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Nick Gooch - 2dUnityExample 2D Unity Example

From paper to playable in a weekend, 2D Top down adventure game level design example:
sites.google.com/view/nickgoo...

#Unity #GameDev #IndieDev #GameDesign #LevelDesign #WhompingWillow #HarryPotter #Prototype #FreeGame

1 year ago 5 2 0 0
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Scoring models are great for dynamic storytelling! How to avoid infinite branching narrative in games - take a look:
sites.google.com/view/nickgoo...

#GameDev #IndieDev #GameDesign #NarrativeDesign #ChoicesMatter #DynamicStorytelling #UnrealEngine #MassEffect #Witcher3

1 year ago 9 1 0 0
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VR and Slapstick Mischief Drunkn Bar Fight was an interesting project to design weapons for. The goal was to put players in a small sandbox filled with real-world items and let them go wild—focusing on things you would never g...

Breaking the law - Breaking the law!
Here's my take on creating weapons for Drunkn Bar Fight:
sites.google.com/view/nickgoo...

Guilty Pleasure games...Do we need more games like this?

#GameDev #IndieDev #CombatDesign #Weapons #Slapstick #VR #GameDesign #DrunknBarFight

1 year ago 7 0 0 0
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Rock-Paper-Scissors Rock-Paper-Scissors, the classic example of balance and counterplay.

The importance of "The Rule of 3" in context to combat design. Rock-Paper-Scissors is bigger than you may realize...
Where do you see 3 popping up?
sites.google.com/view/nickgoo...

#theruleof3 #gamedev #indiedev #gamedesign #unrealengine #combatdesign #gameMechanics #Counterplay #RockPaperScissors

1 year ago 8 1 0 0
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Thanks! I've added Fleeing/Runaway to the Specializations section

1 year ago 1 0 0 0
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After 20 years in games, I figured I should pass on my process. Check out my Enemy Creator flowchart and let me know your thoughts! What’s your favorite enemy mechanic in games?

#GameDesign #IndieDev #EnemyDesign #GameMechanics #Flowchart #WorldBuilding #GameDev #UnrealEngine #Unity

1 year ago 19 4 1 0
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New spike ground attack I'm working on for Project Mayhem game! like that I was able to get it to follow the ground, should be a good base to iterate on. Built in Unreal Engine 5 using GAS. Loving how it’s shaping up! #gamedev #combatdesign #UnrealEngine #gameabilities"

1 year ago 9 1 0 0