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Posts by Netspectre

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When advancing to the new stack, the nodes now arrive with a stylish transition // #cyberpunk #hacker #roguelike #indiegames

2 days ago 6 1 0 0
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Here's traps, another netsec element that you will encounter in the higher-level runs. Either play carefully so as not to trigger them; or disarm them; or perhaps just walk right into them, let them know who's boss! // #cyberpunk #hacker #roguelike #indiegames

3 months ago 12 2 0 0
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A closer look at sentries, an advanced security mechanism that you'll encounter in the higher-level networks // #cyberpunk #hacker #roguelike #indigames

3 months ago 2 0 0 0
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Another Netspectre update; we're finished with all of the barrier visuals, so here's three new specific barriers, and also here's three ways that you can deal with barriers: breaking them, muting them, and disrupting them // #indiegames #cyberpunk #hacker #roguelike

4 months ago 6 1 0 0
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Making all of the nodes in the network prettier; today, it's the barriers' turn, so here's a few // #cyberpunk #hacker #roguelike #indiegames

5 months ago 5 2 0 0
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For this #screenshotsaturday, here's visuals for all of the kernels, which are the hardware heart of your deck // #cyberpunk #hacker #roguelike #indiegame

6 months ago 4 1 0 0
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For the next update, we're working on the network visuals; seen here: new procedural background, transition effects for moving to the next stack, new looks for the database nodes, and the entire UI turning red when under trace // #cyberpunk #hacker #roguelike #indiegames

6 months ago 8 1 0 0
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More UX improvements for our #cyberpunk #hacker #roguelike #indiegame // #screenshotsaturday

8 months ago 7 3 0 0
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This week: @netspectre.bsky.social is a bafflingly gorgeous cyberpunk hacking game. Every time I see it I'm blown away by how good it looks.

8 months ago 3 1 1 0
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Thank you very much! ๐Ÿ’™ All possible thanks to Lร–VE

8 months ago 1 0 0 0
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The deck screen with the new visuals and a lot of new smoothness in the UX overall // #screenshotsaturday #indiegames

8 months ago 6 2 0 0
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For this #screenshotsaturday, here's new UI for the components' mechanics. The keywords expand on holding down [Alt] for more detailed explanations (0:35) // #cyberpunk #hacker #roguelike

9 months ago 3 0 0 0
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Be sure to wishlist Netspectre on Steam if you're into #cyberpunk / #hacking / #roguelikes!

โ–ถ๏ธ netspectre.net/steam โ—€๏ธ

And since it's #screenshotsaturday, here's how the network runs look like now with the new module visuals:

9 months ago 3 0 0 0

Thank you very much!

9 months ago 0 0 0 0
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All of the components and modules in Netspectre now have their own unique visuals, so that it is easier to tell them apart visually on the market. Here's how the deck screen looks with all of the recent UI improvements // #screenshotsaturday #cyberpunk #hacker #roguelike #indiegames

9 months ago 7 2 1 0
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Finding the right look for the module icons. There's 40 modules in Netspectre right now, and we're creating a unique look for each of them // #cyberpunk #hacker #roguelike #indiegames

10 months ago 5 1 0 0
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Hi #PitchYaGame!

Netspectre is a cyberpunk-hacker-roguelike โ€“ Experience being a freelance hacker in an original, detailed, thought-provoking cyberpunk universe!

If you'd like to learn more:

- Steam: netspectre.net/steam
- Discord: netspectre.net/discord
- Devlog: netspectre.net/devlog

Thanks!

10 months ago 4 0 0 0
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We will of course be at the upcoming GameAccess on the 6-7 June in Brno, so if you're coming too, be sure to come play the new build and say hi!

10 months ago 0 0 0 0
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There is currently about 80 different components and we're making a unique look for each. These four are kernels, which are the heart of your machine; like a CPU, but also with the OS hardwired right into its bare metal // #cyberpunk #hacker #roguelike #indiegame #screenshotsaturday

11 months ago 3 3 0 0
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Progress on the component visuals. The hacker hardware in our world comes in bold stylish designs, as opposed to the the boring metallic gray that it would today ^.^ Plus the colors make it easier to tell the components apart // #indiegames #cyberpunk #hacker #roguelike

1 year ago 5 0 0 0
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A new illustration for the narratives about the workforce in the warehouse district [wip] // credit: the awesome levelist4-design.com // #cyberpunk #indiegame

1 year ago 5 1 0 0

Thank you very much!

1 year ago 1 0 0 0
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Netspectre #devlog #33 is out now: netspectre.net/devlog-33, this time explaining how we went about our contract selection interface design // #indiegames

1 year ago 4 0 1 0
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A very wip sketch of the new look for the deck-construction screen // #cyberpunk #hacker #roguelike #indiegames

1 year ago 6 0 0 0
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Reworking the Netspectre contract selection UI. For some time we discussed whether to keep the contract titles at all, because they're there just for style and convey no real information. But the big style is the entire point of this game // #cyberpunk #hacker #roguelike #indiegames

1 year ago 3 0 0 0
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Netspectre is a hacker roguelike set in its own original cyberpunk universe. Get to be a hacker in a futuristic, hypercapitalist world! Infiltrate networks, build the best hacking machine, and conspire with your contacts. It's going to be great! Wishlist Netspectre on Steam: netspectre.net/steam

1 year ago 2 0 2 0
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Databases represent sensitive data within the network, which translate to additional credits after you finish the run. Downlinking them costs resources, though, so it's important to evaluate how much that's worth jeopardizing your main objective // #indiegames #cyberpunk #hacker #roguelike

1 year ago 6 0 0 0
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Netspectre builds on a rich worldbuilding foundation, especially for a #roguelike, so one of the rewards for your progress is unlocking articles in Atlas, an ingame world reference that will explain various aspects of the universe in detail // #screenshotsaturday #cyberpunk #indiegames

1 year ago 8 2 1 0
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With easy:1/2/3 and hard:1/2/3/4/5 difficulties, Netspectre will be both accessible to the players who just want to experience its cyberpunk universe without hard obstacles, and at the same time challenging to those up for some tough cybertactics gameplay // #screenshotsaturday #indiegames

1 year ago 6 1 0 0
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Selecting the *ambition* at which you want to start a new playline determines the main story arc of your playline, among other things. There are four ambitions, with each one except the first having to be unlocked by completing the previous one in sequence // #screenshotsaturday #indiegames

1 year ago 8 1 0 0