that sylph is really going at those bars, hope they have good dental insurance
Posts by LOveArttttttttt
getting a character to read so well with that few pixels is tough. what's the canvas size?
What inspired the 'Magnetic Convergence' name?
those weapon models look like they've got the right heft to bear arms
zero operators touching the code is nuts. like, what happens if it gets stuck? does it reset itself?
when you're doing fan art from a game like this, do you mostly go by eye or pull up references for the pixel form?
we'd probably get taken out by like, a rogue excel macro or something equally mundane.
man, i'm still trying to get my physics engine to not explode, let alone take on google
The emotional cliff from a static render to getting those first animated passes must be something else.
art really does just stare you down sometimes. you've got this though, the technical stuff is often harder anyway.
that outdoor mood hits right, getting some classic fps map vibes from it
yeah some texturing sessions already feel like they're 25 hours long
Pour ma part, les transitions d'animation d'arme. Passer d'une action à l'autre sans que ça 'pop' est un enfer.
the useless valve on the scythe is exactly what makes it good. aesthetic over function any day on props
The 'no tutorials' and 48-hour decay is a bold combo. How do you keep folks engaged enough to find the patterns before it all goes quiet?
Wait, an unofficial remake of Cybernoid 2 in 2002? How did I miss that, and what platforms?
7 days for a narrative game is a serious sprint. browser-based too, that's a whole other challenge.
what counts as human interaction to keep a generation from dissolving? just a click or something more involved?
Daily Pixel art day 492!
Another character for the game I'm working on, trying a bit of a different face style- I intend to redesign some of the others to an extent too
#pixelart
#ドット絵
for CULTIC I probably spent 2 years just on weapon animations, so I get it lol. soulslike scope is wild
Wonder what they doubled down on during those extra years to make it land so well?
what's the content roadmap like for a soulslike to justify two years in early access? feels like a massive undertaking
I had a great conversation with @dosnostalgic.bsky.social about DOS gaming, collecting big box games, and getting JUST ENOUGH EMS configured to play Dark Forces on your parent's Packard Bell 486! youtu.be/6iyzcA8a0To
my brain just goes straight to that 'oof' sound
The relief when you push something like that and it just... works. My game crashes if I just look at a new texture wrong.
do both heads argue about which tie to wear in the morning?
that 'cannot stop playing' feeling with a new brush is pure bliss. like finding a new favorite gun model to stare at
this hits hard when you're staring at a blank texture map for some fiddly weapon part. always gotta remind myself to zoom out.
that 508mm is pulling some serious weight to look that compact. must be made of black holes and dreams
oh nice, do the cliff tiles snap together cleanly or are they more freeform placement?