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Posts by Max Slayer

Yeah ok my next project is straight up a Survival Horror game.
Deep ocean, shoddy retro/future equipment, unknown omnipresent threat.
Started it a little after Ruins Of Roguewood, and now that that title is nearly out I’m excited to dive into this next one.
#gamedev #indiegame #boardgame

23 hours ago 5 2 0 0
ITS FINALLY ALMOST DONE. Ruins of Roguewood
ITS FINALLY ALMOST DONE. Ruins of Roguewood YouTube video by Slayer Games Studio

New video out about Ruins Of Roguewood! Check it out :)
#boardgames #indiegames

youtu.be/nDktp5p2KQo?...

1 day ago 4 1 0 0
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So excited to be putting the finishing touches on Ruins Of Roguewood. I hope to use this game to not only build on my previous designs, but act as a fun introductory game in the Dungeon Crawl genre!
#gamedev

3 days ago 5 1 0 0
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One of my favorite FPS game design “tropes” is to give the player a dinky little starter pistol that ends up becoming a saving grace- letting the player dispatch small enemies without wasting rarer ammunition, tripping traps from a distance, etc!
#marathon
#half-life
#stystemshock

3 days ago 2 1 0 0
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Alright, the wait’s over. We’ll be digging into this brand new project soon!
…and why, exactly, it took me so long to make.

#indiegame#gamedev#dungeoncrawler#roguewood#roguelike

4 days ago 1 1 0 0

Just got the order confirmed for Ruins Of Roguewood’s sale-ready version! Bout two years of on and off work on this one, I’m excited to finally share it.
In other news, Exfil and its Boosters will be taken off my page for some exciting improvements in the future!
#indiegame

1 week ago 2 1 0 0

Fell into a bit of an art block these passed couple weeks, but got news back from a couple friends of mine about a cooperative piece… and just like that, I’m back to doing multiple drawings a day and writing next video’s script!
No ETA on anything other than “”soon”” but it’ll be worth it

2 weeks ago 0 0 0 0

Death Stranding is probably my favorite game of all time due to personal parallels with the story, characters, and philosophies behind it all. The sequel is equally emotionally resonant, and the actual gameplay itself is greatly improved. TLDR- The Best Game I’ve Ever Played: Part 2

1 month ago 0 0 0 0

Considering doing an art study of the Graphic Realism style from #marathon
I’ve been hopelessly entrenched in that game and its world since release, and would love to learn a thing or two from its environment and character work.

1 month ago 2 0 0 0
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E-ink tablets are lowkey some of the best committed PDA-style devices we’ve got cause of their battery life and eyeball protection.
I’ve had a SuperNote for a couple years now for notes and sketching and it’s cut my paper usage down by like 80%

1 month ago 1 0 0 0

Fairrr
There’s gotta be some way to perfect the different ratios so that it doesn’t hit so hard! But tbh I’m more of a Cuban Café kinda caffeine addict so what do I know

1 month ago 1 0 0 0

Gotta embrace it- that’s potential creative energy lmao

1 month ago 0 0 1 0
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Some card art for the upcoming Ruins of Roguewood!#indiegame#gamedev#art

1 month ago 4 1 0 0

Hoping to keep this current momentum I have with my work- I’m on the cusp of something pretty cool.
Similarly, I’m planning a new video soon!

2 months ago 0 0 0 0

Death Stranding 2 on PC
Resident Evil Requiem
Marathon
Hytale
Doom: TDA- DLC
Half- Life X(?)

Two months into 2026 and something tells me I’m gonna have some games to play.
#gaming

2 months ago 0 0 0 0
Small Games are Better- here’s why!
Small Games are Better- here’s why! YouTube video by Slayer Games Studio

youtu.be/7Q3cftK89qU?...

2 months ago 0 1 0 0

You’ll probably see official coverage in a couple months over on my YT, but I’m not planning to actually release it until near the end of the year… it’s not the only exciting thing I’m working on!

2 months ago 0 0 0 0
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6 weapons- each being setting-specific spins on their traditional archetypes, but still recognizable and predictable in performance.
I’m working off extremes, there’s no one reliable option- only curated and varied tools. Hammers for nails, drills for screws and all that! That’s the foundation.

2 months ago 0 0 1 0

I want to make combat memorable- utilizing a measured approach to staging fights.
Purposefully straining the player of resources to force unique tactics- making up for range with positioning, swapping between different weapons regularly, and learning what monsters to prioritize taking down first.

2 months ago 0 0 1 0

I’ve built 1/3 of the game’s playable content in about 2 months, polish aside, and show no signs of stopping. What’s gonna take the most time, however, are the cutscene animatics, audio, and perfecting the exploration and combat that defines the Boomer Shooter genre.

2 months ago 0 0 1 0

From the beginning I wanted to design a game that tells an action-horror story following the events of my tabletop dungeon crawler, Exfil. Since EFPS uses 2d animated and drawn assets for its environments and monsters, I could retain the hybrid tactical-horror-saturday morning cartoon look.

2 months ago 1 0 1 0

Limitations in this specific engine are turning out to be a blessing in disguise, cause I can really dig into what makes these old school style action games so fun, and apply my design philosophy to it. As it turns out? It’s a pretty killer match of ideas and rules.

2 months ago 0 0 1 0

So I want to make an #indiegame, but have little to no actual coding experience. I’ll start small in something that is more of a toy box that I can plug assets into- EasyFPS.
I can focus on balancing numbers, building engaging levels, and translating my traditional art into a #DOOM like.

2 months ago 3 1 1 0
RUINS of ROGUEWOOD- New game, same name
RUINS of ROGUEWOOD- New game, same name YouTube video by Slayer Games Studio

youtu.be/t2OjoQKl0Zc?...

3 months ago 0 0 0 0

I’ve been brainstorming methods to implement these elements into an Asym game over the last few months. A diceless combat system with an emphasis on per-player deck modification is a good place to start- an anchor to alleviate the more random elements… just a thought!

3 months ago 0 0 0 0

That’s not a bad thing, just an observation- there’s a focus on map coverage and mechanical consistency. As my players would know, one of my obsessions is maximizing component usage through randomized elements.

3 months ago 0 0 1 0
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Assymeyric tabletop games are a strange beast- especially combat-focused ones like DOOM, Heroquest and that one Star Wars miniatures game. They have numerous comparisons to MOBA video games, I’ve found, and breaking away from that design influence is tough.

3 months ago 0 0 1 0
3 years in… what next?
3 years in… what next? YouTube video by Slayer Games Studio

youtu.be/AT2SF5dfTkI?...

4 months ago 0 0 0 0

Might be making an old-school FPS game in my spare time that I’m not working on Ruins Of Roguewood.
And yes, it’s relevant to Exfil.
#indiegame

5 months ago 5 2 0 0
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The Midnight Ritual is out now just in time for the Halloween season, inspired by my favorite old internet horror story. Grab your matches and favorite candle, and get ready to explore the darkness…
As always, check my Game Crafter link for the details!

#horrorgame#indiegame#boardgame

6 months ago 4 1 0 0