a crossover drawing between Moon Child from Moon Child (1997) and NiGHTS from NiGHTS into Dreams...
on both the left and right sides of the drawing, they both lean against a metallic looking border while looking at the viewer, mimicking Moon Child's leaning sprite. in the center, Moon Child and NiGHTS pose together inside a circle, with NiGHTS leaning over Moon Child and the latter holding a tomato out to the viewer.
it's the beginning of a new and excitingly different dream!!
#❄️ #NiGHTSintoDreams #MoonChild
1 day ago
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Torque has a 4/10 on IMDB
8 hours ago
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I missed most of it since we didn't have cable, but I cherished my VHS copy of The Mask with the Jim Carrey interview
1 week ago
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Laughing REALLY HARD at Carl in your style
1 week ago
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🤷
1 week ago
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needlessly elaborate drawing based on the tecmo nes video game "rygar" featuring the shirtless, red-trousered, blank-expressioned warrior of algos possibly named rygar surrounded by as many foes and environments from the game as i could cram into a single image, including a twisting tower with a tank-riding lizard sailing down its and a floating ancient greek ruin-adorned island ruled by a green skinned anthropomorphic lion sort of creature "ligar" whom the title "rygar" was probably originally attempting to be named after prior to players assuming rygar must be the protagonist and thus now it is
get out of my dreams, get into rygar
#bimshwel
1 week ago
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single-eyed imp type creature uses a computer-like machine, while a monstrous blue hand extends from the computer's screen to present a middle-fingered gesture that is considered rude. the computer's peripheral devices include a lemon and a small armadillo.
in which a massive mob of characters from mostly failed or mediocre pre-polygon-era video games plus a dope that was totally uninvolved seem to be optimistically pressing ahead without realizing they are falling into a substance shoddily implied to be lava
a photograph-inspired illustration of a staircase between buildings in paris with a foolish looking imp walking up the stairs while a bowling ball bounces down the stairs toward the imp
drawing of a curious orange urban location with impractical structure designs, curved street lamps and a walkway made of tetris-piece shapes. the sky is green but not implied to be filled with toxic particles
hey ho howdy i am bimshwel and i do this
#portfolioday
1 week ago
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RUBATO on Steam
RUBATO, an experimental, 2D physics-based take on the collect-a-thon genre!
this isn't a paid advertisement but if you haven't you should pobably go check out rubato. it's a goofy little 2d platformer collectathon but like. if you appreciate the kind of dumb humor that goes on here [gestures at account] i think you'll love it.
store.steampowered.com/app/2244030/...
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Moon Child began life as an Amiga AGA title before shifting to PC, where it finally saw release in 1997. A fascinating glimpse into a project caught between two eras. More here:
www.gamesthatwerent.com/2026/04/moon...
1 week ago
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Alternatively in Arcana Heart 3 you can come to Franklin, MA and get your ass beat after you deposit your check and get a pizza
1 week ago
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This isn't a matter of generational preference, this is "In a holy war, which side is fanatical enough to win at any cost." Only one fandom has the will to create a tulpa with human bones
1 week ago
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Putting it all together, I see now my innate domain is "Run until exhaustion along the Atlantic coastline in the winter fog at dawn"
2 weeks ago
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thinking about this beaut again
2 weeks ago
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I've just decided the universally correct mapping is jump goes under the thumb joint (which makes contact with the pad first), attack under the thumb tip: you always need to be able to chain jump -> attack. It's rare and weird for attack -> jump to have any effect
2 weeks ago
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Kooh
YouTube video by Googoosh - Topic
okay as long as i'm persiaposting, i'll add one of my favorite googoosh tracks. also an excellent example here in the album art of papyrus in the wild
www.youtube.com/watch?v=G0iS...
2 weeks ago
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Swiss yodeler Waldo pulling the HolyDragSwd on you is the greatest RPG escalation of all time I think
2 weeks ago
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Cover page of The Learning Company Software Catalog from Fall of 1991 with a group of children who are waaaay too excited to be playing "Super Solvers: OutNumbered!"
Hey, look. It's a decent scan of this legendary image!
3 weeks ago
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Okay so it's not just me, Youtube's algorithm broke yesterday and it's exclusively showing me things I favorited a decade ago including lasagna cat
3 weeks ago
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I guess it's a good problem to have, and also it's pretty funny I'm still worrying that I might one day get too much attention
3 weeks ago
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Raiden II.Arcade,1993 ❤️
3 weeks ago
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I'll have to fragment my identity even further at some point. I'll need a public face for this app I'm trying to make, but I don't want to sacrifice my anonymity for my personal work that I never want anyone who actually knows me to see, but also my techniques uniquely identify me. Ah, what to do
3 weeks ago
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I'm still kind of straddling bsky and twitter, I just use the latter as a journal for all my STEM shit. I think it's really important not to mix that with art or anything else. Plus I've got some programmer dudes following me over there who also probably aren't paying attention anyway
3 weeks ago
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4) Thing is, I still really, REALLY want a good "paint 3D on 2D" app. ZBrush gave up too early. You need some retained state for perspective, layering and materials. You need one fixed "canvas camera" representing the final image, with additional cameras for navigating and composing the 3D scene
3 weeks ago
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3) -like, rasterizing depth/normals means gathering position/orientation data for the next stroke is just a pixel sample and not a polygon intersection op. I figured that one out years ago
3 weeks ago
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2) And the rendering technique still seems to be a trade secret to this day, but it's apparently that 2D canvas that makes it so effective at pushing millions of polygons. I think I mostly get how it works: it only re-renders the regions you touch, and data caching skips a lot of computations-
3 weeks ago
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