From paper to playable in a weekend, 2D Top down adventure game level design example:
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#Unity #GameDev #IndieDev #GameDesign #LevelDesign #WhompingWillow #HarryPotter #Prototype #FreeGame
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Scoring models are great for dynamic storytelling! How to avoid infinite branching narrative in games - take a look:
sites.google.com/view/nickgoo...
#GameDev #IndieDev #GameDesign #NarrativeDesign #ChoicesMatter #DynamicStorytelling #UnrealEngine #MassEffect #Witcher3
Breaking the law - Breaking the law!
Here's my take on creating weapons for Drunkn Bar Fight:
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Guilty Pleasure games...Do we need more games like this?
#GameDev #IndieDev #CombatDesign #Weapons #Slapstick #VR #GameDesign #DrunknBarFight
The importance of "The Rule of 3" in context to combat design. Rock-Paper-Scissors is bigger than you may realize...
Where do you see 3 popping up?
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#theruleof3 #gamedev #indiedev #gamedesign #unrealengine #combatdesign #gameMechanics #Counterplay #RockPaperScissors
Thanks! I've added Fleeing/Runaway to the Specializations section
After 20 years in games, I figured I should pass on my process. Check out my Enemy Creator flowchart and let me know your thoughts! What’s your favorite enemy mechanic in games?
#GameDesign #IndieDev #EnemyDesign #GameMechanics #Flowchart #WorldBuilding #GameDev #UnrealEngine #Unity
New spike ground attack I'm working on for Project Mayhem game! like that I was able to get it to follow the ground, should be a good base to iterate on. Built in Unreal Engine 5 using GAS. Loving how it’s shaping up! #gamedev #combatdesign #UnrealEngine #gameabilities"