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Posts by Isaac Mason

Video

Sneak peek at "nav3d", my upcoming javascript navmesh generation and querying library.

If you used recast-navigation-js and enjoyed it, but felt sads about the big wasm bundle and wasm quirks (manual memory cleanup, js->wasm call overheads), then watch this space :)

#threejs

8 months ago 2 0 0 0
Coal humerus by rjgilmour -p5.js Web Editor A web editor for p5.js, a JavaScript library with the goal of making coding accessible to artists, designers, educators, and beginners.

Nice :) I referenced the below but ended up making my own impl that keeps data structures serialisable (just arrays and gl-matrix) and avoids allocations.

github.com/FedUni/caliko
github.com/lo-th/fullik
editor.p5js.org/rjgilmour/sk...

also enjoyed (for 2d fabrik):
www.youtube.com/watch?v=NfuO...

11 months ago 2 0 1 0
Sketches | Isaac Mason A collection of three.js sketches exploring web graphics, physics, ai, interaction, and more.

Per usual, the sketch is open source and can be found on my website / github:

live: sketches.isaacmason.com/sketch/crawler
github: github.com/isaac-mason/...

11 months ago 2 0 1 0
Video

This is my first stab at foot placement procedural animation so my approach is fairly rudimentary.
tl;dr

- raycast to find an ideal foot position
- step if the current vs ideal distance exceeds some threshold, and a leg is within their slot in a repeating step phase timer

11 months ago 2 0 1 0
Video

I created a handful of controls to quickly throw together new "crawlers". If I use this in a game someday I'd imagine creating a bunch of different characters and enemies just with different crawler configurations.

11 months ago 0 0 1 0
Video

I haven't posted a sketch in a while, here's a new one called "crawlers" - an exploration of inverse kinematics and procedural animation.

Added googly eyes after realising I made a nightmare configurator ๐Ÿ˜‚๐Ÿ˜…

#gamedev #threejs

11 months ago 24 1 1 0
Video

Was asked by GLSL course students to cover particles, so here's my first pass on an easy particle system. Expect to see a new section soon covering this, gpgpu techniques, and more.
#threejs #webgl

1 year ago 21 4 0 0