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Posts by Dan Fessler

Lua is all you need!

5 days ago 2 0 1 0
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cooking a lil n64-style demo scene 🌼

6 days ago 1336 185 22 0

Ah that must be what I’m remembering. Why the switch. I remember you were really far along

6 days ago 0 0 1 0

Gotcha. Coulda sworn this was in another language originally

6 days ago 0 0 1 0
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been working on a 2D Unity-like game engine from scratch:

C++ with SDL3 renderer, Luau scripting, scene hierarchy and behavior system, and interactive editor in an integrated webview.

Still some rough edges but the pieces are all there!

6 days ago 18 3 0 1

Super exciting! Wait I thought this was rust before?

1 week ago 0 0 1 0

A better look

3 weeks ago 21 2 0 0

I heard y'all like threaded replies...

1 month ago 23 1 1 1
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Preview
Kyle Olson Pixelmancer and Game Artist. Open for work.

Hey everyone!

I am open for work. Looking for contract, part-time, full-time, anything! I have been making games for close to 15 years now and am happy doing 2D art in most styles, pixel art, UI, and managing.

Here's a link to my portfolio: kyleolson.artstation.com

1 month ago 36 25 1 2
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a little preview of something...

1 month ago 76 11 5 2
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Making a little electronics simulator… game? I dunno, but look at my 555 timer go!

1 month ago 23 2 1 0

This is just texture work for the linework effect. Just feels a bit more pure 2d because I project the texture from the cameras perspective

3 months ago 1 0 0 0

did some texture and shader work

3 months ago 56 4 2 0

Hell yeah escape velocity! That’s so my jam

3 months ago 1 0 0 0

Which is better? Ortho vs perspective

3 months ago 27 1 11 1
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That’s exactly what’s happening. Sometimes the geometry is as simple as a cube, like the backside view of this prop, but I do rough out a bit more geometry usually where it’s needed. Doesn’t take long to do and it adds a lot to the effect

3 months ago 6 0 1 0

Thanks!

3 months ago 1 0 0 0

Yup that’s basically right. I have crude (not exactly a cube) geometry I projection map to

3 months ago 1 0 0 0
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Thanks! The cans also have crude 3d geometry. No parallax shader magic

3 months ago 1 0 0 0

Well the engine is unity, but this is a prototype for a tycoon style game

3 months ago 1 0 1 0

Thanks Bruce! Still playing with the idea, but feeling more and more like it’ll take shape

3 months ago 1 0 1 0

Thanks!

3 months ago 1 0 0 0

They weren’t 3D until now. I projection mapped them to crude geometry to get this 2.5D effect

3 months ago 2 0 1 0

quick engine test

3 months ago 505 54 14 2

Added some drink fridges. Gotta draw all the angles too!

3 months ago 39 3 0 1

What an embarrassing day to be an American

3 months ago 6 1 1 0
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kitchen in winter ❄️ #pixelart #lowpoly

3 months ago 561 144 11 2

This was a lot harder to draft out than expected

3 months ago 21 2 0 2
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A couple of checkouts

3 months ago 36 3 0 1

More sketchin'

3 months ago 24 1 0 1