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Posts by Bobby Anguelov

We shipped the culmination of 3ish years of my work today :)

Got a couple of weeks of stabilization/bugfixes then I can rest.

16 hours ago 12 0 0 1

Gonna be heading to GDC this year. If you want to meet up and talk game tech hit me up. Would love to hear about cool shit people are building.

1 month ago 5 0 0 0
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No Graphics API — Sebastian Aaltonen Graphics APIs and shader languages have significantly increased in complexity over the past decade. It’s time to start discussing how to strip down the abstractions to simplify development, improve pe...

My "No Graphics API" blog post is live! Please repost :)
www.sebastianaaltonen.com/blog/no-grap...

I spend 1.5 years doing this. Full rewrite last summer and another partial rewrite last month. As Hemingway said: "First draft of everything is always shit".

4 months ago 469 192 19 12

My favorite is when obj A had a ref to obj B and obj B had a ref to obj A. Soooo much fun...

5 months ago 0 0 1 0
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Doing a thing

6 months ago 5 0 0 0

Enabling motion blur somehow improves the issue? I dunno, this is the only game I've had this problem with.

6 months ago 0 0 0 0
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I tried to record a video at 120fps but it comes out really weird. Like the motion is completely choppy.

There does seems to be a bunch of broken setups re: motion vectors as a bunch of objects blur when moving the mouse:

6 months ago 0 0 1 0

It's what I see with my eyes, that's why I made the video cause it's hard to take a screenshot. Let me try...

6 months ago 0 0 1 0
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Yup... And I hate it...

Honestly I think everything just looks worse the more detail we try to cram in...

6 months ago 0 0 0 0

There's no motion blur enabled.

6 months ago 0 0 1 0
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This is a still from the video :(

6 months ago 0 0 1 0
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I really hate modern rendering. This is BF6 with no frame-gen, no upscaling, nothing. As "clean" as I can get it. It's absolutely atrocious.

Games used to look a lot better in motion in the past. Now they are just static screenshot generators :(

6 months ago 6 0 4 0
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From the MicrosoftEdge community on Reddit Explore this post and more from the MicrosoftEdge community

If any one at MS is following me, edge is globally eating the alt-shift-s shortcut and breaking a ton of workflows for people in @VisualStudio , blender and even our customers in game. It would be great to fix it plz.

Reddit Post:
tinyurl.com/yu2wj44z

6 months ago 3 1 0 0
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Pinched wrists on ragdolls are caused by twist bone poses living in the animation data. Twist bones are procedural and computed based on the pose of animated bones, so they should computed as a post process at runtime to fix this. See www.youtube.com/watch?v=Jkv0... by @bobbyanguelov.bsky.social

7 months ago 5 1 0 0

Played a bunch of battlefield 6 over the weekend and it's the first BF I've been excited about in years...

BUT visibility is absolutely awful in it. It impossible to see enemies without the orange marker and the desaturation/color grading filter is so bad. Everything is extremely washed out.

8 months ago 1 0 0 0

Basically feels like I'm trying to learn to breathe. It's incredibly frustrating but for the first time I feel like there's a path forward to trying to reduce the constant pain.

Also wild that I'm benching with minimal pec involvement. Might explain why I can't get past 240lbs.

11 months ago 1 0 0 0

Finally found a physio that understands my condition (hmsd) and it's been enlightening.

It seems that I only know how to engage my triceps and my traps. So I'm exclusively using them for everything. It's the root of most of my nerve pain.

Trying to learn how to activate other muscles is wild.

11 months ago 1 0 1 0
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Anyone heading to GDC this year and wanna meet up?

1 year ago 0 0 0 0

Wolves are extra hard since they just back away and I end up swinging in the air and wasting what little stamina I have.

I think I don't play careful enough, and need to just slow down. I haven't felt this inept at a game in a very long time abc I both love it and hate it hahaha

1 year ago 1 0 1 0

Same...

Took me an hour last night to kill 3 bandits. Died so many times. The learning curve is roooough but it does feel really rewarding when you succeed

1 year ago 1 0 1 0

Someone mentioned that this might just be a solution to mitigate a lot of the artifacts and clarity problems by taking smaller steps.

1 year ago 0 0 0 0
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a young boy with a yellow shirt on is smiling for the camera . ALT: a young boy with a yellow shirt on is smiling for the camera .

And smoke-signal speed input latency...

1 year ago 0 0 1 0

Yeh, this is exactly what this is, it's a fix for the artifacting issues.

And hilariously now reflex2 will generate even more artifacts :(

Picture clarity has gone down the toilet over the last few years.

1 year ago 5 1 1 0

For example, in CS2 the best latency is achieved by enabling gsync and reflex, so the frame rates are capped to monitor refresh.

1 year ago 0 0 0 0

It depends on person to person. I am extremely sensitive to latency, so the switch from CRT to LCD was absolutely awful for me.

And yeh, for fast paced competitive shooters or fighting games the lower latencies makes a big difference.

It's not just visual, it's more about the feel

1 year ago 0 0 1 0
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GSync modules are no longer a thing. And the monitor panel manufacturers are in their own arms races wrt to refresh rates and brightness.

My point is that Nvidia cares about AI over anything else.

1 year ago 0 0 1 0

Yeh, and I'd argue both the 30hz and 120hz game will feel the same (and in some cases the 120hz will feel worse) so why not just have the 30fps version.

DigitalFoundry measured 60ms of latency on cyberpunk running at over 120fps.

I'll take 30ms of latency at 30fps please.

1 year ago 3 0 1 0

Yeh I don't know.

Watching the reflex video annoyed me cause they invented some new measure called PC latency and somehow claim there's only 1ms of latency now. I'm assuming that means latency added by the engine?

I wouldn't put deceptive marketing beyond them.

1 year ago 0 0 0 0

Aesthetic is one thing. Having an engine that buffers frames by default and introduces multi frame latency by design is another.

Trying to change that after the fact is an immense amount of work and can break future integrations.

So even lightweight titles are laggy. It is what it is.

1 year ago 1 0 1 0

Lots of people cared, but unreal never did and with the convergence on one engine, we lost a lot of things.

nVidia is kinda forcing it by creating an FPS arms race which is an entirely meaningless feature but consumers like bigger numbers and then complain in reddit the game feels like shit

1 year ago 2 1 1 0