The Artemis II eclipse 🌑
A rare view of a solar eclipse from deep space
Posts by Justin113D
NASA shares first photo captured of Earth from the far side of the Moon 🌎
Official trailer for ‘Backrooms’
In theaters May 29
illustration depicts Shadow the Hedgehog wearing fashionable techwear clothing (m56) while also riding an Arch KRGT-1 Motorcycle, an homage to Keanu Reeves motorcycle brand and his role as Shadow the Hedgehog in the recent Sonic motion pictures. A tech brutalism version of shadow's emblem is shown in the upper right.
PRJ. Shadow
📢 Hytale’s Update 4 is now LIVE! 📢
HEADLINE UPDATES:
- 500+ New Blocks
- Proximity Voice Chat
- Emotes
- 7 New Hairstyles
- New Creative Tool: Revolve
- And so much more!
▶️ Read Full Blog Post here! hytale.com/news/2026/3/...
Thank you for all your continued support and feedback! 💚 #Hytale
OpenAI is shutting down its AI video platform Sora after it flopped
Disney is now exiting their $1B deal with OpenAI
Gem shader 💎✨
Trying to simulate somewhat accurate refraction/reflections. Might have the maths wrong tbh, hard to tell - but looks good enough~
#gamedev #shaders #unity3d #madewithunity
EVERYBODY STAY CALM! we have realtime area lights in godot, I REPEAT, AREA LIGHTS IN GODOT, this is not a drill 🚨 🗣️
Metal Madness towering over Team Sonic
I'LL CRUSH YOU
Fixing Bad Stock Sonic Renders
Part 3
Fixing Bad Stock Sonic Renders
Part 2
Fixing Bad Stock Sonic Renders
Part 1
Critsium shared some dynamic caustics in Godot, with an approach that renders caustics directly onto solid surfaces instead of inside the water shader 🌊
See more: www.reddit.com/r/godot/comm...
#GodotEngine #gamedev #indiedev #indiegame
Love needs no permission🏳️⚧️🏳️🌈
It comes freely—between any hearts, any souls.
Why make something so beautiful feel forbidden?
Enough.
Everyone deserves to love and be loved, just as they are.
We still believe in love♡
Outer Wilds is now on sale on Steam with its biggest discount yet.
To those who've explored the stars, when did the loop click for you?
Drop a gif describing your journey.
store.steampowered.com/app/753640/O...
The first look at Kane Parsons’ ‘Backrooms’ movie releases tomorrow
In theaters on May 29
Just released HedgeMatEdit version 1.1.0!
Now sporting multi-file editing, with which multiple material files can be opened and edited at the same time!
github.com/hedge-dev/He...
#SonicModding
WIP. Inspired by old motherboards.
Me channeling the power of the stars to summon a Dragon Quest IX remake announcement
A new #NintendoDirect Partner Showcase livestream is on the way! Tune in tomorrow, Feb 5, at 6am PT for roughly 30 minutes of upcoming Nintendo Switch 2 and Nintendo Switch games.
Watch here: ninten.do/6012Qzgeq
While I won't be implementing new features anytime soon, I'll still be available to fix any bugs still encountered!
Please open Github issues if anyone encounters any issues!
With that said, happy modding! ❤️
- Version 1.1: Lighting, and HE2 Height maps and wider support for HE1 terrain formats
- Version 1.2: Support for many types of animation
- Version 1.3: Shadow Generations material templates
- Version 1.4: Cutscene support (might make it into 1.2 already, who knows)
I'd also like to thank all those who helped test and provide feedback! HEIO wouldn't be as stable as it is without you!
For now, I'll move away from HEIO and un-neglect my other projects for a few months. But don't worry, I will eventually return to HEIO and work on the following things:
I'd like to thank everyone who helped bring this to life, especially @skyth.bsky.social, who provided help near constantly throughout the addons development! Idk how long it would've taken to get this far without him!
The Hedgehog Engine Blender I/O Logo
More than a year after starting work on this, it's finally here:
The full release of Hedgehog Engine Blender I/O!
github.com/hedge-dev/He...
Showing off the ol' Sonic figurine collection. There's Sonic, Tails, Knuckles, Amy, Dr. Robotnik, Big, and Shovel Knight.
After that, it's back to Sonic Adventure Blender IO!
Here, I have a 4 step plan:
- Update the add-on to Blender 5.0
- Move the C# library to AOT too
- Work through the Github issues list
- Overhaul the documentation
Hedgehog Engine Blender IO version 1.0 is almost ready!
I've made the C# library AOT compatible, which means that pythonnet is no longer needed, as well as added several improvements and some smaller new features!
I'm gonna wait until Sunday for last bugs to be found, then it's release time!