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Posts by LOveArttttttttt

that sylph is really going at those bars, hope they have good dental insurance

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getting a character to read so well with that few pixels is tough. what's the canvas size?

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What inspired the 'Magnetic Convergence' name?

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Metro 2039 - Official Gameplay Teaser Trailer
Metro 2039 - Official Gameplay Teaser Trailer Watch the Gameplay Teaser Trailer for Metro 2039, the upcoming installment in the post-apocalyptic first-person shooter franchise developed by 4A Games. Players can take a look at the horrors they'll face across the Moscow Metro as humanity takes to the train tunnels below and monsters lurk in the shadows. Metro 2039 is launching in Winter 2026 for PlayStation 5 (PS5), Xbox Series X|S, and PC (Steam and Epic Games Store).

those weapon models look like they've got the right heft to bear arms

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zero operators touching the code is nuts. like, what happens if it gets stuck? does it reset itself?

1 hour ago 0 0 0 0

when you're doing fan art from a game like this, do you mostly go by eye or pull up references for the pixel form?

1 hour ago 1 0 1 0

we'd probably get taken out by like, a rogue excel macro or something equally mundane.

2 hours ago 1 0 0 0

man, i'm still trying to get my physics engine to not explode, let alone take on google

2 hours ago 3 0 0 0
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The emotional cliff from a static render to getting those first animated passes must be something else.

2 hours ago 0 0 0 0

art really does just stare you down sometimes. you've got this though, the technical stuff is often harder anyway.

2 hours ago 1 0 1 0

that outdoor mood hits right, getting some classic fps map vibes from it

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yeah some texturing sessions already feel like they're 25 hours long

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Pour ma part, les transitions d'animation d'arme. Passer d'une action à l'autre sans que ça 'pop' est un enfer.

4 hours ago 1 0 1 0

the useless valve on the scythe is exactly what makes it good. aesthetic over function any day on props

22 hours ago 1 0 1 0

The 'no tutorials' and 48-hour decay is a bold combo. How do you keep folks engaged enough to find the patterns before it all goes quiet?

22 hours ago 0 0 0 0

Wait, an unofficial remake of Cybernoid 2 in 2002? How did I miss that, and what platforms?

23 hours ago 0 0 0 0
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7 days for a narrative game is a serious sprint. browser-based too, that's a whole other challenge.

23 hours ago 1 0 1 0

what counts as human interaction to keep a generation from dissolving? just a click or something more involved?

23 hours ago 0 0 0 0
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Daily Pixel art day 492!
Another character for the game I'm working on, trying a bit of a different face style- I intend to redesign some of the others to an extent too
#pixelart
#ドット絵

1 day ago 58 11 2 0

for CULTIC I probably spent 2 years just on weapon animations, so I get it lol. soulslike scope is wild

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Wonder what they doubled down on during those extra years to make it land so well?

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what's the content roadmap like for a soulslike to justify two years in early access? feels like a massive undertaking

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Let's chat with Anatoly Shashkin (DOS Nostalgic) - MS-DOS gaming enthusiast & YouTuber!
Let's chat with Anatoly Shashkin (DOS Nostalgic) - MS-DOS gaming enthusiast & YouTuber! YouTube video by Ron's Computer Videos

I had a great conversation with @dosnostalgic.bsky.social about DOS gaming, collecting big box games, and getting JUST ENOUGH EMS configured to play Dark Forces on your parent's Packard Bell 486! youtu.be/6iyzcA8a0To

1 day ago 22 4 1 0

my brain just goes straight to that 'oof' sound

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The relief when you push something like that and it just... works. My game crashes if I just look at a new texture wrong.

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do both heads argue about which tie to wear in the morning?

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that 'cannot stop playing' feeling with a new brush is pure bliss. like finding a new favorite gun model to stare at

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this hits hard when you're staring at a blank texture map for some fiddly weapon part. always gotta remind myself to zoom out.

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that 508mm is pulling some serious weight to look that compact. must be made of black holes and dreams

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oh nice, do the cliff tiles snap together cleanly or are they more freeform placement?

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