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Posts by Justin113D

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The Artemis II eclipse 🌑

A rare view of a solar eclipse from deep space

1 week ago 2823 480 21 23
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NASA shares first photo captured of Earth from the far side of the Moon 🌎

1 week ago 1540 272 18 34
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Official trailer for ‘Backrooms’

In theaters May 29

2 weeks ago 366 120 9 87
illustration depicts Shadow the Hedgehog wearing fashionable techwear clothing (m56) while also riding an Arch KRGT-1 Motorcycle, an homage to Keanu Reeves motorcycle brand and his role as Shadow the Hedgehog in the recent Sonic motion pictures.  A tech brutalism version of shadow's emblem is shown in the upper right.

illustration depicts Shadow the Hedgehog wearing fashionable techwear clothing (m56) while also riding an Arch KRGT-1 Motorcycle, an homage to Keanu Reeves motorcycle brand and his role as Shadow the Hedgehog in the recent Sonic motion pictures. A tech brutalism version of shadow's emblem is shown in the upper right.

PRJ. Shadow

2 weeks ago 4743 1507 41 7
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📢 Hytale’s Update 4 is now LIVE! 📢

HEADLINE UPDATES:
- 500+ New Blocks
- Proximity Voice Chat
- Emotes
- 7 New Hairstyles
- New Creative Tool: Revolve
- And so much more!

▶️ Read Full Blog Post here! hytale.com/news/2026/3/...

Thank you for all your continued support and feedback! 💚 #Hytale

2 weeks ago 448 76 12 11
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OpenAI is shutting down its AI video platform Sora after it flopped

Disney is now exiting their $1B deal with OpenAI

3 weeks ago 7213 1973 287 1824
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Gem shader 💎✨
Trying to simulate somewhat accurate refraction/reflections. Might have the maths wrong tbh, hard to tell - but looks good enough~
#gamedev #shaders #unity3d #madewithunity

3 weeks ago 92 12 3 0
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EVERYBODY STAY CALM! we have realtime area lights in godot, I REPEAT, AREA LIGHTS IN GODOT, this is not a drill 🚨 🗣️

1 month ago 1436 221 30 12
Metal Madness towering over Team Sonic

Metal Madness towering over Team Sonic

I'LL CRUSH YOU

1 month ago 4088 1526 28 3
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1 month ago 13953 5273 92 259
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Fixing Bad Stock Sonic Renders
Part 3

1 month ago 46 13 4 0
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Fixing Bad Stock Sonic Renders
Part 2

1 month ago 23 7 2 0
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Fixing Bad Stock Sonic Renders
Part 1

1 month ago 24 7 2 0
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Critsium shared some dynamic caustics in Godot, with an approach that renders caustics directly onto solid surfaces instead of inside the water shader 🌊

See more: www.reddit.com/r/godot/comm...

#GodotEngine #gamedev #indiedev #indiegame

1 month ago 41 6 0 0
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Love needs no permission🏳️‍⚧️🏳️‍🌈
It comes freely—between any hearts, any souls.
Why make something so beautiful feel forbidden?
Enough.
Everyone deserves to love and be loved, just as they are.
We still believe in love♡

1 month ago 2580 603 25 8
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Outer Wilds is now on sale on Steam with its biggest discount yet.

To those who've explored the stars, when did the loop click for you?

Drop a gif describing your journey.

store.steampowered.com/app/753640/O...

1 month ago 342 210 20 103
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The first look at Kane Parsons’ ‘Backrooms’ movie releases tomorrow

In theaters on May 29

1 month ago 377 67 11 25
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Just released HedgeMatEdit version 1.1.0!
Now sporting multi-file editing, with which multiple material files can be opened and edited at the same time!

github.com/hedge-dev/He...

#SonicModding

1 month ago 15 2 0 0
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WIP. Inspired by old motherboards.

2 months ago 8693 2674 64 6

Me channeling the power of the stars to summon a Dragon Quest IX remake announcement

2 months ago 4 0 0 0
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A new #NintendoDirect Partner Showcase livestream is on the way! Tune in tomorrow, Feb 5, at 6am PT for roughly 30 minutes of upcoming Nintendo Switch 2 and Nintendo Switch games.

Watch here: ninten.do/6012Qzgeq

2 months ago 1575 510 50 426

While I won't be implementing new features anytime soon, I'll still be available to fix any bugs still encountered!

Please open Github issues if anyone encounters any issues!

With that said, happy modding! ❤️

2 months ago 2 1 0 0

- Version 1.1: Lighting, and HE2 Height maps and wider support for HE1 terrain formats
- Version 1.2: Support for many types of animation
- Version 1.3: Shadow Generations material templates
- Version 1.4: Cutscene support (might make it into 1.2 already, who knows)

2 months ago 4 1 1 0

I'd also like to thank all those who helped test and provide feedback! HEIO wouldn't be as stable as it is without you!

For now, I'll move away from HEIO and un-neglect my other projects for a few months. But don't worry, I will eventually return to HEIO and work on the following things:

2 months ago 1 0 1 0

I'd like to thank everyone who helped bring this to life, especially @skyth.bsky.social, who provided help near constantly throughout the addons development! Idk how long it would've taken to get this far without him!

2 months ago 0 0 1 0
The Hedgehog Engine Blender I/O Logo

The Hedgehog Engine Blender I/O Logo

More than a year after starting work on this, it's finally here:

The full release of Hedgehog Engine Blender I/O!

github.com/hedge-dev/He...

2 months ago 37 17 3 0
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Showing off the ol' Sonic figurine collection. There's Sonic, Tails, Knuckles, Amy, Dr. Robotnik, Big, and Shovel Knight.

2 months ago 111 14 1 0

After that, it's back to Sonic Adventure Blender IO!

Here, I have a 4 step plan:
- Update the add-on to Blender 5.0
- Move the C# library to AOT too
- Work through the Github issues list
- Overhaul the documentation

2 months ago 6 1 0 0

Hedgehog Engine Blender IO version 1.0 is almost ready!

I've made the C# library AOT compatible, which means that pythonnet is no longer needed, as well as added several improvements and some smaller new features!

I'm gonna wait until Sunday for last bugs to be found, then it's release time!

2 months ago 10 3 2 0