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Posts by Ben Chandler

They looked in a little goblin cave and it was hung up on the wall

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Not sure wtf @awesomonster.bsky.social is doing hanging around in the game I’m playing.

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A few previews of Gilt in motion: ben304.blogspot.com/2026/04/devl...

3 days ago 106 31 8 3

One of these nice effects just caused me to create a bug so annoying that I wasted 2 hours trying to find it, I have to lay down and think about waterfalls to recover.

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That’s such a bizarre choice. I love it.

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Reminder to share with your friends who love a Weird City, and to the rest of your friends who just don't know it yet

3 weeks ago 143 57 4 0

Thanks Vince :)

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Thanks Vince! I just crop the top of the sprite off and shift it up. The mind does a surprisingly decent job of telling itself that the foot is being occluded by the angle of incidence being lower in z-order. It’s imperfect but it works well enough for my needs.

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Both are on my list, for sure! It is just a long list - no doubt everybody’s is, these days. We live in a rich deluge!

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Thank you very much!

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Cheers Ben! (And nice to see you on here too!)

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Thank you very much!

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Thank you so much!

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Thank you very much! I had fun with that one! I like trying to give emphatic animations like that a bit of weight and life.

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Actually the visual effects have been my favourite part of working on Gilt so far. Just the process of iterating though prototypes and trying various approaches is so energising to me.

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Thank you so much Camille <3

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Video

A few previews of Gilt in motion: ben304.blogspot.com/2026/04/devl...

3 days ago 106 31 8 3

I love the words Jonas wrote in these audio dramas. Gospels of the Flood still echoes in my mind five years later. Azathoth Blues is filling, like a meal. Sincerely constructed, thoughtful and rich with intent. They deserve your attention, and you deserve their wealth of ideas.

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"The reviewer will have forgotten what they said seconds after their hands finished typing it. You, however, may carry those words around with you in your head for the rest of your life"

"The reviewer will have forgotten what they said seconds after their hands finished typing it. You, however, may carry those words around with you in your head for the rest of your life"

I've been reading through The Manual tonight (a circa 1988 slightly-tongue-in-cheek-but-not-really booklet about how to publish a number one single in the UK) through the lens of an indie game developer, and there's a LOT that resonates 40 years later and across different industries, but THIS.

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This mf is not welcome in my holy places.

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Pathologic 4. Probably.

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I remember a few isn’t he late 90s. Gex 2 and Rayman 2 are the first that come to mind. But mostly it was more action adventure style stuff in the Tomb Raider vein, like Heretic II, Prince of Persia 3D, Messiah, etc. I think PC developers were targeting adults more than kids.

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Yup.

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In fairness I played loads of crappy shareware games to death in the 90s just because they were what I could get my hands on.

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Of COURSE it was a French guy🥰

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I was trying to think of any really well loved ones that were also on PC. Tomb Raider was more ‘action-adventure’. Croc was probably the first? Can’t think of anything for DOS right now.

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They’ve existed for two decades, so they definitely didn’t think of it!

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I saw some screenshots of the game in a magazine in the year 2000 and I was immediately taken with the boldness of its aesthetic. I couldn’t believe that a game could have *style* like that. A formative moment. :)

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I like it when creators take very specific ideas and follow them, layer them on top of themselves and each other.

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TR-49 is a great example of taking a simple concept (searching a database using a two letter, two number input) and trying to get as much mileage from that idea as possible. By making the interface the game world, everything is diegetic, and so everything is fair play for as a narrative element.

3 days ago 8 1 1 0