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Posts by OtterSpace

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Haven't had much time lately for Uncounted Isles. Finally got back to it but procrastinated by working on the engine instead of the game.

Implemented splitscreen co-op! Here's the first time it worked. Needs a few evenings, but this is now a game feature.😅

#gamedev #indiedev

1 week ago 10 5 0 0
Scene from Uncounted Isles featuring a lush green forest. In the center, an orange and white rabbit-like creature stands on a patch of vibrant green grass blocks. The background is filled with tall trees, grey rock walls, and distant buildings under a clear blue sky.

Scene from Uncounted Isles featuring a lush green forest. In the center, an orange and white rabbit-like creature stands on a patch of vibrant green grass blocks. The background is filled with tall trees, grey rock walls, and distant buildings under a clear blue sky.

Just updated the steam page and website for Uncounted Isles. This shot is so lush, I’m worried my allergies are going to kick in just from looking at it! 🤧

#indiegame #indiedev #gamedev

4 weeks ago 9 3 0 0
New UI Style for the Uncounted Isles Editor

New UI Style for the Uncounted Isles Editor

New UI Style for the Uncounted Isles Inventory

New UI Style for the Uncounted Isles Inventory

I updated my UI Framework in preparation for the Quest UI and some other missing pieces. I streamlined the design and updated the colors. My editor especially benefited a lot from those changes already!
#indiegame #indiedev #gamedev

1 month ago 10 2 0 1
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Testing out adding gibberish voices as a voice replacement. Not quite sure about this version just yet, but better than nothing. Maybe?

#indiegame #indiedev #gamedev

1 month ago 7 2 1 0
MonoGame: Spotlight - Ep1, 2026
MonoGame: Spotlight - Ep1, 2026 YouTube video by MonoGame

The 1st episode of MonoGame Spotlight will be premiering TODAY!

When:
TODAY @ 17:00 EST, 22:00 GMT/UTC, 23:00 CET!

Premiering on:
YouTube: www.youtube.com/watch?v=Ot3K...

2 months ago 9 7 0 0
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Just switched my game engine's audio system to FMOD. Testing out audio zones with reverb going from exterior to warehouse interior. I still need to learn more about the parameters... but it's a good start I think!
#indiegame #indiedev #gamedev

2 months ago 7 2 0 0
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Hmm, maybe those 'Don't stand in the fire!' loading screens in RPGs are onto something? 🤔

#indiedev #gamedev

2 months ago 7 2 0 0
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Added doors, locks, keys, and safes. If there's a locked door, there's a key. If there's a safe... you'll figure it out. Little things to build up the stealth sandbox 🔐

#indiedev #gamedev

3 months ago 10 3 0 0

Thank you!

3 months ago 1 0 0 0
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Silly animation test but I'm hyped: new skeleton & animation system! Positions can now be animated and I have more control over keyframes and easing. All defined in code but hot reload makes iteration fast and I can hook into actor state etc. Neck slot items visible too!

#indiedev #gamedev

3 months ago 9 2 0 0
Pixel art logo for "Uncounted Isles" featuring a horned figure with a torch gazing at a distant gothic tower across dark waters, with a golden compass in the title against a swirling teal sky.

Pixel art logo for "Uncounted Isles" featuring a horned figure with a torch gazing at a distant gothic tower across dark waters, with a golden compass in the title against a swirling teal sky.

Kicking off the year with a brand new logo for Uncounted Isles! What do you think?

#indiegame #indiedev #gamedev

3 months ago 14 4 1 0
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Happy New Year everyone!
And thanks for all your support and feedback!

3 months ago 5 1 0 0
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3 months ago 223 52 2 6
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A little thing I played around with for my holiday post was adding blinking to NPCs. Now it's fully integrated for both NPCs and the player and what a difference it makes!
#gamedev #indiegame

3 months ago 11 2 0 0
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🎁🎄 Happy Holidays everyone! 🎄🎁
And watch out for Kobolds making off with your gifts 😉

#indiegame #gamedev

3 months ago 14 3 0 0
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Took a break from the new Steam page to code a bit. Added levers, doors and gates. Not much but it made me realize how far my engine has come. From the core ECS to the editor I can expand, to stuff like navmesh updates as gates move. Lots of duct tape but it works. #indiedev

3 months ago 11 1 0 0
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Oops, didn't realize how long it's been since my last post! The Steam page work continues and a new logo reveal is on the horizon✨In the meantime, here's a small clip just a friendly reminder to stay alert out on the Uncounted Isles #gamedev #indiedev

4 months ago 18 3 0 0
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Adventurer standing on rocky shore, holding a flaming torch aloft while gazing across dark waters toward a distant stone tower. The tower, built on a small rocky island, glows with lit windows. Above, dramatic aurora lights swirl through the night sky of the Uncounted Isles archipelago.

Adventurer standing on rocky shore, holding a flaming torch aloft while gazing across dark waters toward a distant stone tower. The tower, built on a small rocky island, glows with lit windows. Above, dramatic aurora lights swirl through the night sky of the Uncounted Isles archipelago.

Been putting in work overhauling the Steam Page for Uncounted Isles! Still got a couple weeks to go before everything's ready (including a shiny new trailer & logo for end of the year), but I couldn't wait to share this: the new Key Art is done!

#gamedev #indiedev #indiegame

5 months ago 8 2 0 0

Thank you!

5 months ago 0 0 0 0
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Haven't had much time this month to think about the spooky season, but here is an early draft for an important story moment of Uncounted Isles that kinda fits.

#gamedev #indiedev #indiegame

5 months ago 22 6 0 0
Preview
MonoGame Creators University | MonoGame One framework for creating powerful cross-platform games

The team is pleased to announce the MonoGame Creators University. Every Thursday @ 11:00 EDT, 15:00 UTC, 16:00 BST, 17:00 CET

This week we're beginning with the awesome "Getting Started with 2D" tutorial.

More details on our blog: monogame.net/blog/2025-10...

Have questions ready!

6 months ago 18 5 1 0

Thank you! Currently they are visual and audio clues. The matte voxels on the lock and numbers are there to simulate scratches the players must match. But I see I need to tweak them a bit to make the connection more obvious. For quest-related locks, I'll also be adding hints in the world.

6 months ago 1 0 1 0
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Had fun implementing a little proof of concept for a lockpicking / code breaking minigame today. Every RPG game needs those, right? #gamedev #indiedev #indiegame

6 months ago 22 3 2 0
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Small Uncounted Isles Update: Added subtle wind sway to the trees and tweaked the clouds a bit and does it ever make a difference! The sway intensity actually depends on wind strength, so stormy weather should look better too! #gamedev #indiedev #indiegame

6 months ago 22 5 0 0
OLD: Aerial view of a island town level from 1.5 years ago, showing basic buildings, simple roads, and primitive visual quality from the earlier engine version.

OLD: Aerial view of a island town level from 1.5 years ago, showing basic buildings, simple roads, and primitive visual quality from the earlier engine version.

NEW: Aerial view of the same island level rebuilt with the new level editor, featuring improved lighting, shadows, fog, enhanced ocean visuals, and significantly more detail throughout the scene.

NEW: Aerial view of the same island level rebuilt with the new level editor, featuring improved lighting, shadows, fog, enhanced ocean visuals, and significantly more detail throughout the scene.

Long overdue #ThrowbackTuesday Post! Side-by-side of a level from 1½ years ago when I considered a level editor for my #CustomEngine but decided against it. Same island now rebuilt with my newly finished editor & all the engine improvements since. What do you all think? #gamedev

6 months ago 9 2 0 0
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I'm tinkering with one of the main quests and its set pieces, like this burning village. I think I only need a handful more assets, some sound effects, and a couple of tweaks to the particle effects for it to fully click together.

#gamedev #indiedev #indiegame

7 months ago 13 2 0 0
Voxel level editor view of a island with ruins, trees, and a ship offshore. A wireframe cube with XYZ gizmo marks a selected Placeable, with Tools, Inspector, Layers, and Models panels visible.

Voxel level editor view of a island with ruins, trees, and a ship offshore. A wireframe cube with XYZ gizmo marks a selected Placeable, with Tools, Inspector, Layers, and Models panels visible.

Dim voxel interior beneath a staircase, cluttered with crates, sacks, and boxes draped in bright cloths; soft shadows showcase the upgraded cave/indoor lighting.

Dim voxel interior beneath a staircase, cluttered with crates, sacks, and boxes draped in bright cloths; soft shadows showcase the upgraded cave/indoor lighting.

Voxel cave entrance under a cliff. Stone arched passage fading into darkness, highlighting the upgraded cave lighting.

Voxel cave entrance under a cliff. Stone arched passage fading into darkness, highlighting the upgraded cave lighting.

Editor update! I thought I was done with it to be honest.. But I caught a flaw in how I add new Placeables. Took the time to refactored that and now it’s truly done! All pre-editor features are ported and the light levels also got upgrade. Back to gameplay soon! #gamedev #solodev #customengine

7 months ago 13 1 0 0
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A voxel-based game screenshot showing a fantasy landscape with a blue river, trees, and structures, demonstrating improved terrain flexibility beyond previous chunk-based limitations.

A voxel-based game screenshot showing a fantasy landscape with a blue river, trees, and structures, demonstrating improved terrain flexibility beyond previous chunk-based limitations.

My editor is ready and I'm having a blast going through my old levels! Before this, everything was locked to a chunk grid, so things like ledges smaller than a chunk were nearly impossible. Now I have so much more flexibility and creative options! #gamedev #customengine #rpg

8 months ago 18 4 0 0
Level Editor - Uncounted Isles - DevClips 34
Level Editor - Uncounted Isles - DevClips 34 YouTube video by OtterSpace

Been busy outside #gamedev the last 2 weeks, but back to finish the editor now!

Doing a trial run rebuilding the graveyard island from my old level format and noting down a lot of small QoL improvements to work on next.

Still lots of fun!

#indiedev #monogame #leveleditor

8 months ago 9 3 0 0
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Editor update! Running a weekend behind plan, but still really happy with it. I've knocked out tons of background integration and polishing tasks. Just 'pick similar' and Tile47 tiling now left. Here's the Tile16 tool + test play in action!

#gamedev #solodev #customengine

9 months ago 15 4 0 0