Thanks for the explanation! Nice job :)
Posts by Guillaume WERLÉ
This is full of 2D animations and music sync. I was wondering what kind of tool you coded to produce this?
I helped a friend out with a demo soundtrack last week, and I’m quite happy with the result: on.soundcloud.com/UbaDilJehnBY...
image showing demo tracker in use, in an obvious case where one program is using more GPU than the machine has.
I am not sure I can overstate how useful this tool is. Not sure if your game is paging out GPU-memory to system-memory? Well now you know :)
github.com/jonasmr/demo...
Nicolas is showing all our secrets!
Running #NVIDIA’s Zorah assets in #Anvil.
Our Micropolygon (MPH) pipeline streams massive geometric detail, enabling film-level complexity in real time.
MPH already shipped in #AssassinsCreedShadows, scaling from Switch 2 all the way up to high-end PCs.
schedule.gdconf.com/session/micr...
The gameplay is perfect and the soundtrack is crazy good.
This rocks hard!
Capture d'écran d'un jeu en 2D, où des post-its alignés recomposent le dessin d'une forêt jaunâtre où se balade une grenouille verte au sourire triste, suivie de trois bébés oiseaux.
Capture d'écran d'un jeu en 3D, où l'on est dans l'habitacle d'une fusée grise. Tout est couvert de boutons et d'instruments, et deux hublots laissent voir le halo d'une planète bleue.
Capture d'écran d'un jeu en 2D, représentant un arbre généalogique. Chaque personne a son nom, son prénom et sa profession de renseignés ; il y a aussi trois animaux de compagnie dans l'arbre.
Capture d'écran d'un jeu en 3D, où l'on tient une grande épée noire dans la main droite et une orbe violette lumineuse dans la main gauche. Devant nous, un paysage ocre, sombre et dévasté.
Nouvel épisode de 🐸Téma Les Jeux, la newsletter gratuite qui présente les meilleurs jeux vidéo de la semaine !
Avec la grenouille la plus adorable de la Terre, une simu de fusée au réalisme délirant, de l'enquête, et cette sacrée Verho.
Lire sur le site : www.temalesjeux.fr/aiguillez-un...
Montage bleuté de quatre colonnes de jeux sur la boutique Steam.
Pfiouh, et voilà, le 🐸Téma Les Jeux de demain est dans la boîte. Entre le festival de démos et la grosse semaine de sorties, ça n'a pas été sans mal, mais ça fera une newsletter bien remplie !
N'oubliez pas de vous inscrire pour la recevoir gratuitement : www.temalesjeux.fr
New blog post! In "Billions of triangles in minutes" we'll walk through hierarchical cluster level of detail generation of, well, billions of triangles in minutes. Reposts welcome!
zeux.io/2025/09/30/b...
Profile.
Graphics Programming weekly - Issue 407 - September 7th, 2025 www.jendrikillner.com/post/graphic...
One of my production is on the Wall Of Fame <3 !!!
Me driving a white Caterham Seven race car, going wheel-to-wheel with another Caterham on the track.
Rec Room was fun, but had to lay off a lot of folks, so I am looking for the next opportunity.
If you are looking for a senior graphics coder to solve all your rendering problems on any platform, either remote or in the Seattle area, I'd love to hear from you.
Picture is purely for attention.
Second Reality, along with the legendary Assembly party were among the earliest influences to the members of Conspiracy. Today we're honoring the 32nd anniversary with a gift to the community: a native 32 bit port of the demo that kicked off the PC demoscene era with a bang.
= 32 bits after 32 years =
We're incredibly proud to announce that Second Reality has now been finally ported to a modern operating system, and you can watch it tear up your system: no video, no emulation, just code - as it should be.
conspiracy.hu/files/w32nd_...
github.com/ConspiracyHu...
I spent well over a month talking to investors to get the actual data behind what’s happening to the games industry. I was going to say “enjoy!” but it’s, uh, not great.
youtu.be/9HM9nmqNioQ
Comic. SALESMAN [pointing at dehumidifier on sale]: This dehumidifier model features built-in WiFi for remote updates. PERSON 2: Great! That will be really useful if they discover a new kind of water.
Dehumidifier
xkcd.com/3109/
Our talk from REAC 25 is now available online!
You can download the slides here: enginearchitecture.org/2025.htm#4
The recording will be published in the coming days—stay tuned!
Direct Links:
- PDF: enginearchitecture.org/downloads/RE...
- PPT: enginearchitecture.org/downloads/RE...
Here is a new blog post of mine, where I dive deep into the theory and math behind ReSTIR GI.
Big thanks to Markus Kettunen for verifying the theory, reviewing the article, and catching a key detail I had missed.
agraphicsguynotes.com/posts/unders...
I was extremely disappointed by the AI-generated art, music, and vocals in the #demoscene compo entries at Revision, especially by those who didn't disclose them. If you're not creating your own art, then why are you entering?
(This is NOT the fault of @revision-party.bsky.social in any way)
Spent my evenings in the past 6 months working towards one of my holy grails: a real-time recreation of an old prerendered video, in 64 kbytes
It won the 64k competition at @revision-party.bsky.social.
Video recording: www.youtube.com/watch?v=48nL...
Executable version: www.pouet.net/prod.php?whi...
This is a well deserved 1st place! Congrats \o/
My talk is up #AssassinsCreedShadows : gdcvault.com/play/1035277...
Our #GDC25 talk "Scale Up Ray Tracing in Games with RTX Mega Geometry" is now online, free to watch for all: www.nvidia.com/en-us/on-dem...
Our #GDC25 talk "Path Tracing Nanite in NVIDIA Zorah" is now online, free to watch for all: www.nvidia.com/en-us/on-dem...
I've had parts of this written down for a while - but I thought it was about time to document the detailed version of what happened during Balatro development
localthunk.com/blog/balatro...
Areknuteknyterne "Untitled" (1986, Yecch Tapes)