd just take all the source code for the work I've done and reskin it, advertising it as their own. Jokes on them...it was still linked to my events spreadsheet, and now their website looks like this πŸ˜‰

1 month ago 4438 1072 70 39

That too the first race of a new regset. Unskippable. Should be pure chaos.

1 month ago 1 0 1 0
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I'm happy to announce that we've now reached 10,000 wishlists for SCOPECREEP!

When I started this idea in a game jam, I never thought I would make it this far. And it's all because of the support of all of you!

I can't thank you enough!

#gamedev #indiedev #incremental #godot #scopecreep

1 month ago 42 8 4 2
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when the state machine finally works as expected

1 month ago 1 0 0 0
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SCOPECREEP reached Very Positive on Steam just in time for Next Fest! Be sure to go play the demo and also leave a little review on there if you haven't already! (thank you to all of you who already did <3)

#gamedev #indiedev #scopecreep #incremental #godot #steam #nextfest

1 month ago 46 13 1 0

as a malayali game dev, couldn't be more excited to play this game!

2 months ago 6 2 2 0
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Honestly, AI slop PRs are becoming increasingly draining and demoralizing for #Godot maintainers.

If you want to help, more funding so we can pay more maintainers to deal with the slop (on top of everything we do already) is the only viable solution I can think of:

fund.godotengine.org

2 months ago 1989 884 53 44

Considering gamedevs work on games more often than they breathe, a more challenging game jam premise would be to explicitly disallow game development for a week. The Literally Anything Else Jam.

2 months ago 150 18 10 4
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2 months ago 1645 424 35 23
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Gridlam by miffrandir Survive the bedlam in the grid for as long as you can. It's Gridlam!

I've pushed some major changes to Gridlam! I wasn't happy with a pure Survivors-like so I mashed together elements of Shogun Showdown and Into The Breach as well. Hopefully it's a fun experience. Would really like some feedback! #Godot #GameDev miffrandir.itch.io/gridlam

2 months ago 10 2 0 0

i playtested this game and highly recommend SCOPECREEP if you're into incrementals. go check it out, demo now on steam!

P.S: @foolbox.bsky.social 's twitch chat is a great place to hang out in and bait him into talking about how we all hate AI.

2 months ago 3 0 0 0

walaber blowing my mind as usual.

3 months ago 1 0 0 0
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Officially announcing my next game, and it's about:
...driving a 4x4 in a Furniture Store 🀣

(physics-based precision driving in a mini open world mega furniture store)

Please help spread the word and β˜†WISHLIST ON STEAMβ˜†
s.team/a/4135570

3 months ago 683 218 18 27

In the span of weeks, I've gone from someone who has never used Godot, to struggling to "get" Godot, to really liking Godot, to having taught aspiring gamedevs the basics of Godot, to strongly believing Godot's workflow & structure might be the best approach to developing games for many purposes.

3 months ago 1090 88 62 9
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Hyperslice releases on January 16 (yes in just 3 days!) on Steam and Itch πŸŽ‰

Hyperslice is:
⚑ Fast paced arena roguelite
πŸ’¨ Your only weapon is your dash
βœ‚ Push & slice EVERYTHING
πŸ’€ Destroy enemies, survive hazards, buy upgrades, die and πŸ”„

Wishlists and retweets appreciated πŸ₯°

3 months ago 23 8 1 2
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commit message saying gremlins have been replaced with frogs.

commit message saying gremlins have been replaced with frogs.

can't write these commit messages for my day job now, can i?

4 months ago 3 0 0 0
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This feels like a pretty big moment for me. A few months ago I didn't think I'd have a game on the Popular Upcoming list anytime soon.

But we did it!

I want to take a moment to share a strange feeling I've been having.

Confidence.

#gamedev #godot #steam #indiedev #indie

4 months ago 32 5 2 0

Best of luck, I've referred to your blog a lot in my own Godot game dev journey!

4 months ago 1 0 1 0
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Lone Wulf Studio 2025 Indie 15 Second Showcase Hundreds of indie games worked on in 2025 at 15 seconds a pop!

The Lone Wulf Studio 2025 Indie 15 Second Showcase is this Saturday! Thanks for the hundreds of submissions. This is going to be a banger! Set your calendars for Dec. 13, 10PM UTC (5PM EST). There's a countdown and more info here:

lonewulfstudio.com/indieshowcas...

4 months ago 75 36 10 9

i feel like i am struggling through the book of shaders. each shader exercise takes me an hour (minimum) to understand. but i really, really want to write my own, cool shaders for gridlam. sigh, this might take a while.

4 months ago 2 0 0 0

for real though godot is one of the few projects out there that actually democratizes gamedev instead of talking about democratizing it

4 months ago 239 60 1 0
The indie of the week logo.

The indie of the week logo.

Over at Kotaku, we are trying to cover at least one cool indie game every week. It's called Indie of the Week!

kotaku.com/opinion/impr...

If you are an indie dev with something cool, feel free to send it to Tips@Kotaku.com!

4 months ago 313 95 15 13
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I've been working on getting my demo ready, and I'm still wondering how to end it in a way that leave the player interested. That's what I have so far, what do you all think?
#indiedev #gamedev #gamedesign #demo #godot #steam #incremental

4 months ago 79 16 2 0
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Stunted Gravity on Steam Stunted Gravity is a hovercraft stunt-driving game set in a neon-dystopian future. Race, jump, and improvise lines across arenas where gravity pulls in any and every direction. Execute stunts, evade h...

It's Wishlist Wednesday! Wishlist Stunted Gravity on Steam, and consider reposting to help make this game a success.

s.team/a/4103290

4 months ago 3 1 0 0
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My interactive tween guide for Godot is out !

If you have trouble using tweens, adding "Juice" or picking the right transition, it should hopefully help!

The guide is free and will always be 🩡

qaqelol.itch.io/tweens

#Godot #GameDev #Animation #Tutorial #Guide #Tweens

5 months ago 1126 332 40 13

Rebecca was one of the founders of Interplay and programmed & designed for some of the most influential games of my youth, notably Bard's Tale I & III and Wasteland. She will be missed.

5 months ago 3117 1066 17 6

For today's #ScreenshotSaturday, I figured I'd post an example 15 second video for the showcase I'm putting together! Hope you can participate, and maybe consider wishlisting KOOK on Steam as well!
store.steampowered.com/app/2329690/...

5 months ago 107 23 5 2