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Posts by Fortuna TTRPG

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sending this to my editor and proofreaders, but they're not having it

3 months ago 0 0 0 0

All you will need aside from this book is a group of friends and a selection of 8- and 12-sided dice, as well as something to write on and with as things progress. All of these, apart from the friends, can be replaced with various computer software, apps and the like as preferred.
#TTRPGs

4 months ago 0 0 0 0

The full version of the rules also adds in a bunch more character options, including artificial constructs, undead and incorporeal fae creatures, and more to come.

4 months ago 0 0 0 0

Like adding lots of different modifiers to your dice rolls, stacking up a whole array of bonuses and penalties until every increase in skill and ability is negated by an increase in difficulty?
This week, it's time to work on the advanced equipment crafting mechanics.

4 months ago 0 0 0 0

Handed out on GM discretion where appropriate to the plot, character level, and interactions with whoever would be grading them, guildmasters, archmages, generals and so on, they serve primarily a roleplay purpose for character interactions, as well as propelling plot lines.

4 months ago 0 0 0 0

One of the features of the full Fortuna rulebook that didn't make it into the abridged Starter Set (on sale soon) are your Profession Ranks, titles and acknowledgements of your character's achievements as they progress and learn.

4 months ago 0 0 1 0
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I think hiring a graphic designer will need to be the first priority on any crowdfund stretch goals

5 months ago 0 0 0 0

The stat blocks as I have them in my notes are very simplistic, many of them just a pair of numbers for attack skill and damage roll, I'll need to factor in parry chances, abilities, health and so on in the full version

5 months ago 0 0 0 0
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just the one page of the rulebook left to complete now, I've left off working out the formatting for stat blocks until the end, and now need to plan how the scores are laid out to be easy to read and still look good.

5 months ago 0 0 1 0
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Formatting the Starter Set Rules Booklet, which runs to around 60 pages, and currently is only in black and white. Colour art may need to be a stretch goal for crowdfunding on this in a few weeks, but it is otherwise finished and playable up to level 6.

8 months ago 0 0 0 0
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Playtesters have looked at their character sheets and gotten a great idea of not just how the character works but also parts of the setting that influence them just from a few hints here and there, in the ability names and skill choices, and then just run with that, always fun to see happen.

8 months ago 0 0 0 0

Playtests of the game seem to suggest that the setting details are comfortably predictable to new players, not so much in a boring way, at least I hope not, but the times I've been able to give bits of detail and had the players build on and work with it in just the way I was also thinking.

8 months ago 0 0 1 0

The only thing is, it'll reduce the effectiveness of some class abilities, which give specific combat bonuses. Will see if this is best resolved through giving combat roles more options elsewhere or alternative rules that modify in-combat skill checks in some way.

9 months ago 0 0 0 0

Making a last minute change to the Starter Set rulebook to emphasise the narrative combat mechanics. This allows fight sequences to be treated as an extended skill check by all participants, not only faster and smoother but lets players describe fun ideas that don't fit the usual turn based rules.

9 months ago 0 0 1 0

Currently there are eight character classes, Warrior, Soldier, Ranger, Rogue, Mage and three kinds of Priest, and they all play differently, even before you start branching them off into different specialisations

11 months ago 0 0 0 0

The class levelling system offers branching trees of different abilities, that let you specialise in a key area, or go back and collect multiple lower level abilities to do different things with.

11 months ago 0 0 1 0

Meanwhile, as the tasks you attempt become more challenging, as obstacles come up, enemies become tougher and barriers stronger, your target number slowly drops, keep ahead of that to make sure you're in with a good chance on each roll of the dice.

11 months ago 0 0 0 0

The core idea of Fortuna and the gameplay system it uses is to roll below your stats on 1D12
The higher your skills, the better your chances of succeeding. Collect gear, unlock new abilities, work with party members, pull off complex strategies and find advantages to increase your target number.

11 months ago 0 0 1 0

Subsequently, we will be offering for sale an expansion rulebook with added game options, character choices, and details on a new setting, as well as level 19 advanced play rules, while also working on core rulebooks for other games still using the same base dice roles and skill calculations

1 year ago 0 0 0 0
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The planned schedule for this year is to list up for sale the fantasy intro set, which includes a simplified set of rules for levels 1-6 bundled with the first chapter of the campaign, and later the full level 1-18 core rulebook and a 52 session long campaign book taking you through all those levels

1 year ago 2 0 1 0

Watch this space for regular updates, previews, bits of trivia and other game information as we head through the playtest stage and towards first release of the game rulebooks.

1 year ago 0 0 0 0

Hey there everyone, welcome to Fortuna, the exciting new #TTRPG system. Development is nearing completion for the Fantasy branch of the game, and planning already underway for the next genre to use the same base rules, adapted to its separate requirements and expectations.

1 year ago 5 0 0 0